Intial Commit
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-- Per-compartment flags on the original world object. No Quartermaster data is changed.
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QMIA = QMIA or {}
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QMIA.MOD_ID = "QuartermasterItemArrange"
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QMIA.DATA_KEY = "QMIArrange"
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function QMIA.isMarked(obj, ci)
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if not obj or ci == nil or not obj:hasModData() then return false end
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local flags = obj:getModData()[QMIA.DATA_KEY]
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return type(flags) == "table" and flags[tostring(ci)] == true
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end
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function QMIA.containerTarget(container)
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if not container then return nil end
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local obj = container:getParent()
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if not obj or not obj.getContainerCount or not obj.getSquare then return nil end
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for ci = 0, obj:getContainerCount() - 1 do
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if obj:getContainerByIndex(ci) == container then return obj, ci end
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end
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end
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-- Also called by the authoritative timed action, where Quartermaster's client helpers
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-- aren't loaded. Respect safehouse rules on both sides of a multiplayer connection.
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function QMIA.canAccess(square, player)
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if not square or not player then return false end
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if SafeHouse and SafeHouse.isSafehouseAllowLoot then
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return SafeHouse.isSafehouseAllowLoot(square, player) ~= false
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end
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return true
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end
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function QMIA.writeMark(obj, ci, enabled)
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local md = obj:getModData()
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local flags = md[QMIA.DATA_KEY] or {}
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flags[tostring(ci)] = enabled and true or nil
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md[QMIA.DATA_KEY] = flags
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obj:transmitModData()
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end
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-- Validate a client request against the current world. No client-supplied ModData
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-- snapshot is accepted, so changing one compartment cannot overwrite another.
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function QMIA.applyRequest(player, args)
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if type(args) ~= "table" or type(args.enabled) ~= "boolean" then return false end
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for _, key in ipairs({ "x", "y", "z", "oi", "ci" }) do
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local value = args[key]
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if type(value) ~= "number" or value ~= value or value == math.huge
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or value == -math.huge or value ~= math.floor(value) then return false end
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end
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if args.ci < 0 or args.oi < 0 or not player then return false end
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local square = getCell():getGridSquare(args.x, args.y, args.z)
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if not QMIA.canAccess(square, player) then return false end
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if math.abs(player:getX() - args.x) > 20 or math.abs(player:getY() - args.y) > 20
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or math.abs(player:getZ() - args.z) > 1 then return false end
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local objects = square:getObjects()
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if args.oi >= objects:size() then return false end
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local obj = objects:get(args.oi)
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if not obj or not obj.getContainerCount or args.ci >= obj:getContainerCount()
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or not obj:getContainerByIndex(args.ci) then return false end
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QMIA.writeMark(obj, args.ci, args.enabled)
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return true
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end
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