Implemented Forced Amputation and some additional safety checks

This commit is contained in:
ZioPao
2024-08-17 19:15:58 +02:00
parent c52cca09f1
commit 1765d82ad9
6 changed files with 61 additions and 7 deletions

View File

@@ -1,5 +1,6 @@
local CommandsData = require("TOC/CommandsData")
local AmputationHandler = require("TOC/Handlers/AmputationHandler")
local DataController = require("TOC/Controllers/DataController")
--------------------------------------------
local ClientRelayCommands = {}
@@ -25,8 +26,14 @@ end
---Creates a new handler and execute the amputation function on this client
---@param args receiveExecuteAmputationActionParams
function ClientRelayCommands.ReceiveExecuteAmputationAction(args)
-- Check if player already doesn't have that limb or it's a dependant limb.
-- Mostly a check for admin forced amputations more than anything else, since this case is handled in the GUI already.
local dcInst = DataController.GetInstance()
if dcInst:getIsCut(args.limbName) then return end
local handler = InitAmputationHandler(args.limbName, args.surgeonNum)
handler:execute(true)
handler:execute(args.damagePlayer)
end
@@ -46,6 +53,15 @@ function ClientRelayCommands.ReceiveExecuteInitialization()
LocalPlayerController.InitializePlayer(true)
end
---Creates a new handler and execute the amputation function on this client
---@param args receiveForcedCicatrizationParams
function ClientRelayCommands.ReceiveForcedCicatrization(args)
local dcInst = DataController.GetInstance()
--dcInst:setCicatrizationTime(args.limbName, 1)
dcInst:setIsCicatrized(args.limbName, true)
dcInst:apply()
end
-------------------------
local function OnServerRelayCommand(module, command, args)