Fixed huge bug that would break things after a player died
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@@ -380,8 +380,9 @@ function DataController.ReceiveData(key, data)
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TOC_DEBUG.print("ReceiveData for " .. key)
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if data == {} or data == nil then
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error("Data is nil, new character or something is wrong")
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if data == nil or data.limbs == nil then
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TOC_DEBUG.print("Data is nil, new character or something is wrong")
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end
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-- Get DataController instance if there was none for that user and reapply the correct ModData table as a reference
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@@ -399,7 +400,8 @@ function DataController.ReceiveData(key, data)
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if handler.isResetForced then
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TOC_DEBUG.print("Forced reset")
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handler:setup(key)
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elseif data then
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elseif data and data.limbs then
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-- Let's validate that the data structure is actually valid to prevent issues
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if data.isUpdateFromServer then
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TOC_DEBUG.print("Update from the server")
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end
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