<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="NoLegs_Turn.xml">
	<m_Name>NoLegs_TurnIdle</m_Name>
	<m_Looped>false</m_Looped>
	<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
	<m_BlendOutTime>0.10</m_BlendOutTime>
	<m_Conditions />
	<m_Conditions>
		<m_Name>IsCrawling</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>

	<m_Conditions>
		<m_Name>isMoving</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>


	<m_Conditions>
		<m_Name>Aim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Transitions>
		<m_Target>Idle</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
	</m_Transitions>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights>
		<weight>0.25</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<weight>0.20</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
</animNode>