Fixed huge bug that would break things after a player died
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@@ -34,6 +34,10 @@ function ServerDataHandler.AddTable(key, table)
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ModData.add(key, table) -- Add it to the server mod data
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ServerDataHandler.modData[key] = table
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-- Check integrity of table. if it doesn't contains toc data, it means that we received a reset
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if table.limbs == nil then return end
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-- Since this could be triggered by a different client than the one referenced in the key, we're gonna
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-- apply the changes back to the key client again to be sure that everything is in sync
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local username = CommandsData.GetUsername(key)
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