340 lines
12 KiB
C#
340 lines
12 KiB
C#
// Copyright (c) 2022 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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using System.Linq;
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using System.Reflection.Emit;
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using RoomOwnersCache = PerformanceFish.Cache.ByIndex<Verse.Room, PerformanceFish.RoomOptimizations.Owners_Patch.FishRoomOwnersInfo>;
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namespace PerformanceFish;
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public class RoomOptimizations : ClassWithFishPatches, IHasDescription
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{
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public string Description => "Room stats related optimizations";
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public class Role_Patch : FirstPriorityFishPatch
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{
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public override string Description => "Throttles room stats and role updating to happen at most once every 512 or so ticks per room, instead of every time anything at all changes or moves";
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public override MethodBase TargetMethodInfo => AccessTools.PropertyGetter(typeof(Room), nameof(Room.Role));
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public static CodeInstructions Transpiler(CodeInstructions codes)
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{
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var this_statsAndRoleDirty = FishTranspiler.Field(typeof(Room), nameof(Room.statsAndRoleDirty));
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try
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{
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return codes.ReplaceAt((codes, i)
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=> i - 1 > 0 && codes[i - 1] == this_statsAndRoleDirty
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&& codes[i].opcode == OpCodes.Brfalse_S && codes[i].operand is Label,
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code => new[]
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{
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code,
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FishTranspiler.This,
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FishTranspiler.Call(ShouldUpdate),
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FishTranspiler.IfFalse_Short((Label)code.operand)
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});
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}
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catch (Exception ex)
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{
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Log.Error($"Performance Fish failed to patch Room.Role. This just means that specific patch will be doing nothing.\n{ex}");
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return null!;
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}
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}
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public static bool ShouldUpdate(Room __instance)
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{
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if (__instance.role is null || !RoomThrottleInfo.TryGetValue(__instance, out var value) || value < Current.Game.tickManager.TicksGame)
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{
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RoomThrottleInfo[__instance] = Current.Game.tickManager.TicksGame + 384 + Math.Abs(Rand.Int % 256);
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return true;
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}
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return false;
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}
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public static Dictionary<Room, int> RoomThrottleInfo { get; } = new();
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static Role_Patch() => Cache.Utility.All.Add(RoomThrottleInfo);
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}
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public class Owners_Patch : FirstPriorityFishPatch
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{
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public override string Description => "Caches room owner data and throttles them to only update at most once every ~512 or so ticks. RimWorld calculates owners by checking ownership of all items contained in a room, which can get quite expensive";
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public override MethodBase TargetMethodInfo => AccessTools.PropertyGetter(typeof(Room), nameof(Room.Owners));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool Prefix(Room __instance, ref IEnumerable<Pawn> __result, out bool __state)
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{
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ref var cache = ref RoomOwnersCache.Get.GetReference(__instance);
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if (cache.ShouldRefreshNow)
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{
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if (__instance.TouchesMapEdge || __instance.IsHuge || (__instance.statsAndRoleDirty && !__instance.ContainedBeds.Any()))
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{
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cache.ShouldRefreshNow = false;
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cache.owners = Array.Empty<Pawn>();
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RoomOwnersCache.Get[__instance] = cache;
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__result = cache.owners;
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return __state = false;
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}
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return __state = true;
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}
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__result = cache.owners;
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return __state = false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Postfix(Room __instance, bool __state, ref IEnumerable<Pawn> __result)
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{
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if (!__state)
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return;
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if (RoomOwnersCache.Get.TryGetValue(__instance, out var cache) && cache.owners is List<Pawn> list)
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{
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list.Clear();
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foreach (var pawn in __result)
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list.Add(pawn);
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}
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else
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{
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cache.owners = new List<Pawn>(__result);
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}
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cache.ShouldRefreshNow = false;
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RoomOwnersCache.Get[__instance] = cache;
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__result = cache.owners;
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}
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public struct FishRoomOwnersInfo
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{
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public int nextRefreshTick;
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public IEnumerable<Pawn> owners;
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public bool ShouldRefreshNow
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => nextRefreshTick < Current.Game.tickManager.TicksGame;
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set => nextRefreshTick = value ? 0 : Current.Game.tickManager.TicksGame + 384 + Math.Abs(Rand.Int % 256);
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}
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}
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}
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public class Regions_Patch : FishPatch
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{
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public override string Description => "Minor optimization";
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public override MethodBase TargetMethodInfo => AccessTools.PropertyGetter(typeof(Room), nameof(Room.Regions));
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public static CodeInstructions Transpiler(CodeInstructions CodeInstructions)
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=> Reflection.MakeReplacementCall(Regions_Replacement);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static List<Region> Regions_Replacement(Room instance)
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{
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var tmpRegions = instance.tmpRegions;
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var districts = instance.districts;
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lock (_lock)
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{
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tmpRegions.Clear();
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for (var i = 0; i < districts.Count; i++)
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tmpRegions.AddRange(districts[i].Regions);
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}
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return tmpRegions;
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}
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private static readonly object _lock = new();
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}
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public class ContainedBeds_Patch : FishPatch
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{
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public override string Description => "So RimWorld has a list of beds and a list of all things. For some reason ludeon chose to have ContainedBeds retrieve its beds by looping through all things. This fixes that. Helps a lot against spikes";
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public override MethodBase TargetMethodInfo => AccessTools.PropertyGetter(typeof(Room), nameof(Room.ContainedBeds));
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public static CodeInstructions Transpiler(CodeInstructions CodeInstructions)
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=> Reflection.MakeReplacementCall(ContainedBeds_Replacement);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEnumerable<Building_Bed> ContainedBeds_Replacement(Room instance)
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{
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var regions = instance.Regions;
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for (var i = 0; i < regions.Count; i++)
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{
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var beds = regions[i].ListerThings.listsByGroup[(int)ThingRequestGroup.Bed];
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if (beds is null)
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continue;
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for (var j = 0; j < beds.Count; j++)
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yield return (Building_Bed)beds[j];
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}
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}
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}
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public class ContainedAndAdjacentThings_Patch : FishPatch
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{
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public override string Description => "Caching of room content info. Variable impact";
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public override MethodBase TargetMethodInfo => AccessTools.PropertyGetter(typeof(Room), nameof(Room.ContainedAndAdjacentThings));
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public static CodeInstructions Transpiler(CodeInstructions CodeInstructions)
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=> Reflection.MakeReplacementCall(ContainedAndAdjacentThings_Replacement);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static List<Thing> ContainedAndAdjacentThings_Replacement(Room instance)
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{
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lock (_lock)
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{
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var uniqueContainedThings = instance.uniqueContainedThings;
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uniqueContainedThings.Clear();
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var regions = instance.Regions;
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if (CachedThingLists.TryGetValue(instance, out var cache) && cache.listVersions.Count == regions.Count && !cache.ShouldRefreshNow)
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{
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var cacheIsAccurate = true;
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for (var i = 0; i < regions.Count; i++)
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{
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var allThings = regions[i].listerThings.AllThings;
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if (allThings == null)
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{
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if (cache.listVersions[i] != -1)
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cacheIsAccurate = false;
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}
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else if (cache.listVersions[i] != allThings.Version())
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{
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cacheIsAccurate = false;
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}
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}
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if (cacheIsAccurate)
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{
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uniqueContainedThings.AddRange(cache.things);
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return uniqueContainedThings;
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}
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}
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return RefreshContainedAndAdjacentThings(instance, regions, cache);
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}
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}
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private static List<Thing> RefreshContainedAndAdjacentThings(Room instance, List<Region> regions, FishThingsInfo cache)
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{
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var uniqueContainedThings = instance.uniqueContainedThings;
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var uniqueContainedThingsSet = instance.uniqueContainedThingsSet;
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uniqueContainedThingsSet.Clear();
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(cache.listVersions ??= new()).Clear();
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for (var i = 0; i < regions.Count; i++)
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{
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var allThings = regions[i].ListerThings.AllThings;
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if (allThings == null)
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{
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cache.listVersions.Add(-1);
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continue;
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}
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var count = allThings.Count;
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for (var j = 0; j < count; j++)
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uniqueContainedThingsSet.Add(allThings[j]);
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cache.listVersions.Add(allThings.Version());
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}
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uniqueContainedThings.AddRange(uniqueContainedThingsSet);
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if (cache.things is List<Thing> list)
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list.ReplaceContentsWith(uniqueContainedThings);
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else
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cache.things = new List<Thing>(uniqueContainedThings);
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cache.ShouldRefreshNow = false;
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CachedThingLists[instance] = cache;
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uniqueContainedThingsSet.Clear();
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return uniqueContainedThings;
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}
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/*private static List<Thing> RefreshContainedAndAdjacentThingsAlternative(Room instance, List<Region> regions, FishThingsInfo cache)
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{
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var uniqueContainedThings = instance.uniqueContainedThings;
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(cache.listVersions ??= new()).Clear();
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var map = instance.Map;
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var regionGrid = map.regionGrid.regionGrid;
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var mapSizeX = map.cellIndices.mapSizeX;
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var adjacentThings = new List<Thing>();
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for (var i = 0; i < regions.Count; i++)
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{
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var region = regions[i];
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var allThings = region.ListerThings.AllThings;
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if (allThings == null)
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{
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cache.listVersions.Add(-1);
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continue;
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}
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var count = allThings.Count;
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for (var j = 0; j < count; j++)
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{
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if (regionGrid[CellIndicesUtility.CellToIndex(allThings[j].Position, mapSizeX)] == region)
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uniqueContainedThings.Add(allThings[j]);
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else
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adjacentThings.Add(allThings[j]);
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}
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cache.listVersions.Add(Utility<Thing>.getListVersion(allThings));
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}
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for (var i = 0; i < adjacentThings.Count; i++)
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{
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if (!uniqueContainedThings.Contains(adjacentThings[i]))
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uniqueContainedThings.Add(adjacentThings[i]);
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}
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if (cache.things is List<Thing> list)
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list.ReplaceContentsWith(uniqueContainedThings);
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else
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cache.things = new List<Thing>(uniqueContainedThings);
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cache.ShouldRefreshNow = false;
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CachedThingLists[instance] = cache;
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return uniqueContainedThings;
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}*/
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private static readonly object _lock = new();
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public static Dictionary<Room, FishThingsInfo> CachedThingLists { get; } = new();
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static ContainedAndAdjacentThings_Patch() => Cache.Utility.All.Add(CachedThingLists);
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public struct FishThingsInfo
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{
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public int nextRefreshTick;
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public List<int> listVersions;
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public IEnumerable<Thing> things;
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public bool ShouldRefreshNow
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => nextRefreshTick < Current.Game.tickManager.TicksGame;
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set => nextRefreshTick = value ? 0 : Current.Game.tickManager.TicksGame + 3072 + Math.Abs(Rand.Int % 2048);
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}
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}
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}
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public class RoomAt_Patch : FishPatch
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{
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public override string? Description => "Minor optimization through inlining ond cleaning up of duplicate calls in the method. About 1/4 faster, which isn't much, but it likely won't break anything either.";
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public override Delegate? TargetMethodGroup => RegionAndRoomQuery.RoomAt;
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public static CodeInstructions Transpiler(CodeInstructions codes)
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=> Reflection.MakeReplacementCall(RoomAt);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Room? RoomAt(IntVec3 c, Map map, RegionType allowedRegionTypes = RegionType.Set_All)
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{
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var mapSize = map.info.Size;
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if ((uint)c.x >= mapSize.x || (uint)c.z >= mapSize.z)
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return null;
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var regionAndRoomUpdater = map.regionAndRoomUpdater;
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if (regionAndRoomUpdater.Enabled)
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regionAndRoomUpdater.TryRebuildDirtyRegionsAndRooms();
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else if (regionAndRoomUpdater.AnythingToRebuild)
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Log.Warning($"Trying to get valid region at {c} but RegionAndRoomUpdater is disabled. The result may be incorrect.");
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var region = map.regionGrid.regionGrid[(c.z * mapSize.x) + c.x];
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return region is null || !region.valid || (region.type & allowedRegionTypes) == 0 ? null
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: region.District?.Room;
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}
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}
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} |