// Copyright (c) 2023 bradson // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at https://mozilla.org/MPL/2.0/. using System.Diagnostics; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Utils; using PerformanceFish.Prepatching; using Verse.Steam; namespace PerformanceFish; public sealed class UtilityPrepatches : ClassWithFishPrepatches { public sealed class CreateModClassesPatch : FishPrepatch { public override string? Description { get; } = "Hook for very early loading of patches, right after the game finishes loading up game assemblies into " + "its process and before it launches any processes on them. Certain patches require this."; public override bool Enabled => true; public override bool ShowSettings => false; public override MethodBase TargetMethodBase { get; } = methodof(LoadedModManager.CreateModClasses); public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module) => ilProcessor.ReplaceBodyWith(ReplacementBody); public static void Prefix() { try { OnAssembliesLoaded.Start(); } catch (Exception e) { Log.Error($"Exception caught within OnAssembliesLoaded:\n{e}\n{new StackTrace(true)}"); } } public static void ReplacementBody() { var runningModClasses = RunningModClasses; var assemblyToModContentPack = BuildAssemblyToModContentPackMap(); foreach (var type in typeof(Mod).InstantiableDescendantsAndSelf()) { if (type is null) continue; DeepProfiler.Start("Loading " + type?.ToString() + " mod class"); try { if (!runningModClasses.ContainsKey(type)) { assemblyToModContentPack.TryGetValue(type.Assembly, out var modContentPack); runningModClasses[type] = (Mod)Activator.CreateInstance(type, modContentPack); } } catch (Exception ex) { Log.Error("Error while instantiating a mod of type " + type?.ToString() + ": " + ex); } finally { DeepProfiler.End(); } } } private static Dictionary BuildAssemblyToModContentPackMap() { var runningMods = LoadedModManager.RunningModsListForReading; var assemblyToModContentPack = new Dictionary(); for (var i = 0; i < runningMods.Count; i++) { var modContentPack = runningMods[i]; var loadedAssemblies = modContentPack.assemblies.loadedAssemblies; for (var j = 0; j < loadedAssemblies.Count; j++) assemblyToModContentPack.TryAdd(loadedAssemblies[j], modContentPack); } return assemblyToModContentPack; } private static Dictionary RunningModClasses => (Dictionary)(_runningModClassesField ??= AccessTools.Field(typeof(LoadedModManager), "runningModClasses")).GetValue(null)!; private static FieldInfo? _runningModClassesField; } public sealed class NoSteamLogWarning : FishPrepatch { public override string? Description { get; } = "Disables the \"[Steamworks.NET] SteamAPI.Init() failed\" warning. It's duplicated with prepatcher " + "anyway"; public override MethodBase TargetMethodBase { get; } = AccessTools.DeclaredMethod(typeof(SteamManager), nameof(SteamManager.InitIfNeeded)); public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module) { var codes = ilProcessor.instructions; var warningIndex = codes.FirstIndexOf(static code => code.Operand is string text && text.Contains("SteamAPI.Init() failed")); if (warningIndex < 0) return; codes[warningIndex].OpCode = OpCodes.Nop; codes[warningIndex].Operand = null; codes[++warningIndex].OpCode = OpCodes.Nop; codes[warningIndex].Operand = null; } } public sealed class NoSteamFailWindow : FishPrepatch { public override string? Description { get; } = "Disables the window that opens when running the steam version of rimworld without steam. Off by default"; public override bool DefaultState => false; public override MethodBase TargetMethodBase { get; } = AccessTools.DeclaredMethod(typeof(UIRoot_Entry), nameof(UIRoot_Entry.Init)); public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module) { var codes = ilProcessor.instructions; var steamInitializedProperty = AccessTools.PropertyGetter(typeof(SteamManager), nameof(SteamManager.Initialized)); var instruction = codes.FirstOrDefault(code => code.Operand is MethodReference method && method.Is(steamInitializedProperty)); if (instruction is null) return; instruction.OpCode = OpCodes.Ldc_I4_1; instruction.Operand = null; } } }