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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in -14h59m18s
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in -14h59m18s
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@@ -81,7 +81,7 @@ class LoadingScreen:
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def load_custom_font(self):
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"""Load the RimWorld font using Windows AddFontResourceEx with private flag"""
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try:
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font_path = get_resource_path(os.path.join("art", "RimWordFont4.ttf"))
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font_path = get_resource_path(os.path.join("art", "georgia.ttf"))
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if os.path.exists(font_path):
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abs_font_path = os.path.abspath(font_path)
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@@ -90,7 +90,7 @@ class LoadingScreen:
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if success:
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# Use the actual font family name from the TTF file
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self.custom_font_family = "RimWordFont"
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self.custom_font_family = "Georgia"
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self.custom_font_available = True
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return
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@@ -1909,7 +1909,7 @@ class SteamWorkshopGUI:
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def load_custom_font(self):
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"""Load the RimWorld font using Windows AddFontResourceEx with private flag"""
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try:
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font_path = get_resource_path(os.path.join("art", "RimWordFont4.ttf"))
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font_path = get_resource_path(os.path.join("art", "georgia.ttf"))
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if os.path.exists(font_path):
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abs_font_path = os.path.abspath(font_path)
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@@ -1918,7 +1918,7 @@ class SteamWorkshopGUI:
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if success:
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# Use the actual font family name from the TTF file
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self.custom_font_family = "RimWordFont"
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self.custom_font_family = "Georgia"
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self.custom_font_available = True
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return
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@@ -3277,7 +3277,7 @@ class SteamWorkshopGUI:
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# Create centered text using canvas - moved up by 3%
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self.success_bg_canvas.create_text(
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window_width // 2, window_height // 2 - 150 - int(window_height * 0.03),
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text="success!",
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text="Success!",
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fill='#00ff00',
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font=self.get_font(24, 'bold'),
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tags='success_text'
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@@ -3318,7 +3318,7 @@ class SteamWorkshopGUI:
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# Success message
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self.success_bg_canvas.create_text(
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center_x, y_pos,
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text="mods list created successfully!",
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text="Mods list created successfully!",
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fill='#00ff00',
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font=self.get_font(20, 'bold'),
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tags='success_text'
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@@ -3328,7 +3328,7 @@ class SteamWorkshopGUI:
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# Mod list name
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self.success_bg_canvas.create_text(
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center_x, y_pos,
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text=f"it is named: {mod_list_name.lower()}",
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text=f"It is named: {mod_list_name.lower()}",
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fill='white',
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font=self.get_font(16),
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tags='success_text'
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@@ -3337,22 +3337,22 @@ class SteamWorkshopGUI:
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# Instructions (different for homebrew vs vanilla)
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if mod_list_name == "ProgressionHomebrew":
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instructions_text = f"""to load it:
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1. open your mod manager in game
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2. go to load section
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3. press load next to "{mod_list_name.lower()}"
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instructions_text = f"""To load it:
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1. Open your mod manager in game
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2. Go to load section
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3. Press load next to "{mod_list_name.lower()}"
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⚠️ important for homebrew version ⚠️
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this contains your current mods + progression pack
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you must auto sort after loading to prevent conflicts!
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some mods may be incompatible - check for errors!"""
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⚠️ Important for homebrew version ⚠️
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This contains your current mods + progression pack
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You must auto sort after loading to prevent conflicts!
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Some mods may be incompatible - check for errors!"""
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else:
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instructions_text = f"""to load it:
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1. open your mod manager in game
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2. go to load section
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3. press load next to "{mod_list_name.lower()}"
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instructions_text = f"""To load it:
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1. Open your mod manager in game
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2. Go to load section
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3. Press load next to "{mod_list_name.lower()}"
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you must auto sort after this!"""
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You must auto sort after this!"""
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self.success_bg_canvas.create_text(
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center_x, y_pos + 80,
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@@ -3367,10 +3367,10 @@ you must auto sort after this!"""
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# Auto sort warning (more prominent for homebrew)
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if mod_list_name == "ProgressionHomebrew":
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warning_color = '#ff4444'
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warning_msg = "⚠️ critical: auto sort after loading! check for mod conflicts! ⚠️"
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warning_msg = "⚠️ Critical: auto sort after loading! Check for mod conflicts! ⚠️"
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else:
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warning_color = '#ff8686'
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warning_msg = "⚠️ important: auto sort after loading! ⚠️"
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warning_msg = "⚠️ Important: auto sort after loading! ⚠️"
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self.success_bg_canvas.create_text(
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center_x, y_pos,
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