moved common files

This commit is contained in:
ZioPao
2025-01-04 21:07:34 +01:00
parent 736d527a13
commit 0f4117cd34
103 changed files with 0 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_Left_LowerArm_Male</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_Left_LowerArm_Female</m_FemaleModel>
<m_GUID>d3816fe0-48e1-4cf5-a8e4-48c72595edb4</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>3</m_Masks>
<m_Masks>4</m_Masks>
<!-- HUMAN -->
<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_hairy_b</textureChoices>
<!-- HUMAN AFTER CICATRIZATION -->
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
<!-- ZOMBIE -->
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l3</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_Right_LowerArm_Male</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_Right_LowerArm_Female</m_FemaleModel>
<m_GUID>e6f80efd-22e5-49e0-8b24-537519d42b37</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>5</m_Masks>
<m_Masks>6</m_Masks>
<!-- HUMAN -->
<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_hairy_b</textureChoices>
<!-- HUMAN AFTER CICATRIZATION -->
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
<!-- ZOMBIE -->
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin01_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin02_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin03_l3</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l1</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l2</textureChoices>
<textureChoices>Amputations\Zombie\Forearm\z_skin04_l3</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_Left_Hand_Male</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_Left_Hand_Female</m_FemaleModel>
<m_GUID>2de93af2-b7a8-4c04-84d1-28d92cce8a0f</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>4</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<!-- HUMAN -->
<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_hairy_b</textureChoices>
</clothingItem>

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<clothingItem>
<m_MaleModel>Amputation\Amputation_Right_Hand_Male</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_Right_Hand_Female</m_FemaleModel>
<m_GUID>f114e53a-b92e-4639-8d8c-2b43ab981885</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>6</m_Masks>
<m_MasksFolder>none</m_MasksFolder>
<!-- HUMAN -->
<textureChoices>Amputations\Human\Forearm\skin01_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Forearm\skin05_hairy_b</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_Left_UpperArm_Male</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_Left_UpperArm_Female</m_FemaleModel>
<m_GUID>646cafa5-3fa1-41af-9ca0-aa57cca3b36d</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>3</m_Masks>
<m_Masks>4</m_Masks>
<!-- HUMAN -->
<textureChoices>Amputations\Human\Upperarm\skin01_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin02_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin03_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin04_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin05_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin05_hairy_b</textureChoices>
<!-- HUMAN AFTER CICATRIZATION -->
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
<!-- ZOMBIE -->
<textureChoices>Amputations\Zombie\Upperarm\z_skin01_l1</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin01_l2</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin01_l3</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin02_l1</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin02_l2</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin02_l3</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin03_l1</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin03_l2</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin03_l3</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin04_l1</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin04_l2</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin04_l3</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Amputation\Amputation_Right_UpperArm_Male</m_MaleModel>
<m_FemaleModel>Amputation\Amputation_Right_UpperArm_Female</m_FemaleModel>
<m_GUID>db8ccad2-b76f-44bd-93ab-1eefa25beade</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<m_Masks>5</m_Masks>
<m_Masks>6</m_Masks>
<!-- HUMAN -->
<textureChoices>Amputations\Human\Upperarm\skin01_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin02_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin03_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin04_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm\skin05_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm1\skin01_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm1\skin02_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm1\skin03_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm1\skin04_hairy_b</textureChoices>
<textureChoices>Amputations\Human\Upperarm1\skin05_hairy_b</textureChoices>
<!-- HUMAN AFTER CICATRIZATION -->
<textureChoices>Body\MaleBody01</textureChoices>
<textureChoices>Body\MaleBody02</textureChoices>
<textureChoices>Body\MaleBody03</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05</textureChoices>
<textureChoices>Body\MaleBody01a</textureChoices>
<textureChoices>Body\MaleBody02a</textureChoices>
<textureChoices>Body\MaleBody03a</textureChoices>
<textureChoices>Body\MaleBody04</textureChoices>
<textureChoices>Body\MaleBody05a</textureChoices>
<!-- ZOMBIE -->
<textureChoices>Amputations\Zombie\Upperarm\z_skin01_l1</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin01_l2</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin01_l3</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin02_l1</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin02_l2</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin02_l3</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin03_l1</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin03_l2</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin03_l3</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin04_l1</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin04_l2</textureChoices>
<textureChoices>Amputations\Zombie\Upperarm\z_skin04_l3</textureChoices>
</clothingItem>

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<?xml version='1.0' encoding='UTF-8'?>
<clothingItem>
<m_MaleModel>Prosthesis\hookArm_L_F</m_MaleModel>
<m_FemaleModel>Prosthesis\hookArm_L_F</m_FemaleModel>
<m_GUID>05338f5e-e984-49c2-be79-81af9ae8e818</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\hookArm</textureChoices>
</clothingItem>

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<?xml version='1.0' encoding='UTF-8'?>
<clothingItem>
<m_MaleModel>Prosthesis\hookArm_R_F</m_MaleModel>
<m_FemaleModel>Prosthesis\hookArm_R_F</m_FemaleModel>
<m_GUID>8ee7e1bc-2c21-428e-a15d-760d98df973d</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\hookArm</textureChoices>
</clothingItem>

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<?xml version='1.0' encoding='UTF-8'?>
<clothingItem>
<m_MaleModel>Prosthesis\normalArm_L_M</m_MaleModel>
<m_FemaleModel>Prosthesis\normalArm_L_F</m_FemaleModel>
<m_GUID>689318c7-5045-4876-a7e1-360de4aedf89</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\normalArm</textureChoices>
</clothingItem>

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<?xml version='1.0' encoding='UTF-8'?>
<clothingItem>
<m_MaleModel>Prosthesis\normalArm_R_M</m_MaleModel>
<m_FemaleModel>Prosthesis\normalArm_R_F</m_FemaleModel>
<m_GUID>0e24eb76-4745-46af-9147-ba21e0ebbb2e</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Prosthesis\normalArm</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Surgery\Tourniquet_Left</m_MaleModel>
<m_FemaleModel>Surgery\Tourniquet_Left</m_FemaleModel>
<m_GUID>afbab35d-8bd4-4d61-87c7-054651ead1bd</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Surgery\tourniquet</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<clothingItem>
<m_MaleModel>Surgery\Tourniquet_Right</m_MaleModel>
<m_FemaleModel>Surgery\Tourniquet_Right</m_FemaleModel>
<m_GUID>9a5fe063-63c7-4e6f-81ca-ee77c6678e0d</m_GUID>
<m_Static>false</m_Static>
<m_AllowRandomHue>false</m_AllowRandomHue>
<m_AllowRandomTint>false</m_AllowRandomTint>
<textureChoices>Surgery\tourniquet</textureChoices>
</clothingItem>

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<?xml version="1.0" encoding="utf-8"?>
<fileGuidTable>
<files>
<path>media/clothing/clothingItems/Amputation_Hand_R.xml</path>
<guid>f114e53a-b92e-4639-8d8c-2b43ab981885</guid>
</files>
<files>
<path>media/clothing/clothingItems/Amputation_ForeArm_R.xml</path>
<guid>e6f80efd-22e5-49e0-8b24-537519d42b37</guid>
</files>
<files>
<path>media/clothing/clothingItems/Amputation_UpperArm_R.xml</path>
<guid>db8ccad2-b76f-44bd-93ab-1eefa25beade</guid>
</files>
<files>
<path>media/clothing/clothingItems/Amputation_Hand_L.xml</path>
<guid>2de93af2-b7a8-4c04-84d1-28d92cce8a0f</guid>
</files>
<files>
<path>media/clothing/clothingItems/Amputation_ForeArm_L.xml</path>
<guid>d3816fe0-48e1-4cf5-a8e4-48c72595edb4</guid>
</files>
<files>
<path>media/clothing/clothingItems/Amputation_UpperArm_L.xml</path>
<guid>646cafa5-3fa1-41af-9ca0-aa57cca3b36d</guid>
</files>
<!--Prosthetics -->
<files>
<path>media/clothing/clothingItems/Prost_HookArm_L.xml</path>
<guid>05338f5e-e984-49c2-be79-81af9ae8e818</guid>
</files>
<files>
<path>media/clothing/clothingItems/Prost_HookArm_R.xml</path>
<guid>8ee7e1bc-2c21-428e-a15d-760d98df973d</guid>
</files>
<files>
<path>media/clothing/clothingItems/Prost_NormalArm_L.xml</path>
<guid>689318c7-5045-4876-a7e1-360de4aedf89</guid>
</files>
<files>
<path>media/clothing/clothingItems/Prost_NormalArm_R.xml</path>
<guid>0e24eb76-4745-46af-9147-ba21e0ebbb2e</guid>
</files>
<!--Surgery -->
<files>
<path>media/clothing/clothingItems/Surg_Arm_Tourniquet_L.xml</path>
<guid>afbab35d-8bd4-4d61-87c7-054651ead1bd</guid>
</files>
<files>
<path>media/clothing/clothingItems/Surg_Arm_Tourniquet_R.xml</path>
<guid>9a5fe063-63c7-4e6f-81ca-ee77c6678e0d</guid>
</files>
</fileGuidTable>

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common/media/perks.txt Normal file
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VERSION = 1,
perk Amputations
{
parent = None,
translation = Amputations,
passive = false,
xp1 = 0,
xp2 = 0,
xp3 = 0,
xp4 = 0,
xp5 = 0,
xp6 = 0,
xp7 = 0,
xp8 = 0,
xp9 = 0,
xp10 = 0,
}
perk Side_L
{
parent = Amputations,
name = Side_L,
translation = Side_L,
passive = false,
xp1 = 50,
xp2 = 100,
xp3 = 200,
xp4 = 500,
xp5 = 1000,
xp6 = 2500,
xp7 = 4000,
xp8 = 5000,
xp9 = 7000,
xp10 = 9000,
}
perk Side_R
{
parent = Amputations,
name = Side_R,
translation = Side_R,
passive = false,
xp1 = 50,
xp2 = 100,
xp3 = 200,
xp4 = 500,
xp5 = 1000,
xp6 = 2500,
xp7 = 4000,
xp8 = 6000,
xp9 = 7000,
xp10 = 9000,
}
perk Prosthesis
{
parent = None,
translation = Prosthesis,
passive = false,
xp1 = 0,
xp2 = 0,
xp3 = 0,
xp4 = 0,
xp5 = 0,
xp6 = 0,
xp7 = 0,
xp8 = 0,
xp9 = 0,
xp10 = 0,
}
perk ProstFamiliarity
{
parent = Prosthesis,
name = ProstFamiliarity,
translation = ProstFamiliarity,
passive = false,
xp1 = 50,
xp2 = 100,
xp3 = 200,
xp4 = 500,
xp5 = 1000,
xp6 = 2500,
xp7 = 4000,
xp8 = 6000,
xp9 = 7000,
xp10 = 9000,
}

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VERSION = 1,
option TOC.CicatrizationSpeed
{
type = integer,
min = 1,
max = 10,
default = 1,
page = TOC,
translation = TOC_CicatrizationSpeed,
}
option TOC.WoundDirtynessMultiplier
{
type = integer,
min = 0,
max = 5,
default = 1,
page = TOC,
translation = TOC_WoundDirtynessMultiplier,
}
option TOC.SurgeonAbilityImportance
{
type = integer,
min = 1,
max = 3,
default = 2,
page = TOC,
translation = TOC_SurgeonAbilityImportance,
}
option TOC.EnableZombieAmputations
{
type = boolean,
default = false,
page = TOC,
translation= TOC_EnableZombieAmputations,
}
option TOC.ZombieAmputationDamageThreshold
{
type = integer,
min = 0,
max = 10,
default = 4,
page = TOC,
translation = TOC_ZombieAmputationDamageThreshold,
}
option TOC.ZombieAmputationDamageChance
{
type = integer,
min = 0,
max = 100,
default = 25,
page = TOC,
translation = TOC_ZombieAmputationDamageChance,
}

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module TOC
{
imports
{
Base
}
/****************** Clothing that look like a cut limb ******************/
item Amputation_Hand_R
{
Type = Clothing,
DisplayCategory = Amputation,
ClothingItem = Amputation_Hand_R,
BodyLocation = TOC_Arm,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_ForeArm_R
{
Type = Clothing,
DisplayCategory = Amputation,
ClothingItem = Amputation_ForeArm_R,
BodyLocation = TOC_Arm,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_UpperArm_R
{
Type = Clothing,
DisplayCategory = Amputation,
ClothingItem = Amputation_UpperArm_R,
BodyLocation = TOC_Arm,
BloodLocation = UpperArms;UpperBody,
Weight = 0,
CombatSpeedModifier = 0.7,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_Hand_L
{
Type = Clothing,
DisplayCategory = Amputation,
ClothingItem = Amputation_Hand_L,
BodyLocation = TOC_Arm,
Weight = 0,
CombatSpeedModifier = 0.9,
BloodLocation = Hands;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_ForeArm_L
{
Type = Clothing,
DisplayCategory = Amputation,
ClothingItem = Amputation_ForeArm_L,
BodyLocation = TOC_Arm,
Weight = 0,
CombatSpeedModifier = 0.8,
BloodLocation = UpperArms;LowerArms,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
item Amputation_UpperArm_L
{
Type = Clothing,
DisplayCategory = Amputation,
ClothingItem = Amputation_UpperArm_L,
BodyLocation = TOC_Arm,
Weight = 0,
CombatSpeedModifier = 0.7,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
}
}

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module TOC
{
imports
{
Base
}
model prostheticArm
{
mesh = Prosthesis/normalArm_Ground,
texture = Prosthesis\normalArm,
}
model prostheticArmHook
{
mesh = Prosthesis/hookArm_Ground,
texture = Prosthesis\hookArm,
}
model tourniquet
{
mesh = Surgery/Tourniquet_Ground,
texture = Surgery\tourniquet,
}
}

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module TOC
{
imports
{
Base
}
/****************** TOP ******************/
item Prost_HookArm_L
{
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = ProstArmHook,
ClothingItem = Prost_HookArm_L,
ClothingItemExtra = Prost_HookArm_R,
ClothingItemExtraOption = InstallProstRight,
clothingExtraSubmenu = InstallProstLeft,
BodyLocation = TOC_ArmProst,
Weight = 1.5,
CombatSpeedModifier = 1.05,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
Icon = armProsthetic,
WorldStaticModel = prostheticArmHook,
}
item Prost_HookArm_R
{
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = ProstArmHook,
ClothingItem = Prost_HookArm_R,
ClothingItemExtra = Prost_HookArm_L,
ClothingItemExtraOption = InstallProstLeft,
clothingExtraSubmenu = InstallProstRight,
BodyLocation = TOC_ArmProst,
Weight = 1.5,
CombatSpeedModifier = 1.05,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
Icon = armProsthetic,
WorldStaticModel = prostheticArmHook,
}
item Prost_NormalArm_L
{
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = ProstArmHook,
ClothingItem = Prost_NormalArm_L,
ClothingItemExtra = Prost_NormalArm_R,
ClothingItemExtraOption = InstallProstRight,
clothingExtraSubmenu = InstallProstLeft,
BodyLocation = TOC_ArmProst,
Weight = 2,
CombatSpeedModifier = 1.1,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
Icon = armProsthetic,
WorldStaticModel = prostheticArm,
}
item Prost_NormalArm_R
{
Type = Clothing,
DisplayCategory = Prosthesis,
DisplayName = ProstArmHook,
ClothingItem = Prost_NormalArm_R,
ClothingItemExtra = Prost_NormalArm_L,
ClothingItemExtraOption = InstallProstLeft,
clothingExtraSubmenu = InstallProstRight,
BodyLocation = TOC_ArmProst,
Weight = 2,
CombatSpeedModifier = 1.1,
BloodLocation = UpperArms;UpperBody,
Insulation = 1.0,
WindResistance = 1.0,
WaterResistance = 1.0,
CanHaveHoles = false,
Icon = armProsthetic,
WorldStaticModel = prostheticArm,
}
}

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module TOC
{
imports
{
Base
}
/*************Craft Prosthetics*******************/
recipe Craft Prosthetic Arm
{
MetalPipe=4,
Plank=2,
keep [Recipe.GetItemTypes.WeldingMask],
Result:Prost_NormalArm_L,
Time:150.0,
Category:Welding,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
NeedToBeLearn:false,
}
recipe Craft Prosthetic Hook
{
MetalPipe=2,
Plank=2,
keep [Recipe.GetItemTypes.WeldingMask],
Result:Prost_HookArm_L,
Time:100.0,
Category:Welding,
OnGiveXP:Recipe.OnGiveXP.MetalWelding10,
NeedToBeLearn:false,
}
}

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module base {
sound Amputation {
category = Player,
loop = true,
is3D = true,
clip {
file = media/sound/Amputation.ogg,
distanceMax = 3,
volume = 1.0,
}
}
sound Cauterization {
category = Player,
loop = false,
is3D = true,
clip {
file = media/sound/Cauterization.ogg,
distanceMax = 3,
volume = 1.0,
}
}
}

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module TOC
{
imports
{
Base
}
item Surg_Arm_Tourniquet_L
{
Type = Clothing,
DisplayCategory = Surgery,
DisplayName = Tourniquet,
ClothingItem = Surg_Arm_Tourniquet_L,
ClothingItemExtra = Surg_Arm_Tourniquet_R,
ClothingItemExtraOption = PutTourniquetArmRight,
clothingExtraSubmenu = PutTourniquetArmLeft,
BodyLocation = TOC_ArmAccessory,
BloodLocation = UpperArms;UpperBody,
Weight = 0.25,
Icon = tourniquet,
WorldStaticModel = tourniquet,
CanHaveHoles = false,
}
item Surg_Arm_Tourniquet_R
{
Type = Clothing,
DisplayCategory = Surgery,
DisplayName = Tourniquet,
ClothingItem = Surg_Arm_Tourniquet_R,
ClothingItemExtra = Surg_Arm_Tourniquet_L,
ClothingItemExtraOption = PutTourniquetArmLeft,
clothingExtraSubmenu = PutTourniquetArmRight,
BodyLocation = TOC_ArmAccessory,
BloodLocation = UpperArms;UpperBody,
Weight = 0.25,
Icon = tourniquet,
WorldStaticModel = tourniquet,
CanHaveHoles = false,
}
}

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