Cleaning body locations

This commit is contained in:
Pao
2023-02-06 20:32:30 +01:00
parent ff7915abbd
commit 0120e3553a
3 changed files with 12 additions and 86 deletions

View File

@@ -176,13 +176,6 @@ end
-- MAIN UPDATE FUNCTIONS
local testOnAnimEvent = IsoGameCharacter.OnAnimEvent
function IsoGameCharacter.OnAnimEvent(animLayer, animEvent)
print("ENTERING ON ANIM EVENT!!!")
end
local function TocUpdateOnTick()
@@ -191,14 +184,6 @@ local function TocUpdateOnTick()
return
end
local toc_data = player:getModData().TOC
if toc_data ~= nil then
CheckIfPlayerIsInfected(player, toc_data)

View File

@@ -1,82 +1,23 @@
local function addBodyLocationBefore(newLocation, movetoLocation)
-- TODO this is still broken!
local function addBodyLocationBefore(new_location, move_to_location)
local group = BodyLocations.getGroup("Human")
local list = getClassFieldVal(group, getClassField(group, 1))
group:getOrCreateLocation(newLocation)
local newItem = list:get(list:size()-1)
print("TOC: Created new body location" .. newItem:getId())
list:remove(newItem)
local i = group:indexOf(movetoLocation)
list:add(i, newItem)
group:getOrCreateLocation(new_location)
local new_item = list:get(list:size()-1)
print("TOC: Created new body location" .. new_item:getId())
list:remove(new_item)
local i = group:indexOf(move_to_location)
list:add(i, new_item)
end
local function TocSetSleeves(check)
-- FIXME This can't work, we need to fix masks before changing the order. There is nothing I can do for now with only this
-- -- Check if we already set stuff before
-- -- Readd them
-- print("TOC: Running TocSetSleeves")
-- if group:getLocation("RightArm") or group:getLocation("LeftArm") then
-- BodyLocations:Reset() -- maybe it's too much
-- end
-- if check then
-- print("TOC: Rolling up sleeves")
-- group:getOrCreateLocation("ArmRight_Prot")
-- group:getOrCreateLocation("ArmLeft_Prot")
-- group:getOrCreateLocation("ArmRight")
-- group:getOrCreateLocation("ArmLeft")
-- else
-- print("TOC: Won't roll up sleeve")
-- addBodyLocationBefore("ArmRight_Prot", "TorsoExtra")
-- addBodyLocationBefore("ArmLeft_Prot", "TorsoExtra")
-- addBodyLocationBefore("ArmRight", "Jacket")
-- addBodyLocationBefore("ArmLeft", "Jacket")
-- end
end
-- FIXME this still breaks
local group = BodyLocations.getGroup("Human")
addBodyLocationBefore("TOC_ArmRight", "Shoes")
addBodyLocationBefore("TOC_ArmLeft", "Shoes")
addBodyLocationBefore("TOC_LegRight", "Shoes")
addBodyLocationBefore("TOC_LegLeft", "Shoes")
addBodyLocationBefore("TOC_ArmRightProsthesis", "Shoes")
addBodyLocationBefore("TOC_ArmLeftProsthesis", "Shoes")
-- group:getOrCreateLocation("TOC_ArmRight")
-- group:getOrCreateLocation("ArmLeft")
-- group:getOrCreateLocation("ArmRight_Prot")
-- group:getOrCreateLocation("ArmLeft_Prot")
addBodyLocationBefore("TOC_LegRightProsthesis", "Shoes")
addBodyLocationBefore("TOC_LegLeftProsthesis", "Shoes")