Added confirmation for amputations
This commit is contained in:
116
media/lua/client/TOC/UI/ConfirmationPanel.lua
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116
media/lua/client/TOC/UI/ConfirmationPanel.lua
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---@class ConfirmationPanel : ISPanel
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local ConfirmationPanel = ISPanel:derive("ConfirmationPanel")
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---Starts a new confirmation panel
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---@param x number
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---@param y number
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---@param width number
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---@param height number
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---@param alertText string
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---@param onConfirmFunc function
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---@return ConfirmationPanel
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function ConfirmationPanel:new(x, y, width, height, alertText, parentPanel, onConfirmFunc)
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local o = ISPanel:new(x, y, width, height)
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setmetatable(o, self)
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self.__index = self
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o:initialise()
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o.alertText = alertText
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o.onConfirmFunc = onConfirmFunc
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o.parentPanel = parentPanel
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ConfirmationPanel.instance = o
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---@cast o ConfirmationPanel
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return o
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end
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function ConfirmationPanel:createChildren()
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ISPanel.createChildren(self)
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self.borderColor = { r = 1, g = 0, b = 0, a = 1 }
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self.textPanel = ISRichTextPanel:new(0, 0, self.width, self.height)
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self.textPanel:initialise()
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self:addChild(self.textPanel)
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self.textPanel.defaultFont = UIFont.Medium
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self.textPanel.anchorTop = true
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self.textPanel.anchorLeft = false
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self.textPanel.anchorBottom = true
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self.textPanel.anchorRight = false
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self.textPanel.marginLeft = 0
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self.textPanel.marginTop = 10
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self.textPanel.marginRight = 0
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self.textPanel.marginBottom = 0
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self.textPanel.autosetheight = false
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self.textPanel.background = false
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self.textPanel:setText(self.alertText)
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self.textPanel:paginate()
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local yPadding = 10
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local xPadding = self:getWidth() / 4
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local btnWidth = 100
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local btnHeight = 25
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local yButton = self:getHeight() - yPadding - btnHeight
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self.btnYes = ISButton:new(xPadding, yButton, btnWidth, btnHeight, "Yes", self, self.onClick)
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self.btnYes.internal = "YES"
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self.btnYes:initialise()
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self.btnYes.borderColor = { r = 1, g = 0, b = 0, a = 1 }
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self.btnYes:setEnable(true)
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self:addChild(self.btnYes)
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self.btnNo = ISButton:new(self:getWidth() - xPadding - btnWidth, yButton, btnWidth, btnHeight, "No", self,
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self.onClick)
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self.btnNo.internal = "NO"
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self.btnNo:initialise()
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self.btnNo:setEnable(true)
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self:addChild(self.btnNo)
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end
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function ConfirmationPanel:onClick(btn)
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if btn.internal == 'YES' then
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self.onConfirmFunc(self.parentPanel)
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self:close()
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elseif btn.internal == 'NO' then
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self:close()
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end
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end
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-------------------------
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---@param alertText string
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---@param x any
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---@param y any
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---@param parentPanel any
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---@param onConfirmFunc any
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---@return ConfirmationPanel
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function ConfirmationPanel.Open(alertText, x, y, parentPanel, onConfirmFunc)
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local width = 500
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local height = 120
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local screenWidth = getCore():getScreenWidth()
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local screenHeight = getCore():getScreenHeight()
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-- Check for oversize
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if x+width > screenWidth then
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x = screenWidth - width
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end
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if y+height > screenHeight then
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y = screenHeight - height
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end
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local panel = ConfirmationPanel:new(x, y, width, height, alertText, parentPanel, onConfirmFunc)
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panel:initialise()
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panel:addToUIManager()
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panel:bringToTop()
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return panel
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end
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function ConfirmationPanel.Close()
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ConfirmationPanel.instance:close()
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end
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return ConfirmationPanel
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@@ -1,11 +1,12 @@
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local BaseHandler = require("TOC/UI/Interactions/HealthPanelBaseHandler")
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local StaticData = require("TOC/StaticData")
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local DataController = require("TOC/Controllers/DataController")
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local ConfirmationPanel = require("TOC/UI/ConfirmationPanel")
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local CutLimbAction = require("TOC/TimedActions/CutLimbAction")
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---------------------
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-- TODO Add interaction to cut and bandage!
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--* Various functions to help during these pesky checks
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@@ -61,6 +62,12 @@ local function GetStitchesConsumableItem(player)
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end
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local textConfirmAmp = getText("IGUI_Confirmation_Amputate")
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local textAmp = getText("ContextMenu_Amputate")
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local textAmpBandage = getText("ContextMenu_Amputate_Bandage")
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local textAmpStitch = getText("ContextMenu_Amputate_Stitch")
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local textAmpStitchBandage = getText("ContextMenu_Amputate_Stitch_Bandage")
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---Add the action to the queue
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---@param limbName string
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---@param surgeon IsoPlayer
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@@ -69,24 +76,32 @@ end
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---@param stitchesItem InventoryItem?
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---@param bandageItem InventoryItem?
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local function PerformAction(surgeon, patient, limbName, sawItem, stitchesItem, bandageItem)
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-- get saw in hand
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-- todo primary or secondary depending on amputation status of surgeon
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ISTimedActionQueue.add(ISEquipWeaponAction:new(surgeon, sawItem, 50, true, false))
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local lHandItem = surgeon:getSecondaryHandItem()
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if lHandItem then
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ISTimedActionQueue.add(ISUnequipAction:new(surgeon, lHandItem, 50))
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end
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ISTimedActionQueue.add(CutLimbAction:new(surgeon, patient, limbName, sawItem, stitchesItem, bandageItem))
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local x = (getCore():getScreenWidth() - 500) / 2
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local y = getCore():getScreenHeight() / 2
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ConfirmationPanel.Open(textConfirmAmp, x, y, nil, function()
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-- get saw in hand
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-- todo primary or secondary depending on amputation status of surgeon
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ISTimedActionQueue.add(ISEquipWeaponAction:new(surgeon, sawItem, 50, true, false))
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local lHandItem = surgeon:getSecondaryHandItem()
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if lHandItem then
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ISTimedActionQueue.add(ISUnequipAction:new(surgeon, lHandItem, 50))
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end
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ISTimedActionQueue.add(CutLimbAction:new(surgeon, patient, limbName, sawItem, stitchesItem, bandageItem))
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end)
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end
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local textAmp = getText("ContextMenu_Amputate")
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local textAmpBandage = getText("ContextMenu_Amputate_Bandage")
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local textAmpStitch = getText("ContextMenu_Amputate_Stitch")
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local textAmpStitchBandage = getText("ContextMenu_Amputate_Stitch_Bandage")
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---Adds the actions to the inventory context menu
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---@param player IsoPlayer
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@@ -214,6 +229,18 @@ function CutLimbInteractionHandler:checkItem(item)
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end
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end
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---@param x number
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---@param y number
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---@param type any
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function CutLimbInteractionHandler:openConfirmation(x, y, type)
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ConfirmationPanel.Open(textConfirmAmp, x, y, nil, function()
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self.onMenuOptionSelected(self, type)
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end)
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end
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---@param context ISContextMenu
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function CutLimbInteractionHandler:addToMenu(context)
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--TOC_DEBUG.print("CutLimbInteractionHandler addToMenu")
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@@ -221,8 +248,12 @@ function CutLimbInteractionHandler:addToMenu(context)
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local patientUsername = self:getPatient():getUsername()
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if #types > 0 and StaticData.LIMBS_TO_BODYLOCS_IND_BPT[self.limbName] and not DataController.GetInstance(patientUsername):getIsCut(self.limbName) then
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TOC_DEBUG.print("addToMenu, types > 0")
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local x = (getCore():getScreenWidth() - 500) / 2
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local y = getCore():getScreenHeight() / 2
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for i=1, #types do
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context:addOption(getText("ContextMenu_Amputate"), self, self.onMenuOptionSelected, types[i])
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context:addOption(getText("ContextMenu_Amputate"), self, self.openConfirmation, x, y, types[i])
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end
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end
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end
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@@ -15,4 +15,6 @@ IG_UI_EN = {
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IGUI_HealthPanel_WoundDirtyness = "Wound Dirtyness",
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IGUI_HealthPanel_ProstEquipped = "Prosthesis Equipped",
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IGUI_Confirmation_Amputate = " <CENTRE> Do you really want to amputate that limb?"
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}
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