Making it a bit neater
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@@ -1,5 +1,8 @@
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local StaticData = require("TOC_StaticData")
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----------------
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---@alias amputationTable { isCut : boolean?, isInfected : boolean?, isOperated : boolean?, isCicatrized : boolean?, isCauterized : boolean?, isDependant : boolean? }
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----------------
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-- TODO This class should handle all the stuff related to the mod data
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@@ -33,8 +36,8 @@ function ModDataHandler:createData()
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self.playerObj:getModData()[StaticData.MOD_NAME] = {}
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-- Initialize limbs
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for i=1, #StaticData.BP_STRINGS do
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self:setLimbParams(StaticData.BP_STRINGS[i], false, false, false, false, false, false)
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for i=1, #StaticData.LIMBS_STRINGS do
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self:setLimbParams(StaticData.LIMBS_STRINGS[i], false, false, false, false, false, false)
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end
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end
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@@ -43,45 +46,56 @@ end
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---Set a limb and its dependend limbs as cut
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---@param limbName string
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function ModDataHandler:setCutLimb(limbName, isOperated, isCicatrized, isCauterized)
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self:setLimbParams(limbName, true, false, isOperated, isCicatrized, isCauterized, false)
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---@param amputationStatus amputationTable {isOperated, isCicatrized, isCauterized}
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---@param surgeonFactor number
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function ModDataHandler:setCutLimb(limbName, amputationStatus, surgeonFactor)
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local cicatrizationTime = -1
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if amputationStatus.isCicatrized == false or amputationStatus.isCauterized == false then
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cicatrizationTime = StaticData.LIMBS_CICATRIZATION_TIME[limbName] - surgeonFactor
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end
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for i=1, #StaticData.LIMB_DEPENDENCIES[limbName] do
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local dependedLimbName = StaticData.LIMB_DEPENDENCIES[limbName][i]
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---@type amputationTable
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local params = {isCut = true, isInfected = false, isOperated = amputationStatus.isOperated, isCicatrized = amputationStatus.isCicatrized, isCauterized = amputationStatus.isCauterized, isDependant = false}
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self:setLimbParams(limbName, params, cicatrizationTime)
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local dependentParams = {isCut = true, isInfected = false, isDependant = true}
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for i=1, #StaticData.LIMBS_DEPENDENCIES[limbName] do
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local dependedLimbName = StaticData.LIMBS_DEPENDENCIES[limbName][i]
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-- We don't care about isOperated, isCicatrized and isCauterized since this is depending on another limb
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self:setLimbParams(dependedLimbName, true, false, nil, nil, nil, true)
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self:setLimbParams(dependedLimbName, dependentParams, cicatrizationTime)
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end
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end
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---Internal use only, set a limb data
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---@param limbName string
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---@param isCut boolean?
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---@param isInfected boolean?
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---@param isOperated boolean?
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---@param isCicatrized boolean?
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---@param isCauterized boolean?
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---@param isDependant boolean?
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---@param amputationStatus amputationTable {isCut, isInfected, isOperated, isCicatrized, isCauterized, isDependant}
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---@param cicatrizationTime integer
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---@private
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function ModDataHandler:setLimbParams(limbName, isCut, isInfected, isOperated, isCicatrized, isCauterized, isDependant)
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function ModDataHandler:setLimbParams(limbName, amputationStatus, cicatrizationTime)
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local limbData = self.playerObj:getModData()[StaticData.MOD_NAME][limbName]
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if isCut ~= nil then
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limbData.isCut = isCut
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if amputationStatus.isCut ~= nil then
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limbData.isCut = amputationStatus.isCut
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end
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if isInfected ~= nil then
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limbData.isInfected = isInfected
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if amputationStatus.isInfected ~= nil then
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limbData.isInfected = amputationStatus.isInfected
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end
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if isOperated ~= nil then
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limbData.isOperated = isOperated
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if amputationStatus.isOperated ~= nil then
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limbData.isOperated = amputationStatus.isOperated
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end
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if isCicatrized ~= nil then
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limbData.isCicatrized = isCicatrized
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if amputationStatus.isCicatrized ~= nil then
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limbData.isCicatrized = amputationStatus.isCicatrized
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end
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if isCauterized ~= nil then
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limbData.isCauterized = isCauterized
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if amputationStatus.isCauterized ~= nil then
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limbData.isCauterized = amputationStatus.isCauterized
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end
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if isDependant ~= nil then
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limbData.isDependant = isDependant
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if amputationStatus.isDependant ~= nil then
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limbData.isDependant = amputationStatus.isDependant
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end
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if cicatrizationTime ~= nil then
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limbData.cicatrizationTime = cicatrizationTime
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end
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end
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