module TOC
{
imports
	{
		Base
	}
/****************** Clothing that look like a cut arm ******************/
    item Amputation_Right_Hand
        {
            Type = Clothing,
            DisplayName	= Amputated right hand,

            ClothingItem = Amputation_Right_Hand,
            BodyLocation = ArmRight,

            Weight = 0,
            CombatSpeedModifier = 0.9,
            /*BloodLocation = UpperArms;LowerArms,*/

            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
        }

    item Amputation_Right_LowerArm
        {
            Type = Clothing,
            DisplayName	= Amputated right forearm,

            ClothingItem = Amputation_Right_LowerArm,
            BodyLocation = ArmRight,

            Weight = 0,
            CombatSpeedModifier = 0.8,
            BloodLocation = UpperArms;LowerArms,
            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
        }

    item Amputation_Right_UpperArm
        {
            Type = Clothing,
            DisplayName	= Amputated entire right arm,

            ClothingItem = Amputation_Right_UpperArm,
            BodyLocation = ArmRight,
            BloodLocation = UpperArms,
            Weight = 0,
            CombatSpeedModifier = 0.7,
            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
        }

    item Amputation_Left_Hand
        {
            Type = Clothing,
            DisplayName	= Amputated left hand,

            ClothingItem = Amputation_Left_Hand,
            BodyLocation = ArmLeft,

            Weight = 0,
            CombatSpeedModifier = 0.9,
            /*BloodLocation = UpperArms;LowerArms,*/
            Insulation = 1.0,
            
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
        }

    item Amputation_Left_LowerArm
        {
            Type = Clothing,
            DisplayCategory = Amputation,
            DisplayName	= Amputated left forearm,
            ClothingItem = Amputation_Left_LowerArm,
            BodyLocation = ArmLeft,

            Weight = 0,
            CombatSpeedModifier = 0.8,
            BloodLocation = UpperArms;LowerArms,
            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,

        }

    item Amputation_Left_UpperArm
        {
            Type = Clothing,
            DisplayName	= Amputated entire left arm,
            ClothingItem = Amputation_Left_UpperArm,
            BodyLocation = ArmLeft,

            Weight = 0,
            CombatSpeedModifier = 0.7,
            BloodLocation = UpperArms,
            Insulation = 1.0,
            WindResistance = 1.0,
            WaterResistance = 1.0,
            Icon = genericAmputation,
        }

/************************ Other items ************************/
	item Improvised_surgeon_kit
        {
            Type = Normal,
            Weight = 0.1,

            DisplayCategory = Surgeon_kit,
            DisplayName = Improvised surgeon kit,
            Tooltip = Tooltip_Improvised_surgeon_kit,
            Icon = surgeonKit,
        }

    item Surgeon_kit
        {
            Type = Normal,
            Weight = 0.2,

            DisplayCategory = Surgeon_kit,
            DisplayName = Surgeon kit,
            Tooltip = Tooltip_Surgeon_kit,
            Icon = surgeonKit,
        }

    item Real_surgeon_kit
        {
            Type = Normal,
            Weight = 0.3,

            DisplayCategory = Surgeon_kit,
            DisplayName = Real surgeon kit,
            Tooltip = Tooltip_Real_surgeon_kit,
            Icon = surgeonKit,
        }

/************************ Prothese cloth ************************/

/* TODO make these not clothing so we cant equip them but only install them via the menu or context menu*/
    item Prost_Right_Hand_WoodenHook
        {
            Weight = 1,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Hand - Wooden Hook,
            ClothingItem = Prost_Right_Hand_WoodenHook,
            BodyLocation = ArmRight_Prot,
            BloodLocation = Hands,
            Icon = woodenHook,
            Tooltip = Tooltip_equip_prothesis_hand,
            WaterResistance = 15,
        }

    item Prost_Left_Hand_WoodenHook
        {
            Weight = 1,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Hand - Wooden Hook,
            ClothingItem = Prost_Left_Hand_WoodenHook,
            BodyLocation = ArmLeft_Prot,
            BloodLocation = Hands,
            Icon = woodenHook,
            Tooltip = Tooltip_equip_prothesis_hand,
            WaterResistance = 15,
        }

    item Prost_Right_Hand_MetalHook
        {
            Weight = 0.5,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Hand - Metal Hook,
            ClothingItem = Prost_Right_Hand_MetalHook,
            BodyLocation = ArmRight_Prot,
            BloodLocation = Hands,
            Icon = metalHook,
            Tooltip = Tooltip_equip_prothesis_hand,
            WaterResistance = 13,
        }

    item Prost_Left_Hand_MetalHook
        {
            Weight = 0.5,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Hand - Metal Hook,
            ClothingItem = Prost_Left_Hand_MetalHook,
            BodyLocation = ArmLeft_Prot,
            BloodLocation = Hands,
            Icon = metalHook,
            Tooltip = Tooltip_equip_prothesis_hand,
            WaterResistance = 13,
        }

    item Prost_Right_Hand_MetalHand
        {
            Weight = 0.3,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Hand - Metal Hand,
            ClothingItem = Prost_Right_Hand_MetalHand,
            BodyLocation = ArmRight_Prot,
            BloodLocation = Hands,
            Icon = metalHand,
            Tooltip = Tooltip_equip_prothesis_hand,
            WaterResistance = 11,
        }

    item Prost_Left_Hand_MetalHand
        {
            Weight = 0.3,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Hand - Metal Hand,
            ClothingItem = Prost_Left_Hand_MetalHand,
            BodyLocation = ArmLeft_Prot,
            BloodLocation = Hands,
            Icon = metalHand,
            Tooltip = Tooltip_equip_prothesis_hand",
            WaterResistance = 11,
        }

    item Prost_Right_LowerArm_WoodenHook
        {
            Weight = 2,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Forearm - Wooden Hook,
            ClothingItem = Prost_Right_LowerArm_WoodenHook,
            BodyLocation = ArmRight_Prot,
            BloodLocation = LowerArms;Hands,
            Icon = woodenHook,
            Tooltip = Tooltip_equip_prothesis_fore,
            WaterResistance = 16,
        }

    item Prost_Left_LowerArm_WoodenHook
        {
            Weight = 2,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Forearm - Wooden Hook,
            ClothingItem = Prost_Left_LowerArm_WoodenHook,
            BodyLocation = ArmLeft_Prot,
            BloodLocation = LowerArms;Hands,

            Icon = woodenHook,
            Tooltip = Tooltip_equip_prothesis_fore,
            WaterResistance = 16,
        }

    item Prost_Right_LowerArm_MetalHook
        {
            Weight = 1.5,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Forearm - Metal Hook,
            ClothingItem = Prost_Right_LowerArm_MetalHook,
            BodyLocation = ArmRight_Prot,
            BloodLocation = LowerArms;Hands,
            Icon = metalHook,
            Tooltip = Tooltip_equip_prothesis_fore,
            WaterResistance = 14,
        }

    item Prost_Left_LowerArm_MetalHook
        {
            Weight = 1.5,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Forearm - Metal Hook,
            ClothingItem = Prost_Left_LowerArm_MetalHook,
            BodyLocation = ArmLeft_Prot,
            BloodLocation = LowerArms;Hands,

            Icon = metalHook,
            Tooltip = Tooltip_equip_prothesis_fore,
            WaterResistance = 14,
        }

    item Prost_Right_LowerArm_MetalHand 
        {
            Weight = 1.2,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Right Forearm - Metal Hand,
            ClothingItem = Prost_Right_LowerArm_MetalHand,
            BodyLocation = ArmRight_Prot,
            BloodLocation = LowerArms;Hands,
            Icon = metalHand,
            Tooltip = Tooltip_equip_prothesis_fore,
            WaterResistance = 12,
        }

    item Prost_Left_LowerArm_MetalHand
        {
            Weight = 1.2,
            Type = Clothing,
            DisplayCategory = Prosthesis,
            DisplayName	= Left Forearm - Metal Hand,
            ClothingItem = Prost_Left_LowerArm_MetalHand,
            BodyLocation = ArmLeft_Prot,
            BloodLocation = LowerArms;Hands,
            Icon = metalHand,
            Tooltip = Tooltip_equip_prothesis_fore,
            WaterResistance = 12,
        }

/************************ Prothese items ************************/

/* TODO make it clothing same as amputations */
item WoodenHook
        {
            Weight = 1,
            Type = Normal,
            DisplayCategory = Prosthesis,
            DisplayName	= DisplayName_woodenHook,
            Icon = woodenHook,
            Tooltip = Tooltip_prothesis_hand,
        }

item MetalHook
        {
            Weight = 0.5,
            Type = Normal,
            DisplayCategory = Prosthesis,
            DisplayName	= DisplayName_metalHook,
            Icon = metalHook,
            Tooltip = Tooltip_prothesis_hand,
        }

item MetalHand
        {
            Weight = 0.3,
            Type = Normal,
            DisplayCategory = Prosthesis,
            DisplayName	= DisplayName_metalHand,
            Icon = metalHand,
            Tooltip = Tooltip_prothesis_hand,
        }

/**************************** Mags ****************************/
item SurgeonMag1
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = surgeonMag1,
        TeachedRecipes = Combine improvised surgeon kit,
        ReplaceOnUse = SurgeonMag1,
        Tooltip = Tooltip_SurgeonMag1,
    }

item SurgeonMag2
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = surgeonMag2,
        TeachedRecipes = Combine surgeon kit,
        ReplaceOnUse = SurgeonMag2,
        Tooltip = Tooltip_SurgeonMag2,
    }

item SurgeonMag3
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = surgeonMag3,
        TeachedRecipes = Combine real surgeon kit,
        ReplaceOnUse = SurgeonMag3,
        Tooltip = Tooltip_SurgeonMag3,
    }

item ProthesisMag1
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = ProthesisMag1,
        TeachedRecipes = Make wooden hook,
        ReplaceOnUse = ProthesisMag1,
        Tooltip = Tooltip_ProthesisMag1,
    }

item ProthesisMag2
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = ProthesisMag2,
        TeachedRecipes = Make metal hook,
        ReplaceOnUse = ProthesisMag2,
        Tooltip = Tooltip_ProthesisMag2,
    }

item ProthesisMag3
    {
        Weight = 0.1,
        Type = Literature,
        DisplayName = ,
        Icon = ProthesisMag3,
        TeachedRecipes = Make metal hand,
        ReplaceOnUse = ProthesisMag3,
        Tooltip = Tooltip_ProthesisMag2,
    }
}