module TOC
{
imports
	{
		Base
	}
/****************** Clothing that look like a cut limb ******************/
    item Amputation_Right_Hand
        {
            Type = Clothing,
            DisplayName	= Amputated right hand,

            ClothingItem = Amputation_Right_Hand,
            BodyLocation = TOC_ArmRight,

            Weight = 0,
            CombatSpeedModifier = 0.9,
            BloodLocation = Hands;LowerArms,

            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
            CanHaveHoles = false,
        }

    item Amputation_Right_LowerArm
        {
            Type = Clothing,
            DisplayName	= Amputated right forearm,

            ClothingItem = Amputation_Right_LowerArm,
            BodyLocation = TOC_ArmRight,

            Weight = 0,
            CombatSpeedModifier = 0.8,
            BloodLocation = UpperArms;LowerArms,
            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
            CanHaveHoles = false,
        }

    item Amputation_Right_UpperArm
        {
            Type = Clothing,
            DisplayName	= Amputated entire right arm,

            ClothingItem = Amputation_Right_UpperArm,
            BodyLocation = TOC_ArmRight,
            BloodLocation = UpperArms;UpperBody,
            Weight = 0,
            CombatSpeedModifier = 0.7,
            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
            CanHaveHoles = false,
        }

    item Amputation_Left_Hand
        {
            Type = Clothing,
            DisplayName	= Amputated left hand,

            ClothingItem = Amputation_Left_Hand,
            BodyLocation = TOC_ArmLeft,

            Weight = 0,
            CombatSpeedModifier = 0.9,
            BloodLocation = Hands;LowerArms,
            Insulation = 1.0,
            
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
            CanHaveHoles = false,
        }

    item Amputation_Left_LowerArm
        {
            Type = Clothing,
            DisplayCategory = Amputation,
            DisplayName	= Amputated left forearm,
            ClothingItem = Amputation_Left_LowerArm,
            BodyLocation = TOC_ArmLeft,

            Weight = 0,
            CombatSpeedModifier = 0.8,
            BloodLocation = UpperArms;LowerArms,
            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
            CanHaveHoles = false,

        }

    item Amputation_Left_UpperArm
        {
            Type = Clothing,
            DisplayName	= Amputated entire left arm,
            ClothingItem = Amputation_Left_UpperArm,
            BodyLocation = TOC_ArmLeft,

            Weight = 0,
            CombatSpeedModifier = 0.7,
            BloodLocation = UpperArms;UpperBody,
            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
            CanHaveHoles = false,
        }

/************************ Operation items ************************/
	item Improvised_surgeon_kit
        {
            Type = Normal,
            Weight = 0.1,

            DisplayCategory = Surgeon_kit,
            DisplayName = Improvised surgeon kit,
            Tooltip = Tooltip_Improvised_surgeon_kit,
            Icon = surgeonKit,
        }

    item Surgeon_kit
        {
            Type = Normal,
            Weight = 0.2,

            DisplayCategory = Surgeon_kit,
            DisplayName = Surgeon kit,
            Tooltip = Tooltip_Surgeon_kit,
            Icon = surgeonKit,
        }

    item Real_surgeon_kit
        {
            Type = Normal,
            Weight = 0.3,

            DisplayCategory = Surgeon_kit,
            DisplayName = Real surgeon kit,
            Tooltip = Tooltip_Real_surgeon_kit,
            Icon = surgeonKit,
        }

/************************ Prosthesis clothing item ************************/



/* Right Hand, Right Forearm, Right UpperArm,*/
/* Left Hand, Left Forearm, Left Upperarm */

    item Prost_Right_Hand_WoodenHook
        {
            Weight = 1,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Hand - Wooden Hook,
            ClothingItem = Prost_Right_Hand_WoodenHook,
            BodyLocation = TOC_ArmRightProsthesis,
            BloodLocation = Hands,
            Icon = woodenHook,
            Tooltip = Tooltip_equip_prothesis_hand,
            CanHaveHoles = false,

        }

    item Prost_Left_Hand_WoodenHook
        {
            Weight = 1,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Hand - Wooden Hook,
            ClothingItem = Prost_Left_Hand_WoodenHook,
            BodyLocation = TOC_ArmLeftProsthesis,
            BloodLocation = Hands,
            Icon = woodenHook,
            Tooltip = Tooltip_equip_prothesis_hand,
            WaterResistance = 15,
            CanHaveHoles = false,

        }

    item Prost_Right_Hand_MetalHook
        {
            Weight = 0.5,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Hand - Metal Hook,
            ClothingItem = Prost_Right_Hand_MetalHook,
            BodyLocation = TOC_ArmRightProsthesis,
            BloodLocation = Hands,
            Icon = metalHook,
            Tooltip = Tooltip_equip_prothesis_hand,
            WaterResistance = 13,
            CanHaveHoles = false,
        }

    item Prost_Left_Hand_MetalHook
        {
            Weight = 0.5,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Hand - Metal Hook,
            ClothingItem = Prost_Left_Hand_MetalHook,
            BodyLocation = TOC_ArmLeftProsthesis,
            BloodLocation = Hands,
            Icon = metalHook,
            Tooltip = Tooltip_equip_prothesis_hand,
            CanHaveHoles = false,
        }

    item Prost_Right_Hand_MetalHand
        {
            Weight = 0.3,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Hand - Metal Hand,
            ClothingItem = Prost_Right_Hand_MetalHand,
            BodyLocation = TOC_ArmRightProsthesis,
            BloodLocation = Hands,
            Icon = metalHand,
            Tooltip = Tooltip_equip_prothesis_hand,
            CanHaveHoles = false,
        }

    item Prost_Left_Hand_MetalHand
        {
            Weight = 0.3,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Hand - Metal Hand,
            ClothingItem = Prost_Left_Hand_MetalHand,
            BodyLocation = TOC_ArmLeftProsthesis,
            BloodLocation = Hands,
            Icon = metalHand,
            Tooltip = Tooltip_equip_prothesis_hand",
            CanHaveHoles = false,
        }

    item Prost_Right_LowerArm_WoodenHook
        {
            Weight = 2,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Forearm - Wooden Hook,
            ClothingItem = Prost_Right_LowerArm_WoodenHook,
            BodyLocation = TOC_ArmRightProsthesis,
            BloodLocation = LowerArms;Hands,
            Icon = woodenHook,
            Tooltip = Tooltip_equip_prothesis_fore,
            CanHaveHoles = false,
        }

    item Prost_Left_LowerArm_WoodenHook
        {
            Weight = 2,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Forearm - Wooden Hook,
            ClothingItem = Prost_Left_LowerArm_WoodenHook,
            BodyLocation = TOC_ArmLeftProsthesis,
            BloodLocation = LowerArms;Hands,
            Icon = woodenHook,
            Tooltip = Tooltip_equip_prothesis_fore,
            CanHaveHoles = false,
        }

    item Prost_Right_LowerArm_MetalHook
        {
            Weight = 1.5,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Forearm - Metal Hook,
            ClothingItem = Prost_Right_LowerArm_MetalHook,
            BodyLocation = TOC_ArmRightProsthesis,
            BloodLocation = LowerArms;Hands,
            Icon = metalHook,
            Tooltip = Tooltip_equip_prothesis_fore,
            CanHaveHoles = false,
        }

    item Prost_Left_LowerArm_MetalHook
        {
            Weight = 1.5,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Forearm - Metal Hook,
            ClothingItem = Prost_Left_LowerArm_MetalHook,
            BodyLocation = TOC_ArmLeftProsthesis,
            BloodLocation = LowerArms;Hands,

            Icon = metalHook,
            Tooltip = Tooltip_equip_prothesis_fore,
            CanHaveHoles = false,
        }

    item Prost_Right_LowerArm_MetalHand 
        {
            Weight = 1.2,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Forearm - Metal Hand,
            ClothingItem = Prost_Right_LowerArm_MetalHand,
            BodyLocation = TOC_ArmRightProsthesis,
            BloodLocation = LowerArms;Hands,
            Icon = metalHand,
            Tooltip = Tooltip_equip_prothesis_fore,
            CanHaveHoles = false,
        }

    item Prost_Left_LowerArm_MetalHand
        {
            Weight = 1.2,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Forearm - Metal Hand,
            ClothingItem = Prost_Left_LowerArm_MetalHand,
            BodyLocation = TOC_ArmLeftProsthesis,
            BloodLocation = LowerArms;Hands,
            Icon = metalHand,
            Tooltip = Tooltip_equip_prothesis_fore,
            CanHaveHoles = false,
        }

/************************ Prosthesis base items ************************/

item WoodenHook
    {
        Weight = 1,
        Type = Normal,
        DisplayCategory = Prosthesis,
        DisplayName	= DisplayName_WoodenHook,
        Icon = woodenHook,
        Tooltip = Tooltip_prosthesic_limb,
        WorldStaticModel = TOC.WoodenHook,
    }

item MetalHook
    {
        Weight = 0.5,
        Type = Normal,
        DisplayCategory = Prosthesis,
        DisplayName	= DisplayName_MetalHook,
        Icon = metalHook,
        Tooltip = Tooltip_prosthesic_limb,
        WorldStaticModel = TOC.MetalHook,

    }

item MetalHand
    {
        Weight = 0.3,
        Type = Normal,
        DisplayCategory = Prosthesis,
        DisplayName	= DisplayName_MetalHand,
        Icon = metalHand,
        Tooltip = Tooltip_prosthesic_limb,
    }
item ProstheticKnife
{
    Weight = 0.5,
    Type = Normal,
    DisplayCategory = Prosthesis,
    DisplayName = DisplayName_ProstheticKnife,
    Icon = metalHand,
    Tooltip = Tooltip_ProstheticKnife,
}



/**************************** Mags ****************************/
item SurgeonMag1
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = surgeonMag1,
        TeachedRecipes = Combine improvised surgeon kit,
        ReplaceOnUse = SurgeonMag1,
        Tooltip = Tooltip_SurgeonMag1,
    }

item SurgeonMag2
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = surgeonMag2,
        TeachedRecipes = Combine surgeon kit,
        ReplaceOnUse = SurgeonMag2,
        Tooltip = Tooltip_SurgeonMag2,
    }

item SurgeonMag3
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = surgeonMag3,
        TeachedRecipes = Combine real surgeon kit,
        ReplaceOnUse = SurgeonMag3,
        Tooltip = Tooltip_SurgeonMag3,
    }

item ProthesisMag1
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = ProthesisMag1,
        TeachedRecipes = Make wooden hook,
        ReplaceOnUse = ProthesisMag1,
        Tooltip = Tooltip_ProthesisMag1,
    }

item ProthesisMag2
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = ProthesisMag2,
        TeachedRecipes = Make metal hook,
        ReplaceOnUse = ProthesisMag2,
        Tooltip = Tooltip_ProthesisMag2,
    }

item ProthesisMag3
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = ProthesisMag3,
        TeachedRecipes = Make metal hand,
        ReplaceOnUse = ProthesisMag3,
        Tooltip = Tooltip_ProthesisMag2,
    }


item Surgery_Left_Tourniquet
    {
        Weight = 1,
        Type = Clothing,
        DisplayCategory = Surgery,
        DisplayName	= Tourniquet - Left Arm,
        ClothingItem = Surgery_Left_Tourniquet,
        BodyLocation = Hands,
        Icon = tourniquet,
        BloodLocation = Hands,
        ClothingItemExtra = Surgery_Right_Tourniquet,
        ClothingItemExtraOption = TourniquetRightSwitch,
        clothingExtraSubmenu = TourniquetLeftSwitch,
        Tooltip = Test,
        CanHaveHoles = false,
    }

item Surgery_Right_Tourniquet
    {
        Weight = 1,
        Type = Clothing,
        DisplayCategory = Surgery,
        DisplayName	= Tourniquet - Right Arm,
        ClothingItem = Surgery_Right_Tourniquet,
        BodyLocation = Hands,
        Icon = tourniquet,
        BloodLocation = Hands,
        ClothingItemExtra = Surgery_Left_Tourniquet,
        ClothingItemExtraOption = TourniquetLeftSwitch,
        clothingExtraSubmenu = TourniquetRightSwitch,



        Tooltip = Test,
        CanHaveHoles = false,
    }

item Amputation_Left_Foot
        {
            Type = Clothing,
            DisplayName	= Amputated Left Foot,

            ClothingItem = Amputation_Left_Foot,
            BodyLocation = TOC_LegLeft,

            Weight = 0,
            CombatSpeedModifier = 0.9,
            BloodLocation = Hands;LowerArms,

            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
            CanHaveHoles = false,
        }

item Amputation_Right_Foot
        {
            Type = Clothing,
            DisplayName	= Amputated Right Foot,

            ClothingItem = Amputation_Right_Foot,
            BodyLocation = TOC_LegRight,

            Weight = 0,
            CombatSpeedModifier = 0.9,
            BloodLocation = Hands;LowerArms,

            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
            CanHaveHoles = false,
        }

}



