pushing before fucking everything up
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@@ -94,7 +94,6 @@ end
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Events.OnPlayerGetDamage.Add(PlayerHandler.CheckInfection)
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--* Events *--
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---Updates the cicatrization process, run when a limb has been cut
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function PlayerHandler.UpdateCicatrization()
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if ModDataHandler.GetInstance():getIsAnyLimbCut() == false then return end
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@@ -103,6 +102,7 @@ function PlayerHandler.UpdateCicatrization()
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end
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------------------------------------------
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--* OVERRIDES *--
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