This commit is contained in:
Pao
2023-01-13 01:37:02 +01:00
parent 2f32a3d1cd
commit 11df9ef637
3 changed files with 31 additions and 28 deletions

View File

@@ -0,0 +1,31 @@
function GetBodyParts()
local bodyparts = { "RightHand", "RightForearm", "RightArm", "LeftHand", "LeftForearm", "LeftArm"}
return bodyparts
end
function GetLimbsBodyPartTypes()
return {BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L}
end
function GetOtherBodyPartTypes()
return {BodyPartType.Torso_Upper, BodyPartType.Torso_Lower, BodyPartType.Head, BodyPartType.Neck,
BodyPartType.Groin, BodyPartType.UpperLeg_L, BodyPartType.UpperLeg_R, BodyPartType.LowerLeg_L,
BodyPartType.LowerLeg_R, BodyPartType.Foot_L, BodyPartType.Foot_R, BodyPartType.Back}
end
function FindTocDataPartNameFromBodyPartType(toc_data, bodyPartType)
if bodyPartType == BodyPartType.Hand_R then return toc_data.RightHand
elseif bodyPartType == BodyPartType.ForeArm_R then return toc_data.RightForearm
elseif bodyPartType == BodyPartType.UpperArm_R then return toc_data.RightArm
elseif bodyPartType == BodyPartType.Hand_L then return toc_data.LeftHand
elseif bodyPartType == BodyPartType.ForeArm_L then return toc_data.LeftForearm
elseif bodyPartType == BodyPartType.UpperArm_L then return toc_data.LeftArm
else return nil
end
end

View File

@@ -67,4 +67,3 @@ function FixSingleBodyPartType(body_part_type, use_oven)
--body_part_type:setBleedingTime(ZombRand(1, 5)) -- Reset the bleeding, maybe make it random --body_part_type:setBleedingTime(ZombRand(1, 5)) -- Reset the bleeding, maybe make it random
end end
end end

View File

@@ -72,33 +72,6 @@ function find_clothName2_TOC(name)
if name == "LeftArm" then return "TOC.ArmLeft_noArm" end if name == "LeftArm" then return "TOC.ArmLeft_noArm" end
end end
function TheOnlyCure.FindTocDataPartNameFromBodyPartType(toc_data, bodyPartType)
if bodyPartType == BodyPartType.Hand_R then return toc_data.RightHand
elseif bodyPartType == BodyPartType.ForeArm_R then return toc_data.RightForearm
elseif bodyPartType == BodyPartType.UpperArm_R then return toc_data.RightArm
elseif bodyPartType == BodyPartType.Hand_L then return toc_data.LeftHand
elseif bodyPartType == BodyPartType.ForeArm_L then return toc_data.LeftForearm
elseif bodyPartType == BodyPartType.UpperArm_L then return toc_data.LeftArm
else return nil
end
end
function find_bodyPart_TOC(modData, bodyPart)
if modData.RightHand == nil then modData = modData.TOC end
if bodyPart:getType() == BodyPartType.Hand_R then return modData.RightHand
elseif bodyPart:getType() == BodyPartType.ForeArm_R then return modData.RightForearm
elseif bodyPart:getType() == BodyPartType.UpperArm_R then return modData.RightArm
elseif bodyPart:getType() == BodyPartType.Hand_L then return modData.LeftHand
elseif bodyPart:getType() == BodyPartType.ForeArm_L then return modData.LeftForearm
elseif bodyPart:getType() == BodyPartType.UpperArm_L then return modData.LeftArm
else return nil
end
end
function find_protheseID_TOC(item) function find_protheseID_TOC(item)
local itemType = item:getType() local itemType = item:getType()
if string.find(itemType, "WoodenHook") then return 1 if string.find(itemType, "WoodenHook") then return 1