Implemented Forced Amputation and some additional safety checks
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@@ -24,7 +24,7 @@ function ServerRelayCommands.RelayExecuteAmputationAction(surgeonPl, args)
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local surgeonNum = surgeonPl:getOnlineID()
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---@type receiveDamageDuringAmputationParams
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local params = {surgeonNum = surgeonNum, limbName = args.limbName}
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local params = {surgeonNum = surgeonNum, limbName = args.limbName, damagePlayer = true}
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sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveExecuteAmputationAction, params)
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end
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@@ -38,6 +38,21 @@ function ServerRelayCommands.RelayExecuteInitialization(adminObj, args)
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end
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---Relay a forced amputation to another client.
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---@param adminObj IsoPlayer
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---@param args relayForcedAmputationParams
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function ServerRelayCommands.RelayForcedAmputation(adminObj, args)
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local patientPl = getPlayerByOnlineID(args.patientNum)
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local adminNum = adminObj:getOnlineID()
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---@type receiveDamageDuringAmputationParams
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local ampParams = {surgeonNum = adminNum, limbName = args.limbName, damagePlayer = false} -- the only difference between relayExecuteAmputationAction and this is the damage
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sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveExecuteAmputationAction, ampParams)
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-- Automatic cicatrization
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sendServerCommand(patientPl, CommandsData.modules.TOC_RELAY, CommandsData.client.Relay.ReceiveForcedCicatrization, {limbName = args.limbName})
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end
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-------------------------
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