Cleaning body locations
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@@ -176,13 +176,6 @@ end
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-- MAIN UPDATE FUNCTIONS
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local testOnAnimEvent = IsoGameCharacter.OnAnimEvent
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function IsoGameCharacter.OnAnimEvent(animLayer, animEvent)
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print("ENTERING ON ANIM EVENT!!!")
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end
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local function TocUpdateOnTick()
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@@ -191,14 +184,6 @@ local function TocUpdateOnTick()
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return
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end
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local toc_data = player:getModData().TOC
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if toc_data ~= nil then
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CheckIfPlayerIsInfected(player, toc_data)
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@@ -1,82 +1,23 @@
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local function addBodyLocationBefore(newLocation, movetoLocation)
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-- TODO this is still broken!
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local function addBodyLocationBefore(new_location, move_to_location)
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local group = BodyLocations.getGroup("Human")
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local list = getClassFieldVal(group, getClassField(group, 1))
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group:getOrCreateLocation(newLocation)
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local newItem = list:get(list:size()-1)
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print("TOC: Created new body location" .. newItem:getId())
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list:remove(newItem)
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local i = group:indexOf(movetoLocation)
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list:add(i, newItem)
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group:getOrCreateLocation(new_location)
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local new_item = list:get(list:size()-1)
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print("TOC: Created new body location" .. new_item:getId())
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list:remove(new_item)
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local i = group:indexOf(move_to_location)
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list:add(i, new_item)
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end
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local function TocSetSleeves(check)
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-- FIXME This can't work, we need to fix masks before changing the order. There is nothing I can do for now with only this
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-- -- Check if we already set stuff before
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-- -- Readd them
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-- print("TOC: Running TocSetSleeves")
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-- if group:getLocation("RightArm") or group:getLocation("LeftArm") then
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-- BodyLocations:Reset() -- maybe it's too much
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-- end
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-- if check then
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-- print("TOC: Rolling up sleeves")
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-- group:getOrCreateLocation("ArmRight_Prot")
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-- group:getOrCreateLocation("ArmLeft_Prot")
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-- group:getOrCreateLocation("ArmRight")
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-- group:getOrCreateLocation("ArmLeft")
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-- else
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-- print("TOC: Won't roll up sleeve")
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-- addBodyLocationBefore("ArmRight_Prot", "TorsoExtra")
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-- addBodyLocationBefore("ArmLeft_Prot", "TorsoExtra")
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-- addBodyLocationBefore("ArmRight", "Jacket")
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-- addBodyLocationBefore("ArmLeft", "Jacket")
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-- end
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end
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-- FIXME this still breaks
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local group = BodyLocations.getGroup("Human")
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addBodyLocationBefore("TOC_ArmRight", "Shoes")
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addBodyLocationBefore("TOC_ArmLeft", "Shoes")
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addBodyLocationBefore("TOC_LegRight", "Shoes")
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addBodyLocationBefore("TOC_LegLeft", "Shoes")
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addBodyLocationBefore("TOC_ArmRightProsthesis", "Shoes")
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addBodyLocationBefore("TOC_ArmLeftProsthesis", "Shoes")
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-- group:getOrCreateLocation("TOC_ArmRight")
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-- group:getOrCreateLocation("ArmLeft")
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-- group:getOrCreateLocation("ArmRight_Prot")
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-- group:getOrCreateLocation("ArmLeft_Prot")
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addBodyLocationBefore("TOC_LegRightProsthesis", "Shoes")
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addBodyLocationBefore("TOC_LegLeftProsthesis", "Shoes")
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