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This commit is contained in:
2026-01-24 15:39:53 -05:00
parent 411ff15ea5
commit df6c970112
2 changed files with 23 additions and 23 deletions

View File

@@ -81,7 +81,7 @@ class LoadingScreen:
def load_custom_font(self):
"""Load the RimWorld font using Windows AddFontResourceEx with private flag"""
try:
font_path = get_resource_path(os.path.join("art", "RimWordFont4.ttf"))
font_path = get_resource_path(os.path.join("art", "georgia.ttf"))
if os.path.exists(font_path):
abs_font_path = os.path.abspath(font_path)
@@ -90,7 +90,7 @@ class LoadingScreen:
if success:
# Use the actual font family name from the TTF file
self.custom_font_family = "RimWordFont"
self.custom_font_family = "Georgia"
self.custom_font_available = True
return
@@ -1909,7 +1909,7 @@ class SteamWorkshopGUI:
def load_custom_font(self):
"""Load the RimWorld font using Windows AddFontResourceEx with private flag"""
try:
font_path = get_resource_path(os.path.join("art", "RimWordFont4.ttf"))
font_path = get_resource_path(os.path.join("art", "georgia.ttf"))
if os.path.exists(font_path):
abs_font_path = os.path.abspath(font_path)
@@ -1918,7 +1918,7 @@ class SteamWorkshopGUI:
if success:
# Use the actual font family name from the TTF file
self.custom_font_family = "RimWordFont"
self.custom_font_family = "Georgia"
self.custom_font_available = True
return
@@ -3277,7 +3277,7 @@ class SteamWorkshopGUI:
# Create centered text using canvas - moved up by 3%
self.success_bg_canvas.create_text(
window_width // 2, window_height // 2 - 150 - int(window_height * 0.03),
text="success!",
text="Success!",
fill='#00ff00',
font=self.get_font(24, 'bold'),
tags='success_text'
@@ -3318,7 +3318,7 @@ class SteamWorkshopGUI:
# Success message
self.success_bg_canvas.create_text(
center_x, y_pos,
text="mods list created successfully!",
text="Mods list created successfully!",
fill='#00ff00',
font=self.get_font(20, 'bold'),
tags='success_text'
@@ -3328,7 +3328,7 @@ class SteamWorkshopGUI:
# Mod list name
self.success_bg_canvas.create_text(
center_x, y_pos,
text=f"it is named: {mod_list_name.lower()}",
text=f"It is named: {mod_list_name.lower()}",
fill='white',
font=self.get_font(16),
tags='success_text'
@@ -3337,22 +3337,22 @@ class SteamWorkshopGUI:
# Instructions (different for homebrew vs vanilla)
if mod_list_name == "ProgressionHomebrew":
instructions_text = f"""to load it:
1. open your mod manager in game
2. go to load section
3. press load next to "{mod_list_name.lower()}"
instructions_text = f"""To load it:
1. Open your mod manager in game
2. Go to load section
3. Press load next to "{mod_list_name.lower()}"
⚠️ important for homebrew version ⚠️
this contains your current mods + progression pack
you must auto sort after loading to prevent conflicts!
some mods may be incompatible - check for errors!"""
⚠️ Important for homebrew version ⚠️
This contains your current mods + progression pack
You must auto sort after loading to prevent conflicts!
Some mods may be incompatible - check for errors!"""
else:
instructions_text = f"""to load it:
1. open your mod manager in game
2. go to load section
3. press load next to "{mod_list_name.lower()}"
instructions_text = f"""To load it:
1. Open your mod manager in game
2. Go to load section
3. Press load next to "{mod_list_name.lower()}"
you must auto sort after this!"""
You must auto sort after this!"""
self.success_bg_canvas.create_text(
center_x, y_pos + 80,
@@ -3367,10 +3367,10 @@ you must auto sort after this!"""
# Auto sort warning (more prominent for homebrew)
if mod_list_name == "ProgressionHomebrew":
warning_color = '#ff4444'
warning_msg = "⚠️ critical: auto sort after loading! check for mod conflicts! ⚠️"
warning_msg = "⚠️ Critical: auto sort after loading! Check for mod conflicts! ⚠️"
else:
warning_color = '#ff8686'
warning_msg = "⚠️ important: auto sort after loading! ⚠️"
warning_msg = "⚠️ Important: auto sort after loading! ⚠️"
self.success_bg_canvas.create_text(
center_x, y_pos,