ca9321add8
To start, this mod now requires Prepatcher and Fishery. New optimizations include: gene ticking improvements, world object improvements, hediff optimizations, world pawn gc optimizations, better mothballing, dds support, ContentFinder caching, additions and changes to reflection caching, as well as various other additions. Multiplayer support has been improved too, but should be considered highly experimental. The WorkGiver_DoBill bug is fixed in this build. Multiple patches aiming to improve RimWorld's load time have been added too.
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
// Copyright (c) 2023 bradson
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at https://mozilla.org/MPL/2.0/.
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namespace PerformanceFish;
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public class UtilityPatches : ClassWithFishPatches
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{
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public class FinalizeInit_Patch : FishPatch
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{
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public override bool Enabled => true;
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public override string Description { get; }
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= "Necessary for patches that require a loaded game to function";
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public override MethodBase TargetMethodInfo { get; }
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= AccessTools.Method(typeof(Game), nameof(Game.FinalizeInit));
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[HarmonyPriority(Priority.VeryLow)]
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public static void Postfix()
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{
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foreach (var patch in PerformanceFishMod.AllPatchClasses!)
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{
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if (patch.RequiresLoadedGameForPatching)
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patch.Patches.PatchAll();
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}
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Benchmarking.SwitchFrame = GenTicks.TicksGame + 6000;
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Benchmarking.EndFrame = Benchmarking.SwitchFrame + 6000;
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}
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}
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public class ClearAllMapsAndWorld_Patch : FishPatch
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{
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public override bool Enabled => true;
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public override string Description { get; }
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= "A patch to make the game clear all Performance Fish caches whenever saves get unloaded, to avoid "
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+ "anything getting carried over to a new game by mistake";
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public override Delegate TargetMethodGroup => Verse.Profile.MemoryUtility.ClearAllMapsAndWorld;
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[HarmonyPriority(Priority.VeryLow)]
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public static void Postfix()
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{
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Cache.Utility.Clear();
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foreach (var patch in PerformanceFishMod.AllPatchClasses!)
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{
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if (patch.RequiresLoadedGameForPatching)
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patch.Patches.UnpatchAll();
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}
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}
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}
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} |