Implemented Forced Amputation and some additional safety checks
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@@ -43,6 +43,21 @@ local function AddAdminTocOptions(playerNum, context, worldobjects)
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sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayExecuteInitialization,
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{ patientNum = clickedPlayerNum })
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end)
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-- Force amputation
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local forceAmpOption = subMenu:addOption(getText("ContextMenu_Admin_ForceAmputation"), nil, nil)
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local forceAmpSubMenu = ISContextMenu:getNew(subMenu)
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context:addSubMenu(forceAmpOption, forceAmpSubMenu)
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for i = 1, #StaticData.LIMBS_STR do
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local limbName = StaticData.LIMBS_STR[i]
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local limbTranslatedName = getText("ContextMenu_Limb_" .. limbName)
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forceAmpSubMenu:addOption(limbTranslatedName, nil, function()
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sendClientCommand(CommandsData.modules.TOC_RELAY, CommandsData.server.Relay.RelayForcedAmputation,
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{ patientNum = clickedPlayerNum, limbName = limbName })
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end)
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end
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end
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end
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Events.OnFillWorldObjectContextMenu.Add(AddAdminTocOptions)
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@@ -1,5 +1,6 @@
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local CommandsData = require("TOC/CommandsData")
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local AmputationHandler = require("TOC/Handlers/AmputationHandler")
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local DataController = require("TOC/Controllers/DataController")
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--------------------------------------------
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local ClientRelayCommands = {}
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@@ -25,8 +26,14 @@ end
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---Creates a new handler and execute the amputation function on this client
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---@param args receiveExecuteAmputationActionParams
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function ClientRelayCommands.ReceiveExecuteAmputationAction(args)
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-- Check if player already doesn't have that limb or it's a dependant limb.
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-- Mostly a check for admin forced amputations more than anything else, since this case is handled in the GUI already.
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local dcInst = DataController.GetInstance()
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if dcInst:getIsCut(args.limbName) then return end
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local handler = InitAmputationHandler(args.limbName, args.surgeonNum)
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handler:execute(true)
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handler:execute(args.damagePlayer)
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end
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@@ -46,6 +53,15 @@ function ClientRelayCommands.ReceiveExecuteInitialization()
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LocalPlayerController.InitializePlayer(true)
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end
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---Creates a new handler and execute the amputation function on this client
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---@param args receiveForcedCicatrizationParams
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function ClientRelayCommands.ReceiveForcedCicatrization(args)
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local dcInst = DataController.GetInstance()
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--dcInst:setCicatrizationTime(args.limbName, 1)
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dcInst:setIsCicatrized(args.limbName, true)
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dcInst:apply()
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end
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-------------------------
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local function OnServerRelayCommand(module, command, args)
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@@ -156,7 +156,9 @@ function AmputationHandler:damageAfterAmputation(surgeonFactor)
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patientStats:setStress(baseDamage - surgeonFactor)
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end
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---Execute the amputation
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---Execute the amputation. This method doesn't check if the upper limb has been amputated or not, so if
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--- somehow the method gets triggered and we're trying to cut off a part that doesn't really exist anymore,
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--- it will still be executed. This is by design, additional checks must be made BEFORE running the AmputationHandler
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---@param damagePlayer boolean
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function AmputationHandler:execute(damagePlayer)
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local surgeonFactor = self.surgeonPl:getPerkLevel(Perks.Doctor) * SandboxVars.TOC.SurgeonAbilityImportance
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