Fixed update when Health Panel is open for remote pl
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@@ -1,4 +1,5 @@
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local StaticData = require("TOC/StaticData")
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local CommandsData = require("TOC/CommandsData")
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local DataController = require("TOC/Controllers/DataController")
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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@@ -7,7 +8,6 @@ local WoundCleaningInteractionHandler = require("TOC/UI/Interactions/WoundCleani
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------------------------
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local isReady = false
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function SetHealthPanelTOC()
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@@ -125,14 +125,27 @@ function ISHealthPanel:render()
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self:tryDrawAmputation(highestAmputations, "R", username)
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self:tryDrawProsthesis(highestAmputations, "R", username)
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end
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end
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local og_ISHealthPanel_update = ISHealthPanel.update
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function ISHealthPanel:update()
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og_ISHealthPanel_update(self)
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-- TODO Listen for changes on other player side instead of looping this
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if self.character then
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local locPlUsername = getPlayer():getUsername()
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local remPlUsername = self.character:getUsername()
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if locPlUsername ~= remPlUsername and self:isReallyVisible() then
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-- Request update for TOC DATA?
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local key = CommandsData.GetKey(remPlUsername)
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ModData.request(key)
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end
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end
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end
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-- We need to override this to force the alpha to 1
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local og_ISCharacterInfoWindow_render = ISCharacterInfoWindow.prerender
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function ISCharacterInfoWindow:prerender()
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@@ -192,6 +205,9 @@ function ISHealthBodyPartListBox:doDrawItem(y, item, alt)
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local bodyPartTypeStr = BodyPartType.ToString(bodyPart:getType())
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local limbName = StaticData.LIMBS_IND_STR[bodyPartTypeStr]
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-- We should cache a lot of other stuff to have this working with CacheDataHandler :(
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if limbName then
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local dcInst = DataController.GetInstance(username)
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if dcInst:getIsCut(limbName) and dcInst:getIsVisible(limbName) then
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