Constrain reflection fast paths and preserve 1.6 tick behavior
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@@ -1,52 +0,0 @@
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// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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namespace PerformanceFish.Rendering;
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public sealed class TextureAtlasPatches : ClassWithFishPatches
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{
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public sealed class StaticTextureAtlas_ApplyTextureCompression : FishPatch
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{
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public override bool DefaultState => false;
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public override string? Description { get; }
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= "Routes texture atlas compression through the GPU path when compute shaders are available, "
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+ "regardless of the VRAM threshold check in UnityData.ComputeShadersSupported. Prevents native "
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+ "crashes in debug Mono builds.";
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public override MethodBase TargetMethodInfo
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=> AccessTools.DeclaredMethod(typeof(StaticTextureAtlas), "ApplyTextureCompression");
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public static bool Prefix(StaticTextureAtlas __instance, bool noGpuCompressionSupport)
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{
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if (!noGpuCompressionSupport || !SystemInfo.supportsComputeShaders)
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return true;
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if (__instance.ColorTexture != null)
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{
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var name = __instance.ColorTexture.name;
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var compressed = StaticTextureAtlas.FastCompressDXT(__instance.ColorTexture, deleteOriginal: true);
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compressed.name = name;
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_colorTextureField.SetValue(__instance, compressed);
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}
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if (__instance.MaskTexture != null)
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{
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var name = __instance.MaskTexture.name;
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var compressed = StaticTextureAtlas.FastCompressDXT(__instance.MaskTexture, deleteOriginal: true);
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compressed.name = name;
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_maskTextureField.SetValue(__instance, compressed);
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}
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return false;
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}
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private static readonly FieldInfo _colorTextureField
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= AccessTools.DeclaredField(typeof(StaticTextureAtlas), "colorTexture");
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private static readonly FieldInfo _maskTextureField
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= AccessTools.DeclaredField(typeof(StaticTextureAtlas), "maskTexture");
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}
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}
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