776 lines
34 KiB
Python
776 lines
34 KiB
Python
import tkinter as tk
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from tkinter import ttk, scrolledtext, filedialog, messagebox, font
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import requests
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import re
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from urllib.parse import urlparse, parse_qs
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import threading
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import os
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from pathlib import Path
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import xml.etree.ElementTree as ET
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from dotenv import load_dotenv
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# Load environment variables
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load_dotenv()
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# Try to import pyglet for font loading
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try:
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import pyglet
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PYGLET_AVAILABLE = True
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except ImportError:
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PYGLET_AVAILABLE = False
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print("pyglet not available - custom fonts may not work properly")
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class SteamWorkshopGUI:
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def __init__(self, root):
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self.root = root
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self.root.title("Steam Workshop Collection Manager")
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self.root.geometry("1200x800")
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self.root.configure(bg='#2b2b2b')
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# Load custom font
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self.load_custom_font()
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# Configure dark theme
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self.setup_dark_theme()
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# Initialize paths
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self.workshop_folder = None
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self.modsconfig_path = None
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# Create main frame
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main_frame = tk.Frame(root, bg='#2b2b2b')
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main_frame.pack(fill=tk.BOTH, expand=True, padx=10, pady=10)
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# Left panel for inputs
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left_frame = tk.Frame(main_frame, bg='#2b2b2b', width=400)
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left_frame.pack(side=tk.LEFT, fill=tk.Y, padx=(0, 10))
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left_frame.pack_propagate(False)
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# Right panel for output
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right_frame = tk.Frame(main_frame, bg='#2b2b2b')
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right_frame.pack(side=tk.RIGHT, fill=tk.BOTH, expand=True)
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self.create_input_section(left_frame)
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self.create_output_section(right_frame)
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def load_custom_font(self):
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"""Load the RimWorld font using pyglet"""
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try:
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font_path = os.path.join("art", "RimWordFont4.ttf")
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if os.path.exists(font_path):
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abs_font_path = os.path.abspath(font_path)
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print(f"Font file found: {abs_font_path}")
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if PYGLET_AVAILABLE:
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try:
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# Use pyglet to add the font
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pyglet.font.add_file(abs_font_path)
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# Try to get the font family name from pyglet
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# Load the font to get its actual family name
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pyglet_font = pyglet.font.load(None, 12, bold=False, italic=False)
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# Common RimWorld font family names to try
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possible_names = [
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"RimWorld",
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"RimWorldFont",
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"RimWordFont4",
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"Calibri",
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"Arial"
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]
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# Test each possible font name
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for font_name in possible_names:
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try:
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test_font = font.Font(family=font_name, size=10)
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# If we get here, the font worked
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self.custom_font_family = font_name
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self.custom_font_available = True
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print(f"Successfully loaded font with pyglet: {font_name}")
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return
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except Exception as e:
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continue
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print("pyglet loaded font but couldn't find working family name")
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self.custom_font_available = False
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except Exception as e:
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print(f"pyglet font loading failed: {e}")
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self.custom_font_available = False
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else:
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print("pyglet not available, trying Windows registration...")
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# Fall back to Windows registration method
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try:
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import ctypes
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from ctypes import wintypes
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# Add font resource to Windows
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gdi32 = ctypes.windll.gdi32
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result = gdi32.AddFontResourceW(abs_font_path)
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if result > 0:
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print(f"Successfully registered font with Windows")
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# Notify Windows that fonts have changed
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try:
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HWND_BROADCAST = 0xFFFF
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WM_FONTCHANGE = 0x001D
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ctypes.windll.user32.SendMessageW(HWND_BROADCAST, WM_FONTCHANGE, 0, 0)
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print("Sent font change notification to Windows")
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except Exception as notify_error:
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print(f"Could not send font change notification: {notify_error}")
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# For Windows registration, let's try using the actual font file name
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# Sometimes the family name is different from what we expect
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self.custom_font_family = "RimWorld" # Default assumption
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self.custom_font_available = True
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print(f"Using Windows-registered font: {self.custom_font_family}")
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else:
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print("Failed to register font with Windows")
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self.custom_font_available = False
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except Exception as e:
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print(f"Windows font registration error: {e}")
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self.custom_font_available = False
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else:
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print(f"Font file not found: {font_path}")
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self.custom_font_available = False
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except Exception as e:
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print(f"Error loading custom font: {e}")
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self.custom_font_available = False
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def get_font(self, size=10, weight='normal'):
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"""Get font tuple for UI elements"""
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if self.custom_font_available:
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try:
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# Use the registered font family name
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font_obj = font.Font(family=self.custom_font_family, size=size, weight=weight)
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print(f"Created font: {self.custom_font_family}, size={size}, weight={weight}")
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return font_obj
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except Exception as e:
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print(f"Error using custom font: {e}")
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# Fall back to a distinctive font so we can see the difference
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return font.Font(family='Courier New', size=size, weight=weight)
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else:
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print(f"Using fallback font: Courier New, size={size}")
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return font.Font(family='Courier New', size=size, weight=weight)
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def setup_dark_theme(self):
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"""Configure dark theme colors"""
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style = ttk.Style()
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style.theme_use('clam')
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# Configure colors for dark theme
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style.configure('TLabel', background='#2b2b2b', foreground='#ffffff')
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style.configure('TButton', background='#404040', foreground='#ffffff')
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style.map('TButton', background=[('active', '#505050')])
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style.configure('TEntry', background='#404040', foreground='#ffffff', fieldbackground='#404040')
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def create_input_section(self, parent):
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"""Create the left input section"""
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title_label = tk.Label(parent, text="Steam Workshop Collections",
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font=self.get_font(14, 'bold'), bg='#2b2b2b', fg='#ffffff')
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title_label.pack(pady=(0, 10))
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# RimWorld game folder input
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rimworld_frame = tk.Frame(parent, bg='#2b2b2b')
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rimworld_frame.pack(fill='x', pady=(0, 10))
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rimworld_label = tk.Label(rimworld_frame, text="RimWorld Game Folder:",
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font=self.get_font(9, 'bold'), bg='#2b2b2b', fg='#ffffff')
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rimworld_label.pack(anchor='w')
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rimworld_help = tk.Label(rimworld_frame,
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text="Right-click RimWorld in Steam > Manage > Browse local files, copy that path",
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font=self.get_font(8), bg='#2b2b2b', fg='#888888', wraplength=380)
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rimworld_help.pack(anchor='w', pady=(2, 5))
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rimworld_input_frame = tk.Frame(rimworld_frame, bg='#2b2b2b')
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rimworld_input_frame.pack(fill='x')
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self.rimworld_var = tk.StringVar()
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self.rimworld_entry = tk.Entry(rimworld_input_frame, textvariable=self.rimworld_var,
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font=self.get_font(9), bg='#404040', fg='#ffffff',
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insertbackground='#ffffff', relief='flat', bd=5)
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self.rimworld_entry.pack(side='left', fill='x', expand=True)
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self.rimworld_entry.bind('<KeyRelease>', self.on_rimworld_path_change)
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browse_game_btn = tk.Button(rimworld_input_frame, text="Browse",
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command=self.browse_rimworld_folder,
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bg='#505050', fg='white', font=self.get_font(8),
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relief='flat', padx=10)
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browse_game_btn.pack(side='right', padx=(5, 0))
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# Workshop folder display (derived from RimWorld path)
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workshop_frame = tk.Frame(parent, bg='#2b2b2b')
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workshop_frame.pack(fill='x', pady=(0, 10))
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workshop_label = tk.Label(workshop_frame, text="Workshop Folder (Auto-derived):",
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font=self.get_font(9, 'bold'), bg='#2b2b2b', fg='#ffffff')
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workshop_label.pack(anchor='w')
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self.workshop_var = tk.StringVar(value="Enter RimWorld path above")
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self.workshop_display = tk.Entry(workshop_frame, textvariable=self.workshop_var,
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font=self.get_font(8), bg='#404040', fg='#ffffff',
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insertbackground='#ffffff', relief='flat', bd=5)
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self.workshop_display.pack(fill='x', pady=(5, 0))
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self.workshop_display.bind('<KeyRelease>', self.on_workshop_path_change)
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# ModsConfig.xml folder display
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modsconfig_frame = tk.Frame(parent, bg='#2b2b2b')
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modsconfig_frame.pack(fill='x', pady=(0, 15))
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modsconfig_label = tk.Label(modsconfig_frame, text="ModsConfig.xml Path:",
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font=self.get_font(9, 'bold'), bg='#2b2b2b', fg='#ffffff')
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modsconfig_label.pack(anchor='w')
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self.modsconfig_var = tk.StringVar()
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self.modsconfig_display = tk.Entry(modsconfig_frame, textvariable=self.modsconfig_var,
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font=self.get_font(8), bg='#404040', fg='#ffffff',
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insertbackground='#ffffff', relief='flat', bd=5)
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self.modsconfig_display.pack(fill='x', pady=(5, 0))
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self.modsconfig_display.bind('<KeyRelease>', self.on_modsconfig_path_change)
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# Initialize ModsConfig path
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self.find_modsconfig_path()
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# Core collection
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core_url = os.getenv('CORE_COLLECTION_URL', 'https://steamcommunity.com/workshop/filedetails/?id=3521297585')
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self.create_url_input(parent, "Core Collection:", core_url)
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# Content collection
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content_url = os.getenv('CONTENT_COLLECTION_URL', 'steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3521319712')
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self.create_url_input(parent, "Content Collection:", content_url)
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# Cosmetics collection
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cosmetics_url = os.getenv('COSMETICS_COLLECTION_URL', 'steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3637541646')
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self.create_url_input(parent, "Cosmetics Collection:", cosmetics_url)
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# Load Progression Pack button
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load_btn = tk.Button(parent, text="Load Progression Pack Complete",
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command=self.load_progression_pack,
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bg='#0078d4', fg='white', font=self.get_font(12, 'bold'),
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relief='flat', padx=30, pady=12)
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load_btn.pack(pady=30)
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def create_url_input(self, parent, label_text, default_url):
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"""Create a labeled URL input field"""
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label = tk.Label(parent, text=label_text, font=self.get_font(10, 'bold'),
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bg='#2b2b2b', fg='#ffffff')
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label.pack(anchor='w', pady=(10, 5))
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entry = tk.Entry(parent, font=self.get_font(9), bg='#404040', fg='#ffffff',
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insertbackground='#ffffff', relief='flat', bd=5)
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entry.pack(fill='x', pady=(0, 10))
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entry.insert(0, default_url)
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# Store reference to entry widgets
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if not hasattr(self, 'url_entries'):
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self.url_entries = {}
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collection_name = label_text.replace(" Collection:", "").lower()
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self.url_entries[collection_name] = entry
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def create_output_section(self, parent):
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"""Create the right output section"""
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title_label = tk.Label(parent, text="Workshop IDs and Package Names",
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font=self.get_font(14, 'bold'), bg='#2b2b2b', fg='#ffffff')
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title_label.pack(pady=(0, 10))
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# Output text area with scrollbar
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self.output_text = scrolledtext.ScrolledText(parent,
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font=self.get_font(10),
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bg='#1e1e1e', fg='#ffffff',
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insertbackground='#ffffff',
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selectbackground='#404040',
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relief='flat', bd=5)
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self.output_text.pack(fill=tk.BOTH, expand=True)
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def on_workshop_path_change(self, event=None):
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"""Called when workshop path is manually changed"""
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self.workshop_folder = self.workshop_var.get().strip()
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def on_modsconfig_path_change(self, event=None):
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"""Called when ModsConfig path is manually changed"""
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self.modsconfig_path = self.modsconfig_var.get().strip()
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def on_rimworld_path_change(self, event=None):
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"""Called when RimWorld path is changed"""
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rimworld_path = self.rimworld_var.get().strip()
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if rimworld_path:
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# Derive workshop path from RimWorld path
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# From: D:\SteamLibrary\steamapps\common\RimWorld
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# To: D:\SteamLibrary\steamapps\workshop\content\294100
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if "steamapps" in rimworld_path.lower():
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# Find the steamapps part and replace common\RimWorld with workshop\content\294100
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parts = rimworld_path.split(os.sep)
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try:
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steamapps_index = next(i for i, part in enumerate(parts) if part.lower() == 'steamapps')
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# Build new path: everything up to steamapps + steamapps + workshop + content + 294100
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workshop_parts = parts[:steamapps_index + 1] + ['workshop', 'content', '294100']
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workshop_path = os.sep.join(workshop_parts)
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self.workshop_folder = workshop_path
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self.workshop_var.set(workshop_path)
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except (StopIteration, IndexError):
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self.workshop_var.set("Invalid RimWorld path - should contain 'steamapps'")
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else:
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self.workshop_var.set("Invalid RimWorld path - should contain 'steamapps'")
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else:
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self.workshop_var.set("Enter RimWorld path above")
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def browse_rimworld_folder(self):
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"""Allow user to browse for RimWorld game folder"""
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folder = filedialog.askdirectory(
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title="Select RimWorld Game Folder (Right-click RimWorld in Steam > Manage > Browse local files)",
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initialdir="C:\\"
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)
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if folder:
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self.rimworld_var.set(folder)
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self.on_rimworld_path_change() # Update workshop path
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def find_modsconfig_path(self):
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"""Find the ModsConfig.xml file in AppData"""
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try:
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# Get path template from .env
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path_template = os.getenv('MODSCONFIG_PATH_TEMPLATE',
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r'%USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ModsConfig.xml')
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# Expand environment variables
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modsconfig_path = os.path.expandvars(path_template)
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if os.path.exists(modsconfig_path):
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self.modsconfig_path = modsconfig_path
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self.modsconfig_var.set(modsconfig_path)
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return modsconfig_path
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else:
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self.modsconfig_var.set("ModsConfig.xml not found")
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return None
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except Exception as e:
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self.modsconfig_var.set(f"Error finding ModsConfig.xml: {str(e)}")
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return None
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def extract_workshop_id(self, url):
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"""Extract workshop ID from Steam URL"""
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# Clean up steam:// protocol URLs
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if url.startswith('steam://openurl/'):
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url = url.replace('steam://openurl/', '')
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# Extract ID from URL parameters
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try:
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parsed_url = urlparse(url)
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if 'id=' in parsed_url.query:
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query_params = parse_qs(parsed_url.query)
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return query_params.get('id', [None])[0]
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elif '/filedetails/?id=' in url:
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# Direct extraction for simple cases
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match = re.search(r'id=(\d+)', url)
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if match:
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return match.group(1)
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except Exception as e:
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print(f"Error extracting ID from {url}: {e}")
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return None
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def load_progression_pack(self):
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"""Load all progression pack collections and extract package names"""
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if not self.workshop_folder or not os.path.exists(self.workshop_folder):
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self.output_text.delete(1.0, tk.END)
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self.output_text.insert(tk.END, "Workshop folder not found!\nPlease enter the correct RimWorld path above.")
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return
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self.output_text.delete(1.0, tk.END)
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self.output_text.insert(tk.END, "Loading Progression Pack Complete...\n\n")
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threading.Thread(target=self._load_progression_pack_thread, daemon=True).start()
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def _load_progression_pack_thread(self):
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"""Thread function to load progression pack"""
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try:
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all_workshop_ids = []
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# Get collection URLs from entries
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collections = {
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"Core": self.url_entries['core'].get().strip(),
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"Content": self.url_entries['content'].get().strip(),
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"Cosmetics": self.url_entries['cosmetics'].get().strip()
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}
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# Fetch all workshop IDs from collections
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for collection_name, url in collections.items():
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if url:
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self._safe_update_output(f"Fetching {collection_name} collection...\n")
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workshop_id = self.extract_workshop_id(url)
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if workshop_id:
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workshop_ids = self.fetch_collection_items(workshop_id)
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all_workshop_ids.extend(workshop_ids)
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self._safe_update_output(f"Found {len(workshop_ids)} items in {collection_name}\n")
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# Remove duplicates
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unique_ids = list(set(all_workshop_ids))
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self._safe_update_output(f"\nTotal unique workshop items: {len(unique_ids)}\n")
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self._safe_update_output("Extracting package names from About.xml files...\n\n")
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# Extract package names from About.xml files
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results = []
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for workshop_id in sorted(unique_ids):
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package_name = self.get_package_name_from_about_xml(workshop_id)
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results.append((workshop_id, package_name))
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# Display results
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self._safe_update_output("=== PROGRESSION PACK COMPLETE ===\n\n")
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self._safe_update_output(f"{'Workshop ID':<15} | Package Name\n")
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self._safe_update_output("-" * 80 + "\n")
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for workshop_id, package_name in results:
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self._safe_update_output(f"{workshop_id:<15} | {package_name}\n")
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self._safe_update_output(f"\nTotal mods processed: {len(results)}\n")
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# Create ProgressionVanilla.rml file
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self.create_rml_file(results)
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except Exception as e:
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self._safe_update_output(f"Error loading progression pack: {str(e)}\n")
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def create_rml_file(self, mod_data):
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"""Create ProgressionVanilla.rml file with workshop IDs and names"""
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try:
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# Get ModLists directory path
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|
modlists_path = os.path.expandvars(r"%USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists")
|
|
|
|
# Create directory if it doesn't exist
|
|
os.makedirs(modlists_path, exist_ok=True)
|
|
|
|
rml_file_path = os.path.join(modlists_path, "ProgressionVanilla.rml")
|
|
|
|
# Create XML content
|
|
xml_content = self.generate_rml_xml(mod_data)
|
|
|
|
# Write to file
|
|
with open(rml_file_path, 'w', encoding='utf-8') as f:
|
|
f.write(xml_content)
|
|
|
|
self._safe_update_output(f"\nProgressionVanilla.rml created successfully at:\n{rml_file_path}\n")
|
|
|
|
except Exception as e:
|
|
self._safe_update_output(f"Error creating RML file: {str(e)}\n")
|
|
|
|
def generate_rml_xml(self, mod_data):
|
|
"""Generate the XML content for the .rml file"""
|
|
# Get core mods from ModsConfig.xml and RimWorld Data folder
|
|
core_mods = self.get_core_mods_from_config()
|
|
|
|
# Extract mod names from About.xml files for workshop mods
|
|
mod_names = []
|
|
for workshop_id, package_id in mod_data:
|
|
mod_name = self.get_mod_name_from_about_xml(workshop_id)
|
|
mod_names.append(mod_name)
|
|
|
|
xml_lines = [
|
|
'<?xml version="1.0" encoding="utf-8"?>',
|
|
'<savedModList>',
|
|
'\t<meta>',
|
|
'\t\t<gameVersion>1.6.4633 rev1261</gameVersion>',
|
|
'\t\t<modIds>'
|
|
]
|
|
|
|
# Add core mods first
|
|
for package_id, mod_name in core_mods:
|
|
xml_lines.append(f'\t\t\t<li>{package_id}</li>')
|
|
|
|
# Add workshop mod package IDs to meta section
|
|
for workshop_id, package_id in mod_data:
|
|
xml_lines.append(f'\t\t\t<li>{package_id}</li>')
|
|
|
|
xml_lines.extend([
|
|
'\t\t</modIds>',
|
|
'\t\t<modSteamIds>'
|
|
])
|
|
|
|
# Add core mods (they don't have Steam IDs, so use 0)
|
|
for package_id, mod_name in core_mods:
|
|
xml_lines.append(f'\t\t\t<li>0</li>')
|
|
|
|
# Add workshop IDs to meta section
|
|
for workshop_id, package_id in mod_data:
|
|
xml_lines.append(f'\t\t\t<li>{workshop_id}</li>')
|
|
|
|
xml_lines.extend([
|
|
'\t\t</modSteamIds>',
|
|
'\t\t<modNames>'
|
|
])
|
|
|
|
# Add core mod names first
|
|
for package_id, mod_name in core_mods:
|
|
xml_lines.append(f'\t\t\t<li>{mod_name}</li>')
|
|
|
|
# Add workshop mod names to meta section
|
|
for mod_name in mod_names:
|
|
xml_lines.append(f'\t\t\t<li>{mod_name}</li>')
|
|
|
|
xml_lines.extend([
|
|
'\t\t</modNames>',
|
|
'\t</meta>',
|
|
'\t<modList>',
|
|
'\t\t<ids>'
|
|
])
|
|
|
|
# Add core mods first to modList section
|
|
for package_id, mod_name in core_mods:
|
|
xml_lines.append(f'\t\t\t<li>{package_id}</li>')
|
|
|
|
# Add workshop mod package IDs to modList section
|
|
for workshop_id, package_id in mod_data:
|
|
xml_lines.append(f'\t\t\t<li>{package_id}</li>')
|
|
|
|
xml_lines.extend([
|
|
'\t\t</ids>',
|
|
'\t\t<names>'
|
|
])
|
|
|
|
# Add core mod names first to modList section
|
|
for package_id, mod_name in core_mods:
|
|
xml_lines.append(f'\t\t\t<li>{mod_name}</li>')
|
|
|
|
# Add workshop mod names to modList section
|
|
for mod_name in mod_names:
|
|
xml_lines.append(f'\t\t\t<li>{mod_name}</li>')
|
|
|
|
xml_lines.extend([
|
|
'\t\t</names>',
|
|
'\t</modList>',
|
|
'</savedModList>'
|
|
])
|
|
|
|
return '\n'.join(xml_lines)
|
|
|
|
def get_core_mods_from_config(self):
|
|
"""Get core mods from ModsConfig.xml knownExpansions section and their info from RimWorld Data folder"""
|
|
core_mods = []
|
|
|
|
try:
|
|
if not self.modsconfig_path or not os.path.exists(self.modsconfig_path):
|
|
self._safe_update_output("ModsConfig.xml not found, using default core mods\n")
|
|
return [('ludeon.rimworld', 'RimWorld')]
|
|
|
|
# Parse ModsConfig.xml
|
|
tree = ET.parse(self.modsconfig_path)
|
|
root = tree.getroot()
|
|
|
|
# Get RimWorld Data folder path from the RimWorld game path
|
|
rimworld_data_path = None
|
|
if self.rimworld_var.get().strip():
|
|
rimworld_game_path = self.rimworld_var.get().strip()
|
|
rimworld_data_path = os.path.join(rimworld_game_path, "Data")
|
|
|
|
# Find knownExpansions section
|
|
known_expansions_element = root.find('knownExpansions')
|
|
if known_expansions_element is not None:
|
|
for li in known_expansions_element.findall('li'):
|
|
expansion_id = li.text
|
|
if expansion_id:
|
|
mod_name = self.get_core_mod_name(expansion_id.strip(), rimworld_data_path)
|
|
core_mods.append((expansion_id.strip(), mod_name))
|
|
|
|
if not core_mods:
|
|
# Fallback if no expansions found
|
|
core_mods = [('ludeon.rimworld', 'RimWorld')]
|
|
|
|
self._safe_update_output(f"Found {len(core_mods)} core expansions from ModsConfig.xml\n")
|
|
|
|
except Exception as e:
|
|
self._safe_update_output(f"Error reading core mods: {str(e)}\n")
|
|
core_mods = [('ludeon.rimworld', 'RimWorld')]
|
|
|
|
return core_mods
|
|
|
|
def get_core_mod_name(self, mod_id, rimworld_data_path):
|
|
"""Get mod name from RimWorld Data folder About.xml"""
|
|
try:
|
|
if not rimworld_data_path or not os.path.exists(rimworld_data_path):
|
|
return self.get_default_mod_name(mod_id)
|
|
|
|
# Look for mod folder in Data directory
|
|
# Core mods are usually in subfolders like Core, Royalty, etc.
|
|
possible_folders = [
|
|
mod_id.replace('ludeon.rimworld.', '').replace('ludeon.rimworld', 'Core'),
|
|
mod_id.replace('ludeon.rimworld.', '').capitalize(),
|
|
mod_id.split('.')[-1].capitalize() if '.' in mod_id else mod_id
|
|
]
|
|
|
|
for folder_name in possible_folders:
|
|
about_xml_path = os.path.join(rimworld_data_path, folder_name, "About", "About.xml")
|
|
if os.path.exists(about_xml_path):
|
|
try:
|
|
tree = ET.parse(about_xml_path)
|
|
root = tree.getroot()
|
|
|
|
name_element = root.find('name')
|
|
if name_element is not None and name_element.text:
|
|
return name_element.text.strip()
|
|
except ET.ParseError:
|
|
continue
|
|
|
|
# If not found in Data folder, use default name
|
|
return self.get_default_mod_name(mod_id)
|
|
|
|
except Exception as e:
|
|
return self.get_default_mod_name(mod_id)
|
|
|
|
def get_default_mod_name(self, mod_id):
|
|
"""Get default display name for core mods"""
|
|
default_names = {
|
|
'ludeon.rimworld': 'RimWorld',
|
|
'ludeon.rimworld.royalty': 'Royalty',
|
|
'ludeon.rimworld.ideology': 'Ideology',
|
|
'ludeon.rimworld.biotech': 'Biotech',
|
|
'ludeon.rimworld.anomaly': 'Anomaly',
|
|
'ludeon.rimworld.odyssey': 'Odyssey'
|
|
}
|
|
|
|
return default_names.get(mod_id, mod_id)
|
|
|
|
def get_mod_name_from_about_xml(self, workshop_id):
|
|
"""Extract mod name from About/About.xml file"""
|
|
try:
|
|
about_xml_path = os.path.join(self.workshop_folder, workshop_id, "About", "About.xml")
|
|
|
|
if not os.path.exists(about_xml_path):
|
|
return f"Workshop ID {workshop_id}"
|
|
|
|
# Parse the XML file
|
|
tree = ET.parse(about_xml_path)
|
|
root = tree.getroot()
|
|
|
|
# Look for name element
|
|
name_element = root.find('name')
|
|
if name_element is not None and name_element.text:
|
|
return name_element.text.strip()
|
|
else:
|
|
return f"Workshop ID {workshop_id}"
|
|
|
|
except ET.ParseError:
|
|
return f"Workshop ID {workshop_id}"
|
|
except Exception as e:
|
|
return f"Workshop ID {workshop_id}"
|
|
|
|
def get_package_name_from_about_xml(self, workshop_id):
|
|
"""Extract package name from About/About.xml file"""
|
|
try:
|
|
about_xml_path = os.path.join(self.workshop_folder, workshop_id, "About", "About.xml")
|
|
|
|
if not os.path.exists(about_xml_path):
|
|
return "About.xml not found"
|
|
|
|
# Parse the XML file
|
|
tree = ET.parse(about_xml_path)
|
|
root = tree.getroot()
|
|
|
|
# Look for packageId element
|
|
package_id_element = root.find('packageId')
|
|
if package_id_element is not None and package_id_element.text:
|
|
return package_id_element.text.strip()
|
|
else:
|
|
return "packageId not found"
|
|
|
|
except ET.ParseError:
|
|
return "XML parse error"
|
|
except Exception as e:
|
|
return f"Error: {str(e)}"
|
|
|
|
def _safe_update_output(self, text):
|
|
"""Safely update output text without recursion"""
|
|
try:
|
|
self.output_text.insert(tk.END, text)
|
|
self.output_text.see(tk.END)
|
|
except Exception:
|
|
pass # Ignore update errors to prevent recursion
|
|
|
|
def fetch_collection_items(self, collection_id):
|
|
"""Fetch workshop IDs from a Steam Workshop collection"""
|
|
try:
|
|
# Steam Workshop collection URL
|
|
url = f"https://steamcommunity.com/sharedfiles/filedetails/?id={collection_id}"
|
|
|
|
headers = {
|
|
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36'
|
|
}
|
|
|
|
self._safe_update_output(f"Fetching collection page...\n")
|
|
|
|
response = requests.get(url, headers=headers, timeout=15)
|
|
response.raise_for_status()
|
|
|
|
# Extract workshop IDs from collection items only
|
|
html_content = response.text
|
|
workshop_ids = []
|
|
|
|
# Find the collectionChildren section
|
|
collection_start = html_content.find('<div class="collectionChildren">')
|
|
if collection_start != -1:
|
|
# Find the proper end of the collectionChildren section
|
|
# Look for the closing </div> that matches the opening collectionChildren div
|
|
# We need to count div tags to find the matching closing tag
|
|
|
|
search_pos = collection_start + len('<div class="collectionChildren">')
|
|
div_count = 1 # We've opened one div
|
|
collection_end = -1
|
|
|
|
while search_pos < len(html_content) and div_count > 0:
|
|
next_open = html_content.find('<div', search_pos)
|
|
next_close = html_content.find('</div>', search_pos)
|
|
|
|
if next_close == -1:
|
|
break
|
|
|
|
if next_open != -1 and next_open < next_close:
|
|
div_count += 1
|
|
search_pos = next_open + 4
|
|
else:
|
|
div_count -= 1
|
|
if div_count == 0:
|
|
collection_end = next_close + 6
|
|
break
|
|
search_pos = next_close + 6
|
|
|
|
if collection_end == -1:
|
|
collection_end = len(html_content)
|
|
|
|
collection_section = html_content[collection_start:collection_end]
|
|
|
|
# Extract IDs from sharedfile_ elements (these are the actual collection items)
|
|
sharedfile_ids = re.findall(r'id="sharedfile_(\d+)"', collection_section)
|
|
workshop_ids.extend(sharedfile_ids)
|
|
|
|
self._safe_update_output(f"Found {len(sharedfile_ids)} collection items\n")
|
|
else:
|
|
# Fallback: search the entire page but be more selective
|
|
self._safe_update_output("Collection section not found, using fallback method\n")
|
|
sharedfile_ids = re.findall(r'id="sharedfile_(\d+)"', html_content)
|
|
workshop_ids.extend(sharedfile_ids)
|
|
|
|
# Remove duplicates and the collection ID itself
|
|
unique_ids = list(set(workshop_ids))
|
|
if collection_id in unique_ids:
|
|
unique_ids.remove(collection_id)
|
|
|
|
return sorted(unique_ids) # Sort for consistent output
|
|
|
|
except requests.RequestException as e:
|
|
self._safe_update_output(f"Network error: {str(e)}\n")
|
|
return []
|
|
except Exception as e:
|
|
self._safe_update_output(f"Error fetching collection: {str(e)}\n")
|
|
return []
|
|
|
|
def main():
|
|
root = tk.Tk()
|
|
app = SteamWorkshopGUI(root)
|
|
root.mainloop()
|
|
|
|
if __name__ == "__main__":
|
|
main() |