// Copyright (c) 2023 bradson // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at https://mozilla.org/MPL/2.0/. namespace PerformanceFish.Rendering; public sealed class TextureAtlasPatches : ClassWithFishPatches { public sealed class StaticTextureAtlas_ApplyTextureCompression : FishPatch { public override string? Description { get; } = "Routes texture atlas compression through the GPU path when compute shaders are available, " + "regardless of the VRAM threshold check in UnityData.ComputeShadersSupported. Prevents native " + "crashes in debug Mono builds."; public override MethodBase TargetMethodInfo => AccessTools.DeclaredMethod(typeof(StaticTextureAtlas), "ApplyTextureCompression"); public static bool Prefix(StaticTextureAtlas __instance, bool noGpuCompressionSupport) { if (!noGpuCompressionSupport || !SystemInfo.supportsComputeShaders) return true; if (__instance.ColorTexture != null) { var name = __instance.ColorTexture.name; var compressed = StaticTextureAtlas.FastCompressDXT(__instance.ColorTexture, deleteOriginal: true); compressed.name = name; _colorTextureField.SetValue(__instance, compressed); } if (__instance.MaskTexture != null) { var name = __instance.MaskTexture.name; var compressed = StaticTextureAtlas.FastCompressDXT(__instance.MaskTexture, deleteOriginal: true); compressed.name = name; _maskTextureField.SetValue(__instance, compressed); } return false; } private static readonly FieldInfo _colorTextureField = AccessTools.DeclaredField(typeof(StaticTextureAtlas), "colorTexture"); private static readonly FieldInfo _maskTextureField = AccessTools.DeclaredField(typeof(StaticTextureAtlas), "maskTexture"); } }