More tests and cleaning UI

This commit is contained in:
ZioPao
2023-11-07 01:37:00 +01:00
parent 4f6910c806
commit 01a6d34c97
4 changed files with 38 additions and 33 deletions

View File

@@ -1,7 +1,7 @@
local StaticData = require("TOC_StaticData") local StaticData = require("TOC_StaticData")
---------------- ----------------
---@alias partData { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isDependant : boolean?, cicatrizationTime : number } ---@alias partData { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isVisible : boolean?, cicatrizationTime : number }
---@alias tocModData {Hand_L : partData, ForeArm_L : partData, UpperArm_L : partData, Hand_R : partData, ForeArm_R : partData, UpperArm_R : partData, isIgnoredPartInfected : boolean} ---@alias tocModData {Hand_L : partData, ForeArm_L : partData, UpperArm_L : partData, Hand_R : partData, ForeArm_R : partData, UpperArm_R : partData, isIgnoredPartInfected : boolean}
---------------- ----------------
-- TODO This class should handle all the stuff related to the mod data -- TODO This class should handle all the stuff related to the mod data
@@ -48,7 +48,7 @@ function ModDataHandler:createData()
} }
---@type partData ---@type partData
local defaultParams = {isCut = false, isInfected = false, isOperated = false, isCicatrized = false, isCauterized = false, isDependant = false} local defaultParams = {isCut = false, isInfected = false, isOperated = false, isCicatrized = false, isCauterized = false, isVisible = false}
-- Initialize limbs -- Initialize limbs
@@ -100,6 +100,11 @@ function ModDataHandler:getIsIgnoredPartInfected()
return self.tocData.isIgnoredPartInfected return self.tocData.isIgnoredPartInfected
end end
---Get isVisible
---@return boolean
function ModDataHandler:getIsVisible(limbName)
return self.tocData[limbName].isVisible
end
@@ -118,7 +123,7 @@ function ModDataHandler:setCutLimb(limbName, isOperated, isCicatrized, isCauteri
end end
---@type partData ---@type partData
local params = {isCut = true, isInfected = false, isOperated = isOperated, isCicatrized = isCicatrized, isCauterized = isCauterized, isDependant = false} local params = {isCut = true, isInfected = false, isOperated = isOperated, isCicatrized = isCicatrized, isCauterized = isCauterized, isVisible = true}
self:setLimbParams(limbName, params, cicatrizationTime) self:setLimbParams(limbName, params, cicatrizationTime)
for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do
@@ -126,7 +131,7 @@ function ModDataHandler:setCutLimb(limbName, isOperated, isCicatrized, isCauteri
-- We don't care about isOperated, isCicatrized, isCauterized since this is depending on another limb -- We don't care about isOperated, isCicatrized, isCauterized since this is depending on another limb
-- Same story for cicatrizationTime, which will be 0 -- Same story for cicatrizationTime, which will be 0
self:setLimbParams(dependedLimbName, {isCut = true, isInfected = false, isDependant = true}, 0) self:setLimbParams(dependedLimbName, {isCut = true, isInfected = false, isVisible = false}, 0)
end end
-- Set the highest amputation and caches them. -- Set the highest amputation and caches them.
@@ -136,7 +141,7 @@ end
---Internal use only, set a limb data ---Internal use only, set a limb data
---@param limbName string ---@param limbName string
---@param ampStatus partData {isCut, isInfected, isOperated, isCicatrized, isCauterized, isDependant} ---@param ampStatus partData {isCut, isInfected, isOperated, isCicatrized, isCauterized, isVisible}
---@param cicatrizationTime integer? ---@param cicatrizationTime integer?
---@private ---@private
function ModDataHandler:setLimbParams(limbName, ampStatus, cicatrizationTime) function ModDataHandler:setLimbParams(limbName, ampStatus, cicatrizationTime)
@@ -146,7 +151,7 @@ function ModDataHandler:setLimbParams(limbName, ampStatus, cicatrizationTime)
if ampStatus.isOperated ~= nil then limbData.isOperated = ampStatus.isOperated end if ampStatus.isOperated ~= nil then limbData.isOperated = ampStatus.isOperated end
if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end if ampStatus.isCicatrized ~= nil then limbData.isCicatrized = ampStatus.isCicatrized end
if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end if ampStatus.isCauterized ~= nil then limbData.isCauterized = ampStatus.isCauterized end
if ampStatus.isDependant ~= nil then limbData.isDependant = ampStatus.isDependant end if ampStatus.isVisible ~= nil then limbData.isVisible = ampStatus.isVisible end
if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end if cicatrizationTime ~= nil then limbData.cicatrizationTime = cicatrizationTime end
end end

View File

@@ -75,14 +75,15 @@ end
--- Textures --- Textures
-- TODO We need male variations
StaticData.HEALTH_PANEL_TEXTURES = { StaticData.HEALTH_PANEL_TEXTURES = {
Hand_L = getTexture("media/ui/Hand_L.png"), Hand_L = getTexture("media/ui/Hand_L.png"),
ForeArm_L = getTexture("media/ui/ForeArm_L.png"), ForeArm_L = getTexture("media/ui/ForeArm_L.png"),
UpeerArm_L = getTexture("media/ui/UpperArm_L.png"), UpperArm_L = getTexture("media/ui/UpperArm_L.png"),
Hand_R = getTexture("media/ui/Hand_R.png"), Hand_R = getTexture("media/ui/Hand_R.png"),
ForeArm_R = getTexture("media/ui/ForeArm_R.png"), ForeArm_R = getTexture("media/ui/ForeArm_R.png"),
UpeerArm_R = getTexture("media/ui/UpperArm_R.png") UpperArm_R = getTexture("media/ui/UpperArm_R.png")
} }

View File

@@ -26,6 +26,26 @@ TestFramework.registerTestModule("Functionality", "Amputation", function()
return PlayerHandler.modDataHandler:getIsCut("ForeArm_L") and PlayerHandler.modDataHandler:getIsCut("Hand_L") return PlayerHandler.modDataHandler:getIsCut("ForeArm_L") and PlayerHandler.modDataHandler:getIsCut("Hand_L")
end end
function Tests.CutLeftUpperarm()
PlayerHandler.ForceCutLimb("UpperArm_L")
return PlayerHandler.modDataHandler:getIsCut("UpperArm_L") and PlayerHandler.modDataHandler:getIsCut("ForeArm_L") and PlayerHandler.modDataHandler:getIsCut("Hand_L")
end
function Tests.CutRightHand()
PlayerHandler.ForceCutLimb("Hand_R")
return PlayerHandler.modDataHandler:getIsCut("Hand_R")
end
function Tests.CutRightForearm()
PlayerHandler.ForceCutLimb("ForeArm_R")
return PlayerHandler.modDataHandler:getIsCut("ForeArm_R") and PlayerHandler.modDataHandler:getIsCut("Hand_R")
end
function Tests.CutRightUpperarm()
PlayerHandler.ForceCutLimb("UpperArm_R")
return PlayerHandler.modDataHandler:getIsCut("UpperArm_R") and PlayerHandler.modDataHandler:getIsCut("ForeArm_R") and PlayerHandler.modDataHandler:getIsCut("Hand_R")
end
return Tests return Tests
end) end)

View File

@@ -36,33 +36,17 @@ end
--* Modification to handle visible amputation on the health menu *-- --* Modification to handle visible amputation on the health menu *--
-- TODO We need male variations
function ISHealthPanel.GetHighestAmputation() function ISHealthPanel.GetHighestAmputation()
-- TODO Cache this instead of doing it here! -- TODO Cache this instead of doing it here!
ISHealthPanel.highestAmputations = {} ISHealthPanel.highestAmputations = {}
local prevDepSize = {}
for i=1, #StaticData.LIMBS_STRINGS do for i=1, #StaticData.LIMBS_STRINGS do
local limbName = StaticData.LIMBS_STRINGS[i] local limbName = StaticData.LIMBS_STRINGS[i]
local index local index
if string.find(limbName, "_L") then index = "L" else index = "R" end if string.find(limbName, "_L") then index = "L" else index = "R" end
if PlayerHandler.modDataHandler:getIsCut(limbName) then if PlayerHandler.modDataHandler:getIsCut(limbName) and PlayerHandler.modDataHandler:getIsVisible(limbName) then
ISHealthPanel.highestAmputations[index] = limbName
if ISHealthPanel.highestAmputations[index] ~= nil then
local cDependencySize = #StaticData.LIMBS_DEPENDENCIES[limbName]
if cDependencySize > prevDepSize[index] then
ISHealthPanel.highestAmputations[index] = limbName
prevDepSize[index] = StaticData.LIMBS_DEPENDENCIES[limbName]
end
else
ISHealthPanel.highestAmputations[index] = limbName
prevDepSize[index] = #StaticData.LIMBS_DEPENDENCIES[limbName]
end
end end
end end
end end
@@ -77,22 +61,17 @@ function ISHealthPanel:render()
-- Left Texture -- Left Texture
if ISHealthPanel.highestAmputations["L"] then if ISHealthPanel.highestAmputations["L"] then
local textureL = StaticData.HEALTH_PANEL_TEXTURES[ISHealthPanel.highestAmputations["L"]] local textureL = StaticData.HEALTH_PANEL_TEXTURES[ISHealthPanel.highestAmputations["L"]]
self:drawTextureScaled(textureL, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 123, 302, 1, 1, 0, 0) self:drawTexture(textureL, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 1, 1, 0, 0)
end end
-- Right Texture -- Right Texture
if ISHealthPanel.highestAmputations["R"] then if ISHealthPanel.highestAmputations["R"] then
local textureR = StaticData.HEALTH_PANEL_TEXTURES[ISHealthPanel.highestAmputations["R"]] local textureR = StaticData.HEALTH_PANEL_TEXTURES[ISHealthPanel.highestAmputations["R"]]
self:drawTextureScaled(textureR, self.healthPanel.x/2 - 2, self.healthPanel.y/2, 123, 302, 1, 1, 0, 0) self:drawTexture(textureR, self.healthPanel.x/2 + 2, self.healthPanel.y/2, 1, 1, 0, 0)
end end
else else
ISHealthPanel.GetHighestAmputation() ISHealthPanel.GetHighestAmputation()
end end
end end
-- We need to override this to force the alpha to 1 -- We need to override this to force the alpha to 1