again
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31
media/lua/client/TOC_CommonFunctions.lua
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31
media/lua/client/TOC_CommonFunctions.lua
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@@ -0,0 +1,31 @@
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function GetBodyParts()
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local bodyparts = { "RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
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return bodyparts
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end
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function GetLimbsBodyPartTypes()
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return {BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
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BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L}
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end
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function GetOtherBodyPartTypes()
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return {BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head, BodyPartType.Neck,
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BodyPartType.Groin, BodyPartType.UpperLeg_L, BodyPartType.UpperLeg_R, BodyPartType.LowerLeg_L,
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BodyPartType.LowerLeg_R, BodyPartType.Foot_L, BodyPartType.Foot_R, BodyPartType.Back}
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end
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function FindTocDataPartNameFromBodyPartType(toc_data, bodyPartType)
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if bodyPartType == BodyPartType.Hand_R then return toc_data.RightHand
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elseif bodyPartType == BodyPartType.ForeArm_R then return toc_data.RightForearm
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elseif bodyPartType == BodyPartType.UpperArm_R then return toc_data.RightArm
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elseif bodyPartType == BodyPartType.Hand_L then return toc_data.LeftHand
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elseif bodyPartType == BodyPartType.ForeArm_L then return toc_data.LeftForearm
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elseif bodyPartType == BodyPartType.UpperArm_L then return toc_data.LeftArm
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else return nil
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end
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end
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@@ -67,4 +67,3 @@ function FixSingleBodyPartType(body_part_type, use_oven)
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--body_part_type:setBleedingTime(ZombRand(1, 5)) -- Reset the bleeding, maybe make it random
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end
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end
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@@ -72,33 +72,6 @@ function find_clothName2_TOC(name)
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if name == "LeftArm" then return "TOC.ArmLeft_noArm" end
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end
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function TheOnlyCure.FindTocDataPartNameFromBodyPartType(toc_data, bodyPartType)
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if bodyPartType == BodyPartType.Hand_R then return toc_data.RightHand
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elseif bodyPartType == BodyPartType.ForeArm_R then return toc_data.RightForearm
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elseif bodyPartType == BodyPartType.UpperArm_R then return toc_data.RightArm
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elseif bodyPartType == BodyPartType.Hand_L then return toc_data.LeftHand
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elseif bodyPartType == BodyPartType.ForeArm_L then return toc_data.LeftForearm
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elseif bodyPartType == BodyPartType.UpperArm_L then return toc_data.LeftArm
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else return nil
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end
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end
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function find_bodyPart_TOC(modData, bodyPart)
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if modData.RightHand == nil then modData = modData.TOC end
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if bodyPart:getType() == BodyPartType.Hand_R then return modData.RightHand
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elseif bodyPart:getType() == BodyPartType.ForeArm_R then return modData.RightForearm
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elseif bodyPart:getType() == BodyPartType.UpperArm_R then return modData.RightArm
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elseif bodyPart:getType() == BodyPartType.Hand_L then return modData.LeftHand
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elseif bodyPart:getType() == BodyPartType.ForeArm_L then return modData.LeftForearm
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elseif bodyPart:getType() == BodyPartType.UpperArm_L then return modData.LeftArm
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else return nil
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end
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end
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function find_protheseID_TOC(item)
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local itemType = item:getType()
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if string.find(itemType, "WoodenHook") then return 1
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