Files
Performance-Fish/Source/PerformanceFish/Rendering/PawnCacheRendererPatches.cs
T
bbradson ca9321add8 Lots of new optimizations utilizing prepatcher
To start, this mod now requires Prepatcher and Fishery.
New optimizations include: gene ticking improvements, world object improvements, hediff optimizations, world pawn gc optimizations, better mothballing, dds support, ContentFinder caching, additions and changes to reflection caching, as well as various other additions. Multiplayer support has been improved too, but should be considered highly experimental. The WorkGiver_DoBill bug is fixed in this build. Multiple patches aiming to improve RimWorld's load time have been added too.
2023-06-03 20:24:38 +02:00

77 lines
2.9 KiB
C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
/*namespace PerformanceFish.Rendering;
public class PawnCacheRendererPatches : ClassWithFishPatches
// The PawnCacheRenderer's Camera.Render() call has a considerable performance impact despite only being used for
// rendering of single pawns. These are failed attempts at lowering its impact.
{
private static bool _optimizeCameraEnabled;
public class OnPostRender_Patch : FishPatch
{
public override MethodBase TargetMethodInfo
=> AccessTools.DeclaredMethod(typeof(PawnCacheRenderer), nameof(PawnCacheRenderer.OnPostRender));
public static CodeInstructions Transpiler(CodeInstructions codes)
=> Reflection.MakeReplacementCall(OnPostRender);
public static void OnPostRender(PawnCacheRenderer __instance)
{
Find.PawnCacheCamera.cullingMask = DefaultCullingMask;
__instance.pawn.Drawer.renderer.RenderCache(__instance.rotation, __instance.angle,
__instance.positionOffset, __instance.renderHead, __instance.renderBody, __instance.portrait,
__instance.renderHeadgear, __instance.renderClothes, __instance.overrideApparelColor,
__instance.overrideHairColor, __instance.stylingStation);
Find.PawnCacheCamera.cullingMask = 16; // random
}
private static int DefaultCullingMask => _defaultCullinkMask ??= Find.PawnCacheCamera.cullingMask;
private static int? _defaultCullinkMask;
}
public class RenderPawn_Patch : FishPatch
{
public override MethodBase TargetMethodInfo
=> AccessTools.DeclaredMethod(typeof(PawnCacheRenderer), nameof(PawnCacheRenderer.RenderPawn));
public static void Prefix(ref Vector3 cameraOffset, ref Vector3 positionOffset)
{
cameraOffset += new Vector3(2300f, 0f, 0f);
positionOffset += new Vector3(2300f, 0f, 0f);
}
private static int DefaultCullingMask => _defaultCullinkMask ??= Find.PawnCacheCamera.cullingMask;
private static int? _defaultCullinkMask;
}
public static bool OptimizeCameraEnabled
{
get => _optimizeCameraEnabled;
set
{
_optimizeCameraEnabled = value;
OptimizeCamera();
}
}
public static void OptimizeCamera()
{
var cacheCamera = Find.PawnCacheCamera;
var camera = Find.Camera;
camera.renderingPath = _optimizeCameraEnabled ? RenderingPath.VertexLit : DefaultCameraRenderingPath;
cacheCamera.renderingPath = _optimizeCameraEnabled ? RenderingPath.VertexLit : DefaultCacheCameraRenderingPath;
}
private static RenderingPath DefaultCameraRenderingPath
=> _defaultCameraRenderingPath ??= Find.Camera.renderingPath;
private static RenderingPath DefaultCacheCameraRenderingPath
=> _defaultCacheCameraRenderingPath ??= Find.PawnCacheCamera.renderingPath;
private static RenderingPath? _defaultCameraRenderingPath;
private static RenderingPath? _defaultCacheCameraRenderingPath;
}*/