Try to fix grave/sarcophagus etc. not working

1. Added new prepatch `TryFindBestBetterStorageForPatch`
2. Moved `TryRemoveFromListerHaulables` from `TryFindBestBetterStoreCellFor` to the new prepatch
3. Rebuilt for realse so that changes take effect

`TryFindBestBetterStoreCellForPatch` had been deciding which item should be removed from `listerHaulables`, which improves performance.
But it had been checking `SlotGroup`s only.
Patching `TryFindBestBetterStorageForPatch` and checking both Cell and NonCell achieves the same thing, and could solve the issue of grave/armor rack etc. not working.

Tried several things. Nothing broke, and it solved said problem.
This commit is contained in:
Foxtr0t1337
2024-12-27 20:07:40 +08:00
parent 5e1bee8b6c
commit d7c937798a
5 changed files with 87 additions and 27 deletions
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@@ -233,7 +233,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
{
public override string? Description { get; }
= "Optimizes a loop in the method to treat storage groups as proper groups without duplicate checks and to "
+ "make use of cached storage priorities for fewer comparisons against those. Also removes haulables from "
+ "make use of cached storage priorities for fewer comparisons against those. Also flags haulables for removal from "
+ "ListerHaulables if the found best store cell turns out to be the current cell";
public override MethodBase TargetMethodBase { get; } = methodof(StoreUtility.TryFindBestBetterStoreCellFor);
@@ -260,6 +260,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
var foundPriority = currentPriority;
var closestDistSquared = (float)int.MaxValue;
var closestSlot = IntVec3.Invalid;
var alreadyBest = false;
var hadToFixCache = false;
@@ -276,7 +277,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
if ((StoragePriority)priorityGroupIndex <= currentPriority) // current storage is highest valid priority
{
TryRemoveFromListerHaulables(t, currentPriority);
alreadyBest = true;
break;
}
@@ -329,7 +330,7 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
Result:
if (!closestSlot.IsValid)
{
foundCell = IntVec3.Invalid;
foundCell = alreadyBest ? IntVec3.Zero : IntVec3.Invalid;
return false;
}
@@ -391,30 +392,6 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
public static int[] GetCachedGroupCountByPriority(HaulDestinationManager haulDestinationManager)
=> haulDestinationManager.Cache().GroupCountByPriority;
[MethodImpl(MethodImplOptions.NoInlining)]
public static void TryRemoveFromListerHaulables(Thing t, StoragePriority currentPriority)
{
if (ModCompatibility.ActiveMods.Multiplayer | !HaulablesTickPatchActive)
return;
if (t.IsInAnyStorage() /*t.IsInValidStorage()*/ && t.TryGetMapHeld() is { } map)
map.listerHaulables.Cache().ThingsQueuedToRemove.Add(t);
// remove for any storage instead of only valid storage to prevent further haul attempts until the next
// automatic ListerHaulablesTick cycle
}
private static int _haulablesTickPatchActive = int.MaxValue;
private static bool HaulablesTickPatchActive
=> _haulablesTickPatchActive != int.MaxValue
? _haulablesTickPatchActive.AsBool()
: UpdateHaulablesTickPatchActive();
[MethodImpl(MethodImplOptions.NoInlining)]
private static bool UpdateHaulablesTickPatchActive()
=> (_haulablesTickPatchActive = Get<Haulables.TickPatch>().IsActive.AsInt()).AsBool();
public static class Debug
{
[Conditional("STORAGE_GROUP_DEBUG")]
@@ -461,6 +438,89 @@ public sealed class StoreUtilityPrepatches : ClassWithFishPrepatches
}
}
public sealed class TryFindBestBetterStorageForPatch : FishPrepatch
{
public override string? Description { get; }
= "Removes haulables from ListerHaulables if the found best store cell turns out to be the current cell";
public override MethodBase TargetMethodBase { get; } = methodof(StoreUtility.TryFindBestBetterStorageFor);
public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
=> ilProcessor.ReplaceBodyWith(ReplacementBody);
public static bool ReplacementBody(Thing t, Pawn carrier, Map map,
StoragePriority currentPriority, Faction faction, out IntVec3 foundCell, out IHaulDestination haulDestination, bool needAccurateResult = true)
{
if (!StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(t, carrier, map, currentPriority, faction, out haulDestination))
{
haulDestination = null!;
}
if (StoreUtility.TryFindBestBetterStoreCellFor(t, carrier, map, currentPriority, faction, out foundCell, needAccurateResult))
{
if (haulDestination != null && haulDestination.GetStoreSettings().Priority > foundCell.GetSlotGroup(map).Settings.Priority)
{
foundCell = IntVec3.Invalid;
}
else
{
haulDestination = foundCell.GetSlotGroup(map).parent;
}
return true;
}
else
{
if (haulDestination == null)
{
if (foundCell != IntVec3.Invalid) // TryFindBestBetterStoreCellForPatch says it's already in best cell
{
foundCell = IntVec3.Invalid;
TryRemoveFromListerHaulables(t, currentPriority);
}
return false;
}
foundCell = IntVec3.Invalid;
return true;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
public static void TryRemoveFromListerHaulables(Thing t, StoragePriority currentPriority)
{
if (ModCompatibility.ActiveMods.Multiplayer | !HaulablesTickPatchActive)
return;
if (t.IsInAnyStorage() /*t.IsInValidStorage()*/ && t.TryGetMapHeld() is { } map)
map.listerHaulables.Cache().ThingsQueuedToRemove.Add(t);
// remove for any storage instead of only valid storage to prevent further haul attempts until the next
// automatic ListerHaulablesTick cycle
}
private static int _storeCellForPatchActive = int.MaxValue;
private static bool StoreCellForPatchActive
=> _storeCellForPatchActive != int.MaxValue
? _storeCellForPatchActive.AsBool()
: UpdateStoreCellForPatchActive();
[MethodImpl(MethodImplOptions.NoInlining)]
private static bool UpdateStoreCellForPatchActive()
=> (_haulablesTickPatchActive = Get<TryFindBestBetterStoreCellForPatch>().IsActive.AsInt()).AsBool();
private static int _haulablesTickPatchActive = int.MaxValue;
private static bool HaulablesTickPatchActive
=> _haulablesTickPatchActive != int.MaxValue
? _haulablesTickPatchActive.AsBool()
: UpdateHaulablesTickPatchActive();
[MethodImpl(MethodImplOptions.NoInlining)]
private static bool UpdateHaulablesTickPatchActive()
=> (_haulablesTickPatchActive = Get<Haulables.TickPatch>().IsActive.AsInt()).AsBool();
}
public sealed class GetSlotGroupPatch : FishPrepatch
{
public override string? Description { get; }