Files
Performance-Fish/Source/PerformanceFish/UtilityPatches.cs
T
2022-10-24 18:24:02 +02:00

41 lines
1.4 KiB
C#

// Copyright (c) 2022 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
namespace PerformanceFish;
public class UtilityPatches : ClassWithFishPatches
{
public class FinalizeInit_Patch : FishPatch
{
public override string Description => "Necessary for patches that require a loaded game to function";
public override Expression<Action> TargetMethod => () => default(Game)!.FinalizeInit();
public static void Postfix()
{
foreach (var patch in PerformanceFishMod.AllPatchClasses)
{
if (patch.RequiresLoadedGameForPatching)
patch.Patches.PatchAll();
}
Benchmarking.SwitchFrame = GenTicks.TicksGame + 6000;
Benchmarking.EndFrame = Benchmarking.SwitchFrame + 6000;
}
}
public class ClearAllMapsAndWorld_Patch : FishPatch
{
public override string Description => "A patch to make the game clear all Performance Fish caches whenever saves get unloaded, to avoid anything getting carried over to a new game by mistake";
public override Delegate TargetMethodGroup => Verse.Profile.MemoryUtility.ClearAllMapsAndWorld;
public static void Postfix()
{
Cache.Utility.Clear();
foreach (var patch in PerformanceFishMod.AllPatchClasses)
{
if (patch.RequiresLoadedGameForPatching)
patch.Patches.UnpatchAll();
}
}
}
}