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C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
/*namespace PerformanceFish.Rendering;
public sealed class PawnCacheRendererPatches : ClassWithFishPatches
// The PawnCacheRenderer's Camera.Render() call has a considerable performance impact despite only being used for
// rendering of single pawns. These are failed attempts at lowering its impact.
{
private static bool _optimizeCameraEnabled;
public sealed class OnPostRender_Patch : FishPatch
{
public override MethodBase TargetMethodInfo
=> AccessTools.DeclaredMethod(typeof(PawnCacheRenderer), nameof(PawnCacheRenderer.OnPostRender));
public static CodeInstructions Transpiler(CodeInstructions codes)
=> Reflection.MakeReplacementCall(OnPostRender);
public static void OnPostRender(PawnCacheRenderer __instance)
{
Find.PawnCacheCamera.cullingMask = DefaultCullingMask;
__instance.pawn.Drawer.renderer.RenderCache(__instance.rotation, __instance.angle,
__instance.positionOffset, __instance.renderHead, __instance.renderBody, __instance.portrait,
__instance.renderHeadgear, __instance.renderClothes, __instance.overrideApparelColor,
__instance.overrideHairColor, __instance.stylingStation);
Find.PawnCacheCamera.cullingMask = 16; // random
}
private static int DefaultCullingMask => _defaultCullinkMask ??= Find.PawnCacheCamera.cullingMask;
private static int? _defaultCullinkMask;
}
public sealed class RenderPawn_Patch : FishPatch
{
public override MethodBase TargetMethodInfo
=> AccessTools.DeclaredMethod(typeof(PawnCacheRenderer), nameof(PawnCacheRenderer.RenderPawn));
public static void Prefix(ref Vector3 cameraOffset, ref Vector3 positionOffset)
{
cameraOffset += new Vector3(2300f, 0f, 0f);
positionOffset += new Vector3(2300f, 0f, 0f);
}
private static int DefaultCullingMask => _defaultCullinkMask ??= Find.PawnCacheCamera.cullingMask;
private static int? _defaultCullinkMask;
}
public static bool OptimizeCameraEnabled
{
get => _optimizeCameraEnabled;
set
{
_optimizeCameraEnabled = value;
OptimizeCamera();
}
}
public static void OptimizeCamera()
{
var cacheCamera = Find.PawnCacheCamera;
var camera = Find.Camera;
camera.renderingPath = _optimizeCameraEnabled ? RenderingPath.VertexLit : DefaultCameraRenderingPath;
cacheCamera.renderingPath = _optimizeCameraEnabled ? RenderingPath.VertexLit : DefaultCacheCameraRenderingPath;
}
private static RenderingPath DefaultCameraRenderingPath
=> _defaultCameraRenderingPath ??= Find.Camera.renderingPath;
private static RenderingPath DefaultCacheCameraRenderingPath
=> _defaultCacheCameraRenderingPath ??= Find.PawnCacheCamera.renderingPath;
private static RenderingPath? _defaultCameraRenderingPath;
private static RenderingPath? _defaultCacheCameraRenderingPath;
}*/