Blood and cleaning on amputated limbs
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@@ -8,79 +8,104 @@ imports
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item ArmRight_noHand
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{
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Type = Clothing,
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DisplayName = Amputated right hand,
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ClothingItem = ArmRight_noHand,
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BodyLocation = ArmRight,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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/*BloodLocation = UpperArms;LowerArms,*/
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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}
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item ArmRight_noForearm
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{
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Type = Clothing,
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DisplayName = Amputated right forearm,
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ClothingItem = ArmRight_noForeArm,
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BodyLocation = ArmRight,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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BloodLocation = UpperArms;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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}
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item ArmRight_noArm
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{
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Type = Clothing,
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DisplayName = Amputated entire right arm,
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ClothingItem = ArmRight_noArm,
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BodyLocation = ArmRight,
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/*BloodLocation = UpperArms,*/
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Weight = 0,
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CombatSpeedModifier = 0.7,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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}
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item ArmLeft_noHand
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{
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Type = Clothing,
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DisplayName = Amputated left hand,
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ClothingItem = ArmLeft_noHand,
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BodyLocation = ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.9,
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/*BloodLocation = UpperArms;LowerArms,*/
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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}
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item ArmLeft_noForearm
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{
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Type = Clothing,
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DisplayCategory = Amputation,
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DisplayName = Amputated left forearm,
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ClothingItem = ArmLeft_noForeArm,
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BodyLocation = ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.8,
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BloodLocation = UpperArms;LowerArms,
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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}
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item ArmLeft_noArm
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{
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Type = Clothing,
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DisplayName = Amputated entire left arm,
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ClothingItem = ArmLeft_noArm,
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BodyLocation = ArmLeft,
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Weight = 0,
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CombatSpeedModifier = 0.7,
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/*BloodLocation = UpperArms,*/
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Insulation = 1.0,
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WindResistance = 1.0,
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WaterResistance = 1.0,
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Icon = genericAmputation,
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}
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/************************ Other items ************************/
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