Files
Performance-Fish/Source/PerformanceFish/Rendering/GraphicPatches.cs
T

42 lines
1.5 KiB
C#

// Copyright (c) 2023 bradson
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
/*namespace PerformanceFish.Rendering;
public sealed class GraphicPatches : ClassWithFishPatches
{
public sealed class DrawMeshInt_Patch : FishPatch
{
public override MethodBase TargetMethodInfo { get; }
= AccessTools.DeclaredMethod(typeof(Graphic), nameof(Graphic.DrawMeshInt));
public static void Replacement(Graphic __instance, Mesh mesh, Vector3 loc, Quaternion quat, Material mat)
{
Graphics.DrawMesh(mesh, loc, quat, mat, 0);
}
}
public sealed class Shadow_DrawWorker_Patch : FishPatch
{
public override MethodBase TargetMethodInfo { get; }
= AccessTools.DeclaredMethod(typeof(Graphic_Shadow), nameof(Graphic_Shadow.DrawWorker));
public static void Replacement(Graphic_Shadow __instance, Vector3 loc, Rot4 rot, ThingDef? thingDef, Thing thing,
float extraRotation)
{
if (__instance.shadowMesh is null
|| thingDef is null
|| __instance.shadowInfo is null
|| (Find.CurrentMap is { } map && loc.ToIntVec3().InBounds(map) && map.roofGrid.Roofed(loc.ToIntVec3()))
|| !DebugViewSettings.drawShadows)
{
return;
}
var position = loc + __instance.shadowInfo.offset;
position.y = AltitudeLayer.Shadows.AltitudeFor();
Graphics.DrawMesh(__instance.shadowMesh, position, rot.AsQuat, MatBases.SunShadowFade, 0);
}
}
}*/