ca9321add8
To start, this mod now requires Prepatcher and Fishery. New optimizations include: gene ticking improvements, world object improvements, hediff optimizations, world pawn gc optimizations, better mothballing, dds support, ContentFinder caching, additions and changes to reflection caching, as well as various other additions. Multiplayer support has been improved too, but should be considered highly experimental. The WorkGiver_DoBill bug is fixed in this build. Multiple patches aiming to improve RimWorld's load time have been added too.
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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/*namespace PerformanceFish.Rendering;
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public class GenDrawPatches : ClassWithFishPatches
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{
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public class DrawMeshNowOrLater_Patch : FishPatch
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{
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public override Delegate TargetMethodGroup { get; }
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= (Action<Mesh, Vector3, Quaternion, Material, bool>)GenDraw.DrawMeshNowOrLater;
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public static void Replacement(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow)
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{
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if (drawNow)
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{
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if (!mat.SetPass(0))
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Log.Error("SetPass(0) call failed on material " + mat.name + " with shader " + mat.shader.name);
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Graphics.DrawMeshNow(mesh, loc, quat);
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}
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else
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{
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Graphics.DrawMesh(mesh, loc, quat, mat, 0);
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}
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}
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}
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public class DrawMeshNowOrLaterWithMatrix_Patch : FishPatch
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{
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public override Delegate TargetMethodGroup { get; }
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= (Action<Mesh, Matrix4x4, Material, bool>)GenDraw.DrawMeshNowOrLater;
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public static void Replacement(Mesh mesh, Matrix4x4 matrix, Material mat, bool drawNow)
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{
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if (drawNow)
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{
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mat.SetPass(0);
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Graphics.DrawMeshNow(mesh, matrix);
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}
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else
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{
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Graphics.DrawMesh(mesh, matrix, mat, 0);
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}
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}
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}
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}*/ |