module TOC
{
	imports
	{
		Base
	}
	/****************** Clothing that look like a cut limb ******************/
    item Amputation_Hand_R
	{
		Type = Clothing,
		DisplayCategory = Amputation,

		ClothingItem = Amputation_Hand_R,
		BodyLocation = TOC_Arm,

		Weight = 0,
		CombatSpeedModifier = 0.9,
		BloodLocation = Hands;LowerArms,

		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,
	}

    item Amputation_ForeArm_R
	{
		Type = Clothing,
		DisplayCategory = Amputation,

		ClothingItem = Amputation_ForeArm_R,
		BodyLocation = TOC_Arm,

		Weight = 0,
		CombatSpeedModifier = 0.8,
		BloodLocation = UpperArms;LowerArms,
		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,
	}

    item Amputation_UpperArm_R
	{
		Type = Clothing,
		DisplayCategory = Amputation,

		ClothingItem = Amputation_UpperArm_R,
		BodyLocation = TOC_Arm,
		BloodLocation = UpperArms;UpperBody,
		Weight = 0,
		CombatSpeedModifier = 0.7,
		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,
	}

    item Amputation_Hand_L
	{
		Type = Clothing,
		DisplayCategory = Amputation,

		ClothingItem = Amputation_Hand_L,
		BodyLocation = TOC_Arm,

		Weight = 0,
		CombatSpeedModifier = 0.9,
		BloodLocation = Hands;LowerArms,
		Insulation = 1.0,
		
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,
	}

    item Amputation_ForeArm_L
	{
		Type = Clothing,
		DisplayCategory = Amputation,

		ClothingItem = Amputation_ForeArm_L,
		BodyLocation = TOC_Arm,

		Weight = 0,
		CombatSpeedModifier = 0.8,
		BloodLocation = UpperArms;LowerArms,
		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,

	}

    item Amputation_UpperArm_L
	{
		Type = Clothing,
		DisplayCategory = Amputation,

		ClothingItem = Amputation_UpperArm_L,
		BodyLocation = TOC_Arm,

		Weight = 0,
		CombatSpeedModifier = 0.7,
		BloodLocation = UpperArms;UpperBody,
		Insulation = 1.0,
		WindResistance = 1.0,
		WaterResistance = 1.0,
		CanHaveHoles = false,
	}

}