Files
bbradson d34bc77869 1.5, added stuff, fixed stuff
- mod icon
- fixes for new vanilla clipping issues
- GenClosest optimization improving repairing, wardening, tending jobs
- caching for new ListerBuildings methods
- DynamicDrawManager single threading
- Type.GetFields caching
- StatParts analyzer category
- removed duplicate steam warning and optionally window
- added exception handling for debug menu, incidentworker, Graphic_Multi, InitializeComps, making all those now log what mod broke and not cause black screens or whatever
2024-04-27 22:31:07 +02:00

66 lines
2.4 KiB
C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using Mono.Cecil;
using Mono.Cecil.Cil;
using PerformanceFish.Prepatching;
namespace PerformanceFish.Defs;
public sealed class IncidentDefFixes : ClassWithFishPrepatches
{
public sealed class WorkerPatch : FishPrepatch
{
public override string? Description { get; }
= "RimWorld has no checks to verify that IncidentDefs include valid classes with their actual "
+ "implementation. This means whenever mods either don't provide one or it simply fails to load for any "
+ "reason, entirely uninformative errors get spammed at the point the storyteller tries starting an "
+ "incident at. This patch here adds a check, logging the erroneous def with mod source when possible and "
+ "disabling the IncidentWorker from running to prevent the error spam.";
public override MethodBase TargetMethodBase { get; }
= AccessTools.DeclaredPropertyGetter(typeof(IncidentDef), nameof(IncidentDef.Worker));
public override void Transpiler(ILProcessor ilProcessor, ModuleDefinition module)
=> ilProcessor.ReplaceBodyWith(Replacement);
public static IncidentWorker Replacement(IncidentDef instance)
{
if (instance.workerInt == null)
{
if (instance.workerClass is null)
TryFixAndLogError(instance);
instance.workerInt = (IncidentWorker)Activator.CreateInstance(instance.workerClass!);
instance.workerInt.def = instance;
}
return instance.workerInt;
}
[MethodImpl(MethodImplOptions.NoInlining)]
public static void TryFixAndLogError(IncidentDef instance)
{
instance.workerClass = typeof(IncidentWorker_AlwaysSkip);
Log.Error($"Detected missing workerClass in IncidentDef '{
instance.defName ?? "null"}' from mod '{
instance.modContentPack?.Name ?? "null"}' for IncidentCategoryDef '{
instance.category?.defName ?? "null"}'. Disabling now to avoid further issues.");
}
}
public sealed class IncidentWorker_AlwaysSkip : IncidentWorker
{
#if !V1_4
public override float ChanceFactorNow(IIncidentTarget target) => 0f;
#endif
public override float BaseChanceThisGame => 0f;
protected override bool CanFireNowSub(IncidentParms parms) => true;
protected override bool TryExecuteWorker(IncidentParms parms) => true;
}
}