Added a really shitty check to prevent oven spamming
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@@ -21,6 +21,22 @@ local function otherPlayerLocal(_, partName, action, patient)
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end
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local function CheckIfCanBeOperated(modData)
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if modData.TOC.RightHand.IsCut and not modData.RightHand.IsOperated
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or modData.TOC.RightForeArm.IsCut and not modData.RightForearm.IsOperated
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or modData.TOC.RightArm.IsCut and not modData.RightArm.IsOperated
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or modData.TOC.LeftHand.IsCut and not modData.LeftHand.IsOperated
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or modData.TOC.LeftForearm.IsCut and not modData.LeftForearm.IsOperated
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or modData.TOC.LeftArm.IsCut and not modData.LeftArm.IsOperated then
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return true
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else
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return false
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end
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end
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local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects, _)
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local player = getSpecificPlayer(playerId);
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local clickedPlayer
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@@ -32,6 +48,11 @@ local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects,
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for i=1,square:getObjects():size() do
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local object2 = square:getObjects():get(i-1);
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--For the oven operate part
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if CheckIfCanBeOperated(modData) then
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if instanceof(object2, "IsoStove") and (player:HasTrait("Brave") or player:getPerkLevel(Perks.Strength) >= 6) then
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if not object2:isMicrowave() and object2:getCurrentTemperature() > 250 then
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local rootMenu = context:addOption(getText('UI_ContextMenu_OperateOven'), worldobjects, nil);
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@@ -55,6 +76,9 @@ local function TOC_onFillWorldObjectContextMenu(playerId, context, worldobjects,
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if modData.TOC.LeftArm.IsCut and not modData.TOC.LeftArm.IsOperated then
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subMenu:addOption(getText('UI_ContextMenu_LeftArm'), worldobjects, operateLocal, "LeftArm");
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end
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break -- stop cycling like an idiot
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end
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end
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end
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end
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