9 Commits

Author SHA1 Message Date
df6c970112 Update
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in -14h59m18s
2026-01-24 15:39:53 -05:00
411ff15ea5 responsive layout and new background 2026-01-24 15:16:46 -05:00
269950cf4a Fix escaping
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in 41s
2026-01-24 02:32:22 -05:00
f1cd7eadb9 Autoupdates
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in 42s
2026-01-24 01:55:54 -05:00
49ba0a4602 Update blocking 2026-01-24 01:47:38 -05:00
958fe26cad Testing Auto Updates
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in 34s
2026-01-24 01:15:53 -05:00
44fe6245b9 Add update system
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Successful in 37s
2026-01-24 01:13:19 -05:00
ea6eb1fd5f update workflow to for this project
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Build and Upload Release (Windows EXE) / Build Windows EXE (release) Failing after 2m35s
2026-01-24 00:50:42 -05:00
24271abcd8 Remove ICO drop shadow 2026-01-24 00:37:59 -05:00
12 changed files with 2487 additions and 567 deletions

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@@ -16,7 +16,22 @@ jobs:
- name: Set up Python - name: Set up Python
uses: actions/setup-python@v5 uses: actions/setup-python@v5
with: with:
python-version: '3.11' python-version: '3.12'
- name: Create .env file from secrets
shell: powershell
run: |
$envContent = @"
# Default Collection URLs
CORE_COLLECTION_URL=${{ secrets.CORE_COLLECTION_URL || 'https://steamcommunity.com/workshop/filedetails/?id=3521297585' }}
CONTENT_COLLECTION_URL=${{ secrets.CONTENT_COLLECTION_URL || 'steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3521319712' }}
COSMETICS_COLLECTION_URL=${{ secrets.COSMETICS_COLLECTION_URL || 'steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3637541646' }}
# ModsConfig.xml Path Template
MODSCONFIG_PATH_TEMPLATE=${{ secrets.MODSCONFIG_PATH_TEMPLATE || '%USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ModsConfig.xml' }}
"@
$envContent | Out-File -FilePath .env -Encoding UTF8 -Force
Write-Host "Created .env file with configuration"
- name: Install dependencies - name: Install dependencies
shell: powershell shell: powershell
@@ -29,28 +44,14 @@ jobs:
shell: powershell shell: powershell
run: | run: |
$ErrorActionPreference = 'Stop' $ErrorActionPreference = 'Stop'
# Stamp version into sealoader_version.py from release tag # Build standalone executable with all assets bundled
if ($env:GITHUB_EVENT_NAME -eq 'release') { pyinstaller --clean --onefile --windowed --icon=art/Progression.ico --add-data "art;art" --add-data ".env;." --name ProgressionLoader steam_workshop_gui.py
$tag = '${{ github.event.release.tag_name }}'
} else {
$tag = (git describe --tags --always) 2>$null
if (-not $tag) { $tag = "0.0.0-dev" }
}
("__version__ = '" + $tag + "'") | Out-File -FilePath sealoader_version.py -Encoding UTF8 -Force
# Bundle PNG resources referenced at runtime
pyinstaller --noconfirm --onefile --windowed sealoader_gui.py --name SeaLoader `
--add-data "SeaLoader.png;." `
--add-data "hrsys.png;." `
--icon SeaLoader.ico
- name: Prepare artifact - name: Prepare artifact
shell: powershell shell: powershell
run: | run: |
New-Item -ItemType Directory -Force -Path dist_upload | Out-Null # Just upload the standalone .exe file
Copy-Item dist\SeaLoader.exe dist_upload\SeaLoader.exe Copy-Item dist\ProgressionLoader.exe ProgressionLoader.exe
if (Test-Path README.md) { Copy-Item README.md dist_upload\ }
if (Test-Path LICENSE) { Copy-Item LICENSE dist_upload\ }
Compress-Archive -Path dist_upload\* -DestinationPath SeaLoader_Windows_x64.zip -Force
- name: Upload asset to Release - name: Upload asset to Release
if: ${{ github.event_name == 'release' && github.event.action == 'published' }} if: ${{ github.event_name == 'release' && github.event.action == 'published' }}
@@ -62,9 +63,27 @@ jobs:
SERVER_URL: ${{ github.server_url }} SERVER_URL: ${{ github.server_url }}
run: | run: |
$ErrorActionPreference = 'Stop' $ErrorActionPreference = 'Stop'
$uploadUrl = "$env:SERVER_URL/api/v1/repos/$env:REPO/releases/$env:RELEASE_ID/assets?name=SeaLoader_Windows_x64.zip" # Gitea API endpoint for uploading release assets
Write-Host "Uploading asset to $uploadUrl" $uploadUrl = "$env:SERVER_URL/api/v1/repos/$env:REPO/releases/$env:RELEASE_ID/assets"
Invoke-RestMethod -Method Post -Uri $uploadUrl -Headers @{ Authorization = "token $env:TOKEN" } -ContentType "application/zip" -InFile "SeaLoader_Windows_x64.zip" Write-Host "Uploading ProgressionLoader.exe to $uploadUrl"
# CI artifact upload removed for GHES compatibility # Use multipart form data for Gitea
$boundary = [System.Guid]::NewGuid().ToString()
$LF = "`r`n"
$fileBytes = [System.IO.File]::ReadAllBytes("ProgressionLoader.exe")
$fileEnc = [System.Text.Encoding]::GetEncoding('iso-8859-1').GetString($fileBytes)
$bodyLines = (
"--$boundary",
"Content-Disposition: form-data; name=`"attachment`"; filename=`"ProgressionLoader.exe`"",
"Content-Type: application/octet-stream$LF",
$fileEnc,
"--$boundary--$LF"
) -join $LF
Invoke-RestMethod -Method Post -Uri $uploadUrl -Headers @{
Authorization = "token $env:TOKEN"
"Content-Type" = "multipart/form-data; boundary=$boundary"
} -Body $bodyLines

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@@ -1,9 +1,18 @@
# Progression: Loader # Progression: Loader
This project pulls from the three steam workshop collections of Progression, then it searches through your installed mods, in the workshop folder and matches the steam id to a package id, and Formal name, then it takes those names, package ids and steam ids and creates the modloader modslist, thats a mouth full, and save it to your modslist fodler so all you have to do is launch the game. The merge button will take your currently ENABLED mods and merge them with the latest progression pack to give you a new modslist called progresisonhomebrew which you can sort and load. This project pulls from the three steam workshop collections of Progression, then it searches through your installed mods, in the workshop folder and matches the steam id to a package id, and Formal name, then it takes those names, package ids and steam ids and creates the modloader modslist, thats a mouth full, and save it to your modslist folder so all you have to do is launch the game. The merge button will take your currently ENABLED mods and merge them with the latest progression pack to give you a new modslist called progresisonhomebrew which you can sort and load.
DLC detection is based on NotOwned_x.png if the user doesnt the same package NAME as the not owned png it doesnt proceed. DLC detection is based on NotOwned_x.png if the user doesnt the same package NAME as the not owned png it doesnt proceed.
.envs populate pre loaded data, only change if their is an update to collection url .envs populate pre loaded data, only change if their is an update to collection url
Doesnt sort so the current guidence to autosort from base game mod manager will still apply. Doesnt sort so the current guidence to autosort from base game mod manager will still apply.
Art by ferny Art by ferny
to bump the version
python version_manager.py 1.0.1
build
pyinstaller --clean --onefile --windowed --icon=art/Progression.ico --add-data "art;art" --name ProgressionLoader steam_workshop_gui.py

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@@ -2,3 +2,4 @@ requests>=2.25.1
python-dotenv>=0.19.0 python-dotenv>=0.19.0
pyglet>=1.5.0 pyglet>=1.5.0
Pillow>=8.0.0 Pillow>=8.0.0
packaging>=21.0

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487
update_checker.py Normal file
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@@ -0,0 +1,487 @@
"""
Update Checker Module for Progression Loader
Checks for new releases from https://git.hudsonriggs.systems/HRiggs/ProgressionMods/releases
"""
import requests
import json
import re
from packaging import version
import tkinter as tk
from tkinter import messagebox
import webbrowser
import threading
import time
from datetime import datetime, timedelta
import os
from pathlib import Path
from update_config import get_update_config
class UpdateChecker:
def __init__(self, current_version=None):
# Load configuration
self.config = get_update_config()
# Set version
self.current_version = current_version or self.config["current_version"]
# API configuration
self.api_base_url = self.config["api_base_url"]
self.repo_owner = self.config["repo_owner"]
self.repo_name = self.config["repo_name"]
self.releases_url = f"{self.api_base_url}/repos/{self.repo_owner}/{self.repo_name}/releases"
# Check configuration
self.last_check_file = Path(self.config["last_check_file"]) if self.config["last_check_file"] else None
self.check_interval_hours = self.config["check_interval_hours"]
self.include_prereleases = self.config["include_prereleases"]
# Request configuration
self.user_agent = self.config["user_agent"]
self.request_timeout = self.config["request_timeout"]
def get_current_version(self):
"""Get the current version of the application"""
return self.current_version
def set_current_version(self, version_string):
"""Set the current version of the application"""
self.current_version = version_string
def should_check_for_updates(self):
"""Check if enough time has passed since last update check"""
# If no persistent file or check interval is 0, always check
if not self.last_check_file or self.check_interval_hours == 0:
return True
if not self.last_check_file.exists():
return True
try:
with open(self.last_check_file, 'r') as f:
data = json.load(f)
last_check = datetime.fromisoformat(data.get('last_check', '2000-01-01'))
return datetime.now() - last_check > timedelta(hours=self.check_interval_hours)
except (json.JSONDecodeError, ValueError, KeyError):
return True
def save_last_check_time(self):
"""Save the current time as the last check time"""
# Skip saving if no persistent file is configured
if not self.last_check_file:
return
try:
data = {'last_check': datetime.now().isoformat()}
with open(self.last_check_file, 'w') as f:
json.dump(data, f)
except Exception as e:
print(f"Could not save last check time: {e}")
def fetch_latest_release(self):
"""Fetch the latest release information from the API"""
try:
headers = {
'Accept': 'application/json',
'User-Agent': self.user_agent
}
response = requests.get(self.releases_url, headers=headers, timeout=self.request_timeout)
response.raise_for_status()
releases = response.json()
if not releases:
return None
# Filter releases based on prerelease setting
if not self.include_prereleases:
releases = [r for r in releases if not r.get('prerelease', False)]
# Filter out draft releases
releases = [r for r in releases if not r.get('draft', False)]
if not releases:
return None
# Get the latest release (first in the filtered list)
latest_release = releases[0]
return {
'version': latest_release.get('tag_name', '').lstrip('v'),
'name': latest_release.get('name', ''),
'body': latest_release.get('body', ''),
'html_url': latest_release.get('html_url', ''),
'published_at': latest_release.get('published_at', ''),
'assets': latest_release.get('assets', []),
'prerelease': latest_release.get('prerelease', False),
'draft': latest_release.get('draft', False)
}
except requests.exceptions.RequestException as e:
print(f"Network error checking for updates: {e}")
return None
except json.JSONDecodeError as e:
print(f"Error parsing release data: {e}")
return None
except Exception as e:
print(f"Unexpected error checking for updates: {e}")
return None
def is_newer_version(self, latest_version):
"""Compare versions to see if the latest is newer than current"""
try:
current = version.parse(self.current_version)
latest = version.parse(latest_version)
return latest > current
except Exception as e:
print(f"Error comparing versions: {e}")
# Fallback to string comparison
return latest_version != self.current_version
def check_for_updates_async(self, callback=None):
"""Check for updates in a background thread"""
def check_thread():
try:
if not self.should_check_for_updates():
if callback:
callback(None, "No check needed")
return
latest_release = self.fetch_latest_release()
self.save_last_check_time()
if callback:
callback(latest_release, None)
except Exception as e:
if callback:
callback(None, str(e))
thread = threading.Thread(target=check_thread, daemon=True)
thread.start()
def check_for_updates_sync(self):
"""Check for updates synchronously"""
if not self.should_check_for_updates():
return None, "No check needed"
latest_release = self.fetch_latest_release()
self.save_last_check_time()
return latest_release, None
def show_update_dialog(self, parent_window, release_info):
"""Show an update notification dialog"""
if not release_info:
return
latest_version = release_info['version']
if not self.is_newer_version(latest_version):
return # No update needed
# Create update dialog
dialog = tk.Toplevel(parent_window)
dialog.title("Update Available - Progression Loader")
dialog.configure(bg='#2b2b2b')
dialog.resizable(False, False)
dialog.attributes('-topmost', True)
# Set window icon if available
try:
if hasattr(parent_window, 'iconbitmap'):
dialog.iconbitmap(parent_window.iconbitmap())
except:
pass
# Calculate dialog size
dialog_width = 500
dialog_height = 400
# Center the dialog
x = parent_window.winfo_x() + (parent_window.winfo_width() // 2) - (dialog_width // 2)
y = parent_window.winfo_y() + (parent_window.winfo_height() // 2) - (dialog_height // 2)
dialog.geometry(f"{dialog_width}x{dialog_height}+{x}+{y}")
# Title
title_label = tk.Label(dialog,
text="🔄 Update Available!",
fg='#00ff00', bg='#2b2b2b',
font=('Arial', 16, 'bold'))
title_label.pack(pady=20)
# Version info
version_frame = tk.Frame(dialog, bg='#2b2b2b')
version_frame.pack(pady=10)
current_label = tk.Label(version_frame,
text=f"Current Version: {self.current_version}",
fg='#cccccc', bg='#2b2b2b',
font=('Arial', 12))
current_label.pack()
latest_label = tk.Label(version_frame,
text=f"Latest Version: {latest_version}",
fg='#00ff00', bg='#2b2b2b',
font=('Arial', 12, 'bold'))
latest_label.pack()
# Release notes
if release_info.get('body'):
notes_label = tk.Label(dialog,
text="Release Notes:",
fg='#cccccc', bg='#2b2b2b',
font=('Arial', 12, 'bold'))
notes_label.pack(pady=(20, 5))
# Create scrollable text widget for release notes
notes_frame = tk.Frame(dialog, bg='#2b2b2b')
notes_frame.pack(fill='both', expand=True, padx=20, pady=(0, 20))
notes_text = tk.Text(notes_frame,
height=8,
bg='#404040', fg='#ffffff',
font=('Arial', 10),
wrap=tk.WORD,
state='disabled')
scrollbar = tk.Scrollbar(notes_frame)
scrollbar.pack(side='right', fill='y')
notes_text.pack(side='left', fill='both', expand=True)
notes_text.config(yscrollcommand=scrollbar.set)
scrollbar.config(command=notes_text.yview)
# Insert release notes
notes_text.config(state='normal')
notes_text.insert('1.0', release_info['body'])
notes_text.config(state='disabled')
# Buttons
button_frame = tk.Frame(dialog, bg='#2b2b2b')
button_frame.pack(pady=20)
def download_update():
webbrowser.open(release_info['html_url'])
dialog.destroy()
def remind_later():
# If no persistent file, just close the dialog
if not self.last_check_file:
dialog.destroy()
return
# Reset last check time to check again sooner
try:
data = {'last_check': (datetime.now() - timedelta(hours=self.check_interval_hours - 4)).isoformat()}
with open(self.last_check_file, 'w') as f:
json.dump(data, f)
except:
pass
dialog.destroy()
def skip_version():
# If no persistent file, just close the dialog
if not self.last_check_file:
dialog.destroy()
return
# Save this version as skipped
try:
data = {
'last_check': datetime.now().isoformat(),
'skipped_version': latest_version
}
with open(self.last_check_file, 'w') as f:
json.dump(data, f)
except:
pass
dialog.destroy()
download_btn = tk.Button(button_frame,
text="Download Update",
command=download_update,
bg='#00aa00', fg='white',
font=('Arial', 12, 'bold'),
padx=20, pady=5)
download_btn.pack(side='left', padx=5)
# Only show remind/skip buttons if persistence is enabled
if self.last_check_file:
later_btn = tk.Button(button_frame,
text="Remind Later",
command=remind_later,
bg='#0078d4', fg='white',
font=('Arial', 12),
padx=20, pady=5)
later_btn.pack(side='left', padx=5)
skip_btn = tk.Button(button_frame,
text="Skip Version",
command=skip_version,
bg='#666666', fg='white',
font=('Arial', 12),
padx=20, pady=5)
skip_btn.pack(side='left', padx=5)
else:
close_btn = tk.Button(button_frame,
text="Close",
command=dialog.destroy,
bg='#666666', fg='white',
font=('Arial', 12),
padx=20, pady=5)
close_btn.pack(side='left', padx=5)
# Handle window close
dialog.protocol("WM_DELETE_WINDOW", dialog.destroy)
return dialog
def should_skip_version(self, version_string):
"""Check if this version should be skipped"""
# Skip version checking if no persistent file is configured
if not self.last_check_file:
return False
try:
with open(self.last_check_file, 'r') as f:
data = json.load(f)
return data.get('skipped_version') == version_string
except:
return False
def manual_check_for_updates(self, parent_window):
"""Manually check for updates and show result"""
def check_complete(release_info, error):
if error:
messagebox.showerror("Update Check Failed",
f"Could not check for updates:\n{error}",
parent=parent_window)
return
if not release_info:
messagebox.showinfo("No Updates",
"Could not retrieve release information.",
parent=parent_window)
return
latest_version = release_info['version']
if self.is_newer_version(latest_version) and not self.should_skip_version(latest_version):
self.show_update_dialog(parent_window, release_info)
else:
messagebox.showinfo("Up to Date",
f"You are running the latest version ({self.current_version}).",
parent=parent_window)
# Show checking message
checking_dialog = tk.Toplevel(parent_window)
checking_dialog.title("Checking for Updates")
checking_dialog.configure(bg='#2b2b2b')
checking_dialog.resizable(False, False)
checking_dialog.attributes('-topmost', True)
# Center the dialog
checking_dialog.geometry("300x100")
x = parent_window.winfo_x() + (parent_window.winfo_width() // 2) - 150
y = parent_window.winfo_y() + (parent_window.winfo_height() // 2) - 50
checking_dialog.geometry(f"300x100+{x}+{y}")
label = tk.Label(checking_dialog,
text="Checking for updates...",
fg='white', bg='#2b2b2b',
font=('Arial', 12))
label.pack(expand=True)
def check_and_close():
release_info, error = self.check_for_updates_sync()
checking_dialog.destroy()
check_complete(release_info, error)
# Start check in background
threading.Thread(target=check_and_close, daemon=True).start()
def integrate_update_checker_with_gui(gui_class):
"""
Decorator to integrate update checker with the main GUI class
"""
original_init = gui_class.__init__
def new_init(self, *args, **kwargs):
# Call original init
original_init(self, *args, **kwargs)
# Initialize update checker
self.update_checker = UpdateChecker()
# Add update check to menu if it exists
self.add_update_menu()
# Check for updates on startup (after a short delay)
self.root.after(5000, self.check_for_updates_on_startup)
def add_update_menu(self):
"""Add update check option to the application"""
try:
# Try to add to existing menu bar
if hasattr(self, 'menubar'):
help_menu = tk.Menu(self.menubar, tearoff=0)
help_menu.add_command(label="Check for Updates", command=self.manual_update_check)
self.menubar.add_cascade(label="Help", menu=help_menu)
else:
# Create a simple button in the GUI
self.add_update_button()
except Exception as e:
print(f"Could not add update menu: {e}")
def add_update_button(self):
"""Add an update check button to the GUI"""
try:
# Find a suitable parent frame (try footer first, then main frame)
parent_frame = None
if hasattr(self, 'footer_frame'):
parent_frame = self.footer_frame
elif hasattr(self, 'main_frame'):
parent_frame = self.main_frame
elif hasattr(self, 'root'):
parent_frame = self.root
if parent_frame:
update_btn = tk.Button(parent_frame,
text="Check Updates",
command=self.manual_update_check,
bg='#404040', fg='white',
font=('Arial', 10),
padx=10, pady=2)
update_btn.pack(side='right', padx=5, pady=5)
except Exception as e:
print(f"Could not add update button: {e}")
def check_for_updates_on_startup(self):
"""Check for updates when the application starts"""
def update_callback(release_info, error):
if error or not release_info:
return # Silently fail on startup
latest_version = release_info['version']
if (self.update_checker.is_newer_version(latest_version) and
not self.update_checker.should_skip_version(latest_version)):
# Show update dialog
self.update_checker.show_update_dialog(self.root, release_info)
self.update_checker.check_for_updates_async(update_callback)
def manual_update_check(self):
"""Manually triggered update check"""
self.update_checker.manual_check_for_updates(self.root)
# Add methods to the class
gui_class.add_update_menu = add_update_menu
gui_class.add_update_button = add_update_button
gui_class.check_for_updates_on_startup = check_for_updates_on_startup
gui_class.manual_update_check = manual_update_check
gui_class.__init__ = new_init
return gui_class

50
update_config.py Normal file
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@@ -0,0 +1,50 @@
"""
Configuration settings for the update checker
"""
# Update checker configuration
UPDATE_CONFIG = {
# Current version of the application
"current_version": "0.1.0",
# Repository information
"repo_owner": "HRiggs",
"repo_name": "ProgressionMods",
"api_base_url": "https://git.hudsonriggs.systems/api/v1",
# Update check frequency (in hours) - set to 0 to check every startup
"check_interval_hours": 0,
# Whether to check for updates on startup
"check_on_startup": True,
# Whether updates are required (blocks app if true)
"updates_required": True,
# Whether to auto-restart after successful update
"auto_restart_after_update": True,
# Whether to include pre-releases in update checks
"include_prereleases": True,
# User agent string for API requests
"user_agent": "ProgressionLoader-UpdateChecker/1.0",
# Request timeout in seconds
"request_timeout": 10,
# File to store last check time and skipped versions (set to None to disable persistence)
"last_check_file": None
}
def get_update_config():
"""Get the update configuration"""
return UPDATE_CONFIG.copy()
def set_current_version(version):
"""Set the current version"""
UPDATE_CONFIG["current_version"] = version
def get_current_version():
"""Get the current version"""
return UPDATE_CONFIG["current_version"]

104
version_manager.py Normal file
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@@ -0,0 +1,104 @@
#!/usr/bin/env python3
"""
Version Manager for Progression Loader
"""
import re
import sys
def get_current_version():
"""Get the current version from update_config.py"""
try:
with open('update_config.py', 'r') as f:
content = f.read()
match = re.search(r'"current_version":\s*"([^"]+)"', content)
if match:
return match.group(1)
except FileNotFoundError:
pass
return None
def set_version(new_version):
"""Set the version in update_config.py"""
try:
with open('update_config.py', 'r') as f:
content = f.read()
updated_content = re.sub(
r'"current_version":\s*"[^"]+"',
f'"current_version": "{new_version}"',
content
)
with open('update_config.py', 'w') as f:
f.write(updated_content)
print(f"✅ Updated version to {new_version}")
return True
except Exception as e:
print(f"❌ Error updating version: {e}")
return False
def validate_version(version_string):
"""Validate semantic versioning format"""
pattern = r'^(\d+)\.(\d+)\.(\d+)(?:-([a-zA-Z0-9\-\.]+))?$'
return re.match(pattern, version_string) is not None
def suggest_next_version(current_version):
"""Suggest next version numbers"""
if not current_version:
return ["1.0.0"]
try:
parts = current_version.split('.')
if len(parts) >= 3:
major, minor, patch = int(parts[0]), int(parts[1]), int(parts[2])
return [
f"{major}.{minor}.{patch + 1}", # Patch
f"{major}.{minor + 1}.0", # Minor
f"{major + 1}.0.0" # Major
]
except ValueError:
pass
return ["1.0.0"]
def main():
"""Main interface"""
if len(sys.argv) < 2:
current = get_current_version()
print(f"Current Version: {current or 'Not found'}")
if current:
suggestions = suggest_next_version(current)
print("Suggested versions:", ", ".join(suggestions))
print("\nUsage:")
print(" python version_manager.py <version> # Set version")
print(" python version_manager.py current # Show current")
print("\nExample: python version_manager.py 1.0.1")
return
command = sys.argv[1]
if command == "current":
current = get_current_version()
print(f"Current version: {current or 'Not found'}")
return
# Set version
new_version = command
if not validate_version(new_version):
print(f"❌ Invalid version format: {new_version}")
print("Use format: MAJOR.MINOR.PATCH (e.g., 1.0.1)")
return
if set_version(new_version):
print("Next steps:")
print(f" git add update_config.py")
print(f" git commit -m 'Bump version to {new_version}'")
print(f" git tag v{new_version} && git push --tags")
if __name__ == "__main__":
main()