Making it a bit neater

This commit is contained in:
ZioPao
2023-11-06 12:57:33 +01:00
parent f39bc5c36e
commit 16c510c79f
5 changed files with 122 additions and 102 deletions

View File

@@ -1,90 +1,63 @@
local StaticData = {}
StaticData.MOD_NAME = "TOC"
StaticData.SIDES_STRINGS = {
Right = "Right",
Left = "Left"
}
StaticData.PARTS_STRINGS = {
Hand = "Hand",
LowerArm = "LowerArm",
ForeArm = "ForeArm",
UpperArm = "UpperArm"
}
StaticData.SIDES_STRINGS = {
R = "R",
L = "L"
}
-- Assembled BodyParts string
---@enum
StaticData.BP_STRINGS = {}
StaticData.LIMB_DEPENDENCIES = {}
StaticData.LIMB_CICATRIZATION_TIME = {}
StaticData.LIMBS_STRINGS = {}
StaticData.LIMBS_DEPENDENCIES = {}
StaticData.LIMBS_CICATRIZATION_TIME = {}
for i=1, #StaticData.SIDES_STRINGS do
for i = 1, #StaticData.SIDES_STRINGS do
local side = StaticData.PARTS_STRINGS[i]
for y=1, #StaticData.PARTS_STRINGS do
for y = 1, #StaticData.PARTS_STRINGS do
local part = StaticData.PARTS_STRINGS[y]
local assembledName = side .. part
local assembledName = part .. "_" .. side
-- Assembled strings
StaticData.BP_STRINGS[assembledName] = assembledName
StaticData.LIMBS_STRINGS[assembledName] = assembledName
-- Dependencies and cicatrization time
if part == StaticData.PARTS_STRINGS.Hand then
StaticData.LIMB_CICATRIZATION_TIME[assembledName] = 1700
StaticData.LIMB_DEPENDENCIES[assembledName] = {}
elseif part == StaticData.PARTS_STRINGS.LowerArm then
StaticData.LIMB_CICATRIZATION_TIME[assembledName] = 1800
StaticData.LIMB_DEPENDENCIES[assembledName] = {side .. StaticData.PARTS_STRINGS.Hand}
StaticData.LIMBS_BASE_DAMAGE[assembledName] = 60
StaticData.LIMBS_CICATRIZATION_TIME[assembledName] = 1700
StaticData.LIMBS_DEPENDENCIES[assembledName] = {}
elseif part == StaticData.PARTS_STRINGS.ForeArm then
StaticData.LIMBS_BASE_DAMAGE[assembledName] = 80
StaticData.LIMBS_CICATRIZATION_TIME[assembledName] = 1800
StaticData.LIMBS_DEPENDENCIES[assembledName] = { side .. StaticData.PARTS_STRINGS.Hand }
elseif part == StaticData.PART_STRINGS.UpperArm then
StaticData.LIMB_CICATRIZATION_TIME[assembledName] = 2000
StaticData.LIMB_DEPENDENCIES[assembledName] = {side .. StaticData.PARTS_STRINGS.Hand, side .. StaticData.PARTS_STRINGS.LowerArm}
StaticData.LIMBS_BASE_DAMAGE[assembledName] = 100
StaticData.LIMBS_CICATRIZATION_TIME[assembledName] = 2000
StaticData.LIMBS_DEPENDENCIES[assembledName] = { side .. "_" .. StaticData.PARTS_STRINGS.Hand,
side .. "_" .. StaticData.PARTS_STRINGS.ForeArm }
end
end
end
-- Link a trait to a specific body part
StaticData.TRAITS_BP = {
AmputeeHand = "LeftHand",
AmputeeLowerArm = "LeftLowerArm",
AmputeeUpeerArm = "LeftUpperArm"
AmputeeHand = "Hand_L",
AmputeeLowerArm = "ForeArm_L",
AmputeeUpeerArm = "UpperArm_L"
}
--------
StaticData.AMPUTATION_VALUES = {}
return StaticData
-- TODO We should pick BodyPartType or strings, not both. It's a mess
-- TODO We need strings for
-- Searching items
-- ...
-- TODO We need Enums for
-- Accessing data in moddata
-- Unified model with single string
-- local SIDES = {"Right", "Left"}
-- local PARTS = { "Hand", "LowerArm", "UpperArm", "Foot" }
-- local Data = {}
-- Data.AmputableBodyParts = {
-- BodyPartType.Hand_R, BodyPartType.ForeArm_R, BodyPartType.UpperArm_R,
-- BodyPartType.Hand_L, BodyPartType.ForeArm_L, BodyPartType.UpperArm_L
-- }