Files
Performance-Fish/Source/PerformanceFish/JobSystem/JobGiver_HaulOptimization.cs
T
bbradson 949bde76ce Mainly more hauling optimizations, utilizing linked storage groups
This also adds an experimental, usually slower, threaded gas grid mode and implements a workaround for the whole mod and game failing to start when opening prepatcher's mod manager with unfortunate timing
2024-02-01 19:57:50 +01:00

53 lines
1.7 KiB
C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
using PerformanceFish.ModCompatibility;
namespace PerformanceFish.JobSystem;
public sealed class JobGiver_HaulOptimization : ClassWithFishPatches
{
public sealed class PotentialWorkThingsGlobal_Patch : FishPatch
{
public override List<string> IncompatibleModIDs { get; } = [PackageIDs.MULTIPLAYER];
public override string Description { get; }
= "Sorts haulables by distance before running expensive hauling calculations on them to avoid checks on "
+ "far away items";
public override MethodBase TargetMethodInfo { get; }
= AccessTools.Method(typeof(JobGiver_Haul), nameof(JobGiver_Haul.TryGiveJob));
public static CodeInstructions? Transpiler(CodeInstructions codes, MethodBase method)
{
var pawn_Map_listerHaulables_ThingsPotentiallyNeedingHauling
= FishTranspiler.Call(static () => default(ListerHaulables)!.ThingsPotentiallyNeedingHauling());
try
{
return codes.InsertAfter(c => c == pawn_Map_listerHaulables_ThingsPotentiallyNeedingHauling,
new CodeInstruction[]
{
FishTranspiler.Argument(method, "pawn"),
FishTranspiler.Call(SortedThingsPotentiallyNeedingHauling)
});
}
catch (Exception ex)
{
Log.Error($"{ex}");
return null;
}
}
public static List<Thing> SortedThingsPotentiallyNeedingHauling(List<Thing> things, Pawn pawn)
{
((ThingPositionComparer)_comparer.Target).rootCell = pawn.Position;
things.Sort(_comparer);
return things;
}
private static Comparison<Thing> _comparer = new ThingPositionComparer().Compare;
}
}