Working zombies amputations once again

This commit is contained in:
ZioPao
2024-07-15 12:15:35 +02:00
parent cb7603feea
commit 11622795e1
4 changed files with 365 additions and 132 deletions

View File

@@ -1,151 +1,147 @@
-- todo activate after some more testing
require "lua_timers"
local ItemsController = require("TOC/Controllers/ItemsController")
local StaticData = require("TOC/StaticData")
local CommandsData = require("TOC/CommandsData")
-------------------------------
-- local ItemsController = require("TOC/Controllers/ItemsController")
-- local StaticData = require("TOC/StaticData")
-- local CommandsData = require("TOC/CommandsData")
-- -------------------------------
---@param zombie IsoZombie|IsoGameCharacter|IsoMovingObject|IsoObject
---@return integer trueID
local function GetZombieID(zombie)
-- Big love to Chuck and Sir Doggy Jvla for this code
---@diagnostic disable-next-line: param-type-mismatch
local pID = zombie:getPersistentOutfitID()
local bits = string.split(string.reverse(Long.toUnsignedString(pID, 2)), "")
while #bits < 16 do bits[#bits + 1] = 0 end
-- ---@param item InventoryItem
-- local function PredicateAmputationItems(item)
-- return item:getType():contains("Amputation_")
-- end
-- trueID
bits[16] = 0
local trueID = Long.parseUnsignedLong(string.reverse(table.concat(bits, "")), 2)
-- local function PredicateAmputationItemLeft(item)
-- return item:getType():contains("Amputation_") and item:getType():contains("_L")
-- end
-- local function PredicateAmputationItemRight(item)
-- return item:getType():contains("Amputation_") and item:getType():contains("_R")
-- end
-- ---@param zombie IsoZombie|IsoGameCharacter|IsoMovingObject|IsoObject
-- ---@return integer trueID
-- local function GetZombieID(zombie)
-- -- Big love to Chuck and Sir Doggy Jvla for this code
-- ---@diagnostic disable-next-line: param-type-mismatch
-- local pID = zombie:getPersistentOutfitID()
-- local bits = string.split(string.reverse(Long.toUnsignedString(pID, 2)), "")
-- while #bits < 16 do bits[#bits+1] = 0 end
-- -- trueID
-- bits[16] = 0
-- local trueID = Long.parseUnsignedLong(string.reverse(table.concat(bits, "")), 2)
-- return trueID
-- end
-- ---@param zombie IsoZombie
-- local function SpawnAmputation(zombie, side)
-- local index = ZombRand(1, #StaticData.PARTS_STR)
-- local limb = StaticData.PARTS_STR[index] .. "_" .. side
-- local amputationFullType = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limb
-- ItemsController.Zombie.SpawnAmputationItem(zombie, amputationFullType)
-- -- Add reference and transmit it to server
-- local pID = GetZombieID(zombie)
-- local zombieKey = CommandsData.GetZombieKey()
-- local zombiesMD = ModData.getOrCreate(zombieKey)
-- if zombiesMD[pID] == nil then zombiesMD[pID] = {} end
-- zombiesMD[pID][side] = amputationFullType
-- ModData.add(zombieKey, zombiesMD)
-- ModData.transmit(zombieKey)
-- end
-- -------------------------------
-- ---@param player IsoGameCharacter
-- ---@param zombie IsoZombie
-- ---@param handWeapon HandWeapon
-- function HandleZombiesAmputations(player, zombie, handWeapon, damage)
-- if not instanceof(zombie, "IsoZombie") or not instanceof(player, "IsoPlayer") then return end
-- if player ~= getPlayer() then return end
-- -- TODO Check type of weapon. No hands, only knifes or such
-- if damage < 3 or ZombRand(0,100) < 25 then return end
-- TOC_DEBUG.print(handWeapon:getName())
-- local zombieInv = zombie:getInventory()
-- -- Check left or right
-- local leftItem = zombieInv:containsEval(PredicateAmputationItemLeft)
-- if not leftItem then
-- SpawnAmputation(zombie, "L")
-- return
-- end
-- local rightItem = zombieInv:containsEval(PredicateAmputationItemRight)
-- if not rightItem then
-- SpawnAmputation(zombie, "R")
-- return
-- end
-- end
-- Events.OnWeaponHitCharacter.Add(HandleZombiesAmputations)
return trueID
end
-------------------------------
-- local localOnlyZombiesMD
-- local function SetupZombiesModData()
-- local zombieKey = CommandsData.GetZombieKey()
-- localOnlyZombiesMD = ModData.getOrCreate(zombieKey)
---@param item InventoryItem
local function PredicateAmputationItems(item)
return item:getType():contains("Amputation_")
end
-- end
---@param item InventoryItem
local function PredicateAmputationItemLeft(item)
return item:getType():contains("Amputation_") and item:getType():contains("_L")
end
-- Events.OnInitGlobalModData.Add(SetupZombiesModData)
---@param item InventoryItem
local function PredicateAmputationItemRight(item)
return item:getType():contains("Amputation_") and item:getType():contains("_R")
end
---@param zombie IsoZombie
local function SpawnAmputation(zombie, side)
local index = ZombRand(1, #StaticData.PARTS_STR)
local limb = StaticData.PARTS_STR[index] .. "_" .. side
local amputationFullType = StaticData.AMPUTATION_CLOTHING_ITEM_BASE .. limb
-- ---@param zombie IsoZombie
-- local function ReapplyAmputation(zombie)
-- local pID = GetZombieID(zombie)
-- if localOnlyZombiesMD[pID] ~= nil then
-- -- check if zombie has amputation
-- local zombiesAmpData = localOnlyZombiesMD[pID]
-- local zombieInv = zombie:getInventory()
-- local foundItem = zombieInv:containsEvalRecurse(PredicateAmputationItems)
ItemsController.Zombie.SpawnAmputationItem(zombie, amputationFullType)
-- if foundItem then
-- return
-- else
-- local leftAmp = zombiesAmpData['L']
-- if leftAmp then
-- ItemsController.Zombie.SpawnAmputationItem(zombie, leftAmp)
-- end
-- local rightAmp = zombiesAmpData['R']
-- if rightAmp then
-- ItemsController.Zombie.SpawnAmputationItem(zombie, rightAmp)
-- end
-- Add reference and transmit it to server
local pID = GetZombieID(zombie)
local zombieKey = CommandsData.GetZombieKey()
local zombiesMD = ModData.getOrCreate(zombieKey)
if zombiesMD[pID] == nil then zombiesMD[pID] = {} end
zombiesMD[pID][side] = amputationFullType
ModData.add(zombieKey, zombiesMD)
ModData.transmit(zombieKey)
end
-- -- Removes reference, local only
-- localOnlyZombiesMD[pID] = nil
-- end
-- end
-- end
-- Events.OnZombieUpdate.Add(ReapplyAmputation)
-------------------------------
local bloodAmount = 10
---@param player IsoGameCharacter
---@param zombie IsoZombie
---@param handWeapon HandWeapon
local function HandleZombiesAmputations(player, zombie, handWeapon, damage)
if not instanceof(zombie, "IsoZombie") or not instanceof(player, "IsoPlayer") then return end
if player ~= getPlayer() then return end
-- Check type of weapon. No hands, only knifes or such
local weaponCategories = handWeapon:getScriptItem():getCategories()
if not (weaponCategories:contains("Axe") or weaponCategories:contains("LongBlade")) then return end
local isCrit = player:isCriticalHit()
local randomChance = ZombRand(0, 100) > (100 - SandboxVars.TOC.ZombieAmputationDamageChance)
if (damage > SandboxVars.TOC.ZombieAmputationDamageThreshold and randomChance) or isCrit then
TOC_DEBUG.print("Amputating zombie limbs - damage: " .. tostring(damage))
local zombieInv = zombie:getInventory()
-- Check left or right
if not zombieInv:containsEval(PredicateAmputationItemLeft) then
SpawnAmputation(zombie, "L")
elseif not zombieInv:containsEval(PredicateAmputationItemRight) then
SpawnAmputation(zombie, "R")
end
-- add blood splat every couple of seconds for a while
addBloodSplat(getCell():getGridSquare(zombie:getX(), zombie:getY(), zombie:getZ()), bloodAmount)
local timerName = tostring(GetZombieID(zombie)) .. "_timer"
timer:Create(timerName, 1, 10, function()
addBloodSplat(getCell():getGridSquare(zombie:getX(), zombie:getY(), zombie:getZ()), bloodAmount)
end)
end
end
Events.OnWeaponHitCharacter.Add(HandleZombiesAmputations)
-----------------------------
local localOnlyZombiesMD
local function SetupZombiesModData()
local zombieKey = CommandsData.GetZombieKey()
localOnlyZombiesMD = ModData.getOrCreate(zombieKey)
end
Events.OnInitGlobalModData.Add(SetupZombiesModData)
---@param zombie IsoZombie
local function ReapplyAmputation(zombie)
local pID = GetZombieID(zombie)
if localOnlyZombiesMD[pID] ~= nil then
-- check if zombie has amputation
local zombiesAmpData = localOnlyZombiesMD[pID]
local zombieInv = zombie:getInventory()
local foundItem = zombieInv:containsEvalRecurse(PredicateAmputationItems)
if foundItem then
return
else
local leftAmp = zombiesAmpData['L']
if leftAmp then
ItemsController.Zombie.SpawnAmputationItem(zombie, leftAmp)
end
local rightAmp = zombiesAmpData['R']
if rightAmp then
ItemsController.Zombie.SpawnAmputationItem(zombie, rightAmp)
end
-- Removes reference, local only
localOnlyZombiesMD[pID] = nil
end
end
end
Events.OnZombieUpdate.Add(ReapplyAmputation)

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@@ -0,0 +1,216 @@
-- Made by Vyshnia
-- Workshop ID: 2875394066
-- Mod ID: LuaTimers
local os_time = os.time
local table_insert = table.insert
local table_remove = table.remove
local assert = assert
local type = type
local pairs = pairs
timer = {
Timers = {},
SimpleTimers = {}
}
function timer:Simple(delay, func)
assert(type(delay) == "number", "Delay of timer should be a number type")
assert(type(func) == "function", "Func of timer should be a function type (lol)")
table_insert(self.SimpleTimers, {
EndTime = os_time() + delay,
Func = func
})
end
function timer:Create(name, delay, repetitions, func)
assert(type(name) == "string", "ID of timer should be a string type")
assert(type(delay) == "number", "Delay of timer should be a number type")
assert(type(repetitions) == "number", "Repetitions of timer should be a number type")
assert(type(func) == "function", "Func of timer should be a function type (lol)")
self.Timers[name] = {
Delay = delay,
StartRepetitions = repetitions,
Repetitions = repetitions,
Infinity = repetitions == 0,
LastFuncTime = os_time(),
Func = func,
Paused = false,
}
end
local function timerUpdate()
local cur_time = os_time()
for k,v in pairs(timer.Timers) do
if not v.Paused then
if cur_time >= v.LastFuncTime + v.Delay then
v.Func()
v.LastFuncTime = cur_time
if not v.Infinity then
v.Repetitions = v.Repetitions - 1
if v.Repetitions <= 0 then
timer.Timers[k] = nil
end
end
end
end
end
local simple_timers = timer.SimpleTimers
for i = #simple_timers, 1, -1 do
local t = simple_timers[i]
if t.EndTime <= cur_time then
t.Func()
table_remove(simple_timers, i)
end
end
end
Events.OnTickEvenPaused.Add(timerUpdate)
function timer:Remove(name)
local t = self.Timers[name]
if not t then return false end
self.Timers[name] = nil
return true
end
function timer:Exists(name)
return self.Timers[name] and true or false
end
function timer:Start(name)
local t = self.Timers[name]
if not t then return false end
t.Repetitions = t.StartRepetitions
t.LastFuncTime = os_time()
t.Paused = false
t.PausedTime = nil
return true
end
function timer:Pause(name)
local t = self.Timers[name]
if not t then return false end
if t.Paused then return false end
t.Paused = true
t.PausedTime = os_time()
return true
end
function timer:UnPause(name)
local t = self.Timers[name]
if not t then return false end
if not t.Paused then return false end
t.Paused = false
return true
end
timer.Resume = timer.UnPause
function timer:Toggle(name)
local t = self.Timers[name]
if not t then return false end
t.Paused = not t.Paused
return true
end
function timer:TimeLeft(name)
local t = self.Timers[name]
if not t then return end
if t.Paused then
return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - t.PausedTime)
else
return (t.Repetitions - 1) * t.Delay + (t.LastFuncTime + t.Delay - os_time())
end
end
function timer:NextTimeLeft(name)
local t = self.Timers[name]
if not t then return end
if t.Paused then
return t.LastFuncTime + t.Delay - t.PausedTime
else
return t.LastFuncTime + t.Delay - os_time()
end
end
function timer:RepsLeft(name)
local t = self.Timers[name]
return t and t.Repetitions
end

View File

@@ -3,5 +3,7 @@ Sandbox_EN = {
Sandbox_TOC_CicatrizationSpeed = "Cicatrization Speed",
Sandbox_TOC_WoundDirtynessMultiplier = "Wound Dirtyness Multiplier",
Sandbox_TOC_SurgeonAbilityImportance = "Relevance of surgeon doctor ability",
Sandbox_TOC_ZombieAmputationDamageThreshold = "Zombie amputations damage treshold",
Sandbox_TOC_ZombieAmputationDamageChance = "Zombie amputations damage chance",
}

View File

@@ -28,3 +28,22 @@ option TOC.SurgeonAbilityImportance
translation = TOC_SurgeonAbilityImportance,
}
option TOC.ZombieAmputationDamageThreshold
{
type = integer,
min = 0,
max = 10,
default = 4,
page = TOC,
translation = TOC_ZombieAmputationDamageThreshold,
}
option TOC.ZombieAmputationDamageChance
{
type = integer,
min = 0,
max = 100,
default = 25,
page = TOC,
translation = TOC_ZombieAmputationDamageChance,
}