require "QMIA_State" Events.OnClientCommand.Add(function(module, command, player, args) if module ~= QMIA.MOD_ID or command ~= "setMark" then return end local accepted = QMIA.applyRequest(player, args) local payload = type(args) == "table" and args or {} sendServerCommand(player, QMIA.MOD_ID, "markResult", { accepted = accepted, enabled = payload.enabled == true, playerNum = payload.playerNum, }) end)