Init for SP and MP working, may rework it though

This commit is contained in:
ZioPao
2024-01-11 01:27:19 +01:00
parent f984a834fc
commit 1028cef704
3 changed files with 48 additions and 21 deletions

View File

@@ -38,9 +38,6 @@ function Main.Start()
TOC_DEBUG.print("running Start method")
Main.SetupTraits()
Main.SetupEvents()
-- Starts initialization for local client
Events.OnGameStart.Add(Main.Initialize)
end
function Main.SetupEvents()
@@ -48,7 +45,7 @@ function Main.SetupEvents()
Events.OnReceivedTocData.Add(CachedDataHandler.CalculateHighestAmputatedLimbs)
end
function Main.Initialize()
function Main.InitializePlayer()
---Looop until we've successfully initialized the mod
local function TryToInitialize()
local pl = getPlayer()
@@ -66,16 +63,30 @@ end
---Clean the TOC table for that SP player, to prevent from clogging it up
---@param player IsoPlayer
function Main.WipeSinglePlayerData(player)
function Main.WipeData(player)
TOC_DEBUG.print("Wiping data after death")
local key = CommandsData.GetKey(player:getUsername())
ModData.remove(key)
ModData.transmit(key)
--ModData.remove(key)
if not isClient() then
-- For SP, it's enough just removing the data this way
ModData.remove(key)
else
-- Different story for MP, we're gonna 'force' it to reload it
-- at the next character by passing an empty mod data
ModData.add(key, {})
ModData.transmit(key)
end
end
--* Events *--
Events.OnGameBoot.Add(Main.Start) -- TODO Does this apply after death?
Events.OnGameStart.Add(Main.Start)
Events.OnCreatePlayer.Add(Main.InitializePlayer)
Events.OnPlayerDeath.Add(Main.WipeData)
-- TODO Disable windows interaction when no hands
if not isClient() and not isServer() then
Events.OnPlayerDeath.Add(Main.WipeSinglePlayerData)
end