Files
ProjectRVToolsMP/42/media/lua/client/remove_street_tiles_progressive.lua
2026-02-15 23:41:26 -05:00

138 lines
5.4 KiB
Lua

-- remove_street_tiles_progressive.lua
-- Place in media/lua/client/
-- Removes tiles in radius-6 "blocks" per tick until total radius ~60 is covered.
local BLOCK_RADIUS = 6 -- radius processed each tick
local TOTAL_RADIUS = 60 -- final total radius
local BLOCK_STEP = (BLOCK_RADIUS * 2) + 1 -- 13 when BLOCK_RADIUS=6
local function makeBlocksList(totalRadius, step)
local blocks = {}
local start = -totalRadius
local finish = totalRadius
for oy = start, finish, step do
for ox = start, finish, step do
table.insert(blocks, {ox = ox, oy = oy})
end
end
return blocks
end
local function tryRemoveObjFromSquare(sq, obj)
if not sq or not obj then return false end
local deleted = false
if sq.RemoveTileObject then
pcall(function() sq:RemoveTileObject(obj) end)
deleted = true
end
if not deleted and sq.transmitRemoveItemFromSquare then
pcall(function() sq:transmitRemoveItemFromSquare(obj) end)
deleted = true
end
if not deleted and obj.removeFromWorld then
pcall(function() obj:removeFromWorld() end)
deleted = true
end
return deleted
end
local function processBlockAt(centerX, centerY, centerZ, blockOffsetX, blockOffsetY, player, stats)
-- blockOffset are offsets relative to center (e.g. -60, -47, -34, ...)
local baseX = centerX + blockOffsetX
local baseY = centerY + blockOffsetY
for dx = -BLOCK_RADIUS, BLOCK_RADIUS do
for dy = -BLOCK_RADIUS, BLOCK_RADIUS do
local x = baseX + dx
local y = baseY + dy
local sq = pcall(function() return getCell():getGridSquare(x, y, centerZ) end) and getCell():getGridSquare(x, y, centerZ) or nil
if sq then
local objs = nil
local ok = pcall(function() objs = sq:getObjects() end)
if ok and objs and objs.size and objs:size() > 0 then
local n = objs:size()
for i = n - 1, 0, -1 do
local obj = nil
local ok2, o = pcall(function() return objs:get(i) end)
obj = ok2 and o or nil
if obj then
local ok3, spriteName = pcall(function()
local spr = obj.getSprite and obj:getSprite()
return (spr and spr.getName) and spr:getName() or nil
end)
spriteName = ok3 and spriteName or nil
if spriteName and string.find(string.lower(tostring(spriteName)), "street", 1, false) then
if tryRemoveObjFromSquare(sq, obj) then
stats.removed = stats.removed + 1
if stats.examples < stats.maxExamples then
print(string.format("REMOVE_PROGRESS: removed @ %d,%d -> '%s'", x, y, tostring(spriteName)))
stats.examples = stats.examples + 1
end
end
end
end
end
end
end
end
end
end
local function startProgressiveRemoval(player)
if not player then return end
local px = math.floor(player:getX())
local py = math.floor(player:getY())
local pz = math.floor(player:getZ() or 0)
local blocks = makeBlocksList(TOTAL_RADIUS, BLOCK_STEP)
local totalBlocks = #blocks
if totalBlocks == 0 then
if player.Say then player:Say("Nothing to process.") end
return
end
local stats = { removed = 0, examples = 0, maxExamples = 10 }
local index = 1
if player.Say then player:Say("Starting progressive removal (radius "..tostring(TOTAL_RADIUS)..").") end
print("REMOVE_PROGRESS: start at "..px..","..py.." totalBlocks="..tostring(totalBlocks))
local function onTick()
-- Process one block per tick
if index > totalBlocks then
Events.OnTick.Remove(onTick)
local msg = "Removal complete: removed "..tostring(stats.removed).." tiles (filter 'street')."
print("REMOVE_PROGRESS: "..msg)
if player.Say then player:Say(msg) end
return
end
local b = blocks[index]
processBlockAt(px, py, pz, b.ox, b.oy, player, stats)
-- Periodic message every 10 blocks
if index % 10 == 0 then
local progressMsg = string.format("Progress: block %d/%d - removed so far: %d", index, totalBlocks, stats.removed)
print("REMOVE_PROGRESS: "..progressMsg)
if player.Say then player:Say(progressMsg) end
end
index = index + 1
end
Events.OnTick.Add(onTick)
end
-- Hook into the world context menu
local function onFillWorldObjectContextMenu(playerOrNum, context, worldObjects, test)
if test then return end
local player
if type(playerOrNum) == "number" then player = getSpecificPlayer(playerOrNum) else player = playerOrNum end
if not player then return end
context:addOption("Progressively remove 'street' tiles (radius "..tostring(TOTAL_RADIUS)..")", worldObjects, function()
startProgressiveRemoval(player)
end)
end
Events.OnFillWorldObjectContextMenu.Add(onFillWorldObjectContextMenu)