// Copyright (c) 2023 bradson // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at https://mozilla.org/MPL/2.0/. using System.Diagnostics; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Utils; using PerformanceFish.Prepatching; using Verse.Steam; namespace PerformanceFish; public sealed class UtilityPrepatches : ClassWithFishPrepatches { public sealed class CreateModClassesPatch : FishPrepatch { public override string? Description { get; } = "Hook for very early loading of patches, right after the game finishes loading up game assemblies into " + "its process and before it launches any processes on them. Certain patches require this."; public override bool Enabled => true; public override bool ShowSettings => false; public override MethodBase TargetMethodBase { get; } = methodof(LoadedModManager.CreateModClasses); public static void Prefix() { try { OnAssembliesLoaded.Start(); } catch (Exception e) { Log.Error($"Exception caught within OnAssembliesLoaded:\n{e}\n{new StackTrace(true)}"); } } } public sealed class NoSteamLogWarning : FishPrepatch { public override string? Description { get; } = "Disables the \"[Steamworks.NET] SteamAPI.Init() failed\" warning. It's duplicated with prepatcher " + "anyway"; public override MethodBase TargetMethodBase { get; } = AccessTools.DeclaredMethod(typeof(SteamManager), nameof(SteamManager.InitIfNeeded)); public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module) { var codes = ilProcessor.instructions; var warningIndex = codes.FirstIndexOf(static code => code.Operand is string text && text.Contains("SteamAPI.Init() failed")); if (warningIndex < 0) return; codes[warningIndex].OpCode = OpCodes.Nop; codes[warningIndex].Operand = null; codes[++warningIndex].OpCode = OpCodes.Nop; codes[warningIndex].Operand = null; } } public sealed class NoSteamFailWindow : FishPrepatch { public override string? Description { get; } = "Disables the window that opens when running the steam version of rimworld without steam. Off by default"; public override bool DefaultState => false; public override MethodBase TargetMethodBase { get; } = AccessTools.DeclaredMethod(typeof(UIRoot_Entry), nameof(UIRoot_Entry.Init)); public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module) { var codes = ilProcessor.instructions; var steamInitializedProperty = AccessTools.PropertyGetter(typeof(SteamManager), nameof(SteamManager.Initialized)); var instruction = codes.FirstOrDefault(code => code.Operand is MethodReference method && method.Is(steamInitializedProperty)); if (instruction is null) return; instruction.OpCode = OpCodes.Ldc_I4_1; instruction.Operand = null; } } }