@@ -7,7 +7,7 @@
|
||||
<img src='https://img.shields.io/badge/Steam-000000?style=for-the-badge&logo=steam&logoColor=white' />
|
||||
</a>
|
||||
</p>
|
||||
# You're bitten. You have two choices.
|
||||
You're bitten. You have two choices.
|
||||
Wait until you succumb to the virus or take matters into your hands. Cut off that infected part and live to die another day.
|
||||
|
||||
This version of **The Only Cure** has been rebuilt from scratch to support future additions and to feel as close as possible as a vanilla mechanic.
|
||||
@@ -16,7 +16,6 @@ This version of **The Only Cure** has been rebuilt from scratch to support futur
|
||||
|
||||
Supports **Single Player** and **Multiplayer**!
|
||||
|
||||
|
||||
# Setup
|
||||
Use it with the following mods for the intended experience:
|
||||
- [Fancy Handwork](https://steamcommunity.com/sharedfiles/filedetails/?id=2904920097)
|
||||
@@ -50,6 +49,9 @@ The main difference between the twos is that your actions will take longer with
|
||||
|
||||
When you equip a prosthetic limb, you will slowly gain familiarity with it, making actions more speedy in due time.
|
||||
|
||||
## Admin tools
|
||||
If something strange happened, an admin can reset TOC mechanics on any player by right clicking on them and select _"Reset Amputations"_. They could also do the opposite by clicking on _"Force Amputation"_ for each amputable limb.
|
||||
|
||||
# Credits
|
||||
| | |
|
||||
| ------------- | ------------- |
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
|
||||
1) Can cut every limb in SP
|
||||
2) Does cutting a limb cure infection
|
||||
3) If I get bit in the hand, will cutting the forearm cure the infection?
|
||||
4) Both forearm bit, cut everyone, infection cured?
|
||||
5) Can I operate myself?
|
||||
6) Can I equip a prost?
|
||||
7) Can i unequip a prost?
|
||||
|
||||
|
||||
|
||||
MP TEST
|
||||
1) Everything up there but in mp env
|
||||
|
||||
|
||||
|
||||
|
||||
--------------------------
|
||||
- traits are kinda broken, cant reset them
|
||||
@@ -1,11 +1,12 @@
|
||||
[img]https://raw.githubusercontent.com/ZioPao/The-Only-Cure/551125bb50cb65608ad89ca81ef0daccb3b02c4c/dev_stuff/logos/title.png[/img]
|
||||
|
||||
[h1]You're bitten. You only have two choices.[/h1]
|
||||
Wait until you succumb to the virus or take matters into your own hands.
|
||||
|
||||
By that we mean, cut that thing off before it kills you!
|
||||
[h1]You're bitten. You have two choices.[/h1]
|
||||
Wait until you succumb to the virus or take matters into your hands. Cut off that infected part and live to die another day.
|
||||
|
||||
This version of [b]The Only Cure[/b] has been rebuilt from scratch to support future additions.
|
||||
This version of [b]The Only Cure[/b] has been rebuilt from scratch to support future additions and to feel as close as possible as a vanilla mechanic.
|
||||
|
||||
[b]The older version will be delisted shortly and it will not be supported anymore.[/b]
|
||||
|
||||
Supports [b]Single Player[/b] and [b]Multiplayer[/b]!
|
||||
|
||||
@@ -16,20 +17,25 @@ Use it with the following mods for the intended experience:
|
||||
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934621024]Brutal Handwork[/url]
|
||||
[/list]
|
||||
|
||||
[hr][/hr]
|
||||
|
||||
[h1]Quick guide[/h1]
|
||||
[h2]Amputation[/h2]
|
||||
Get a [i]Saw[/i] or a [i]Garden Saw[/i], right click on it, and choose which limb to amputate. You can also drag n' drop your Saw item directly into the afflicted area to start cutting it off.
|
||||
|
||||
If you have a tourniquet, place it on the correct side to dampen the amount of damage you will take after you're done amputating the limb.
|
||||
If you have some [i]bandages[/i] and\or [i]stitches[/i] in your inventory you will automatically use them, multiplying the chances of your survival.
|
||||
If you have a [i]tourniquet[/i], place it on the correct side to dampen the amount of damage you will take after you're done amputating the limb.
|
||||
|
||||
Keep in mind that if you amputate your upper arm, you won't be able to equip any prosthesis.
|
||||
Keep in mind that if you amputate your [b]upper arm[/b], you won't be able to equip any prosthesis.
|
||||
|
||||
After you've amputated a limb, you will gain [b]skill points[/b] for the amputated side, making timed actions faster in due time.
|
||||
|
||||
[h2]Cicatrization[/h2]
|
||||
You can check the cicatrization status of an amputated limb from your [b]Health Panel[/b]
|
||||
From time to time, you should clean your wounds with a bandage to help the cicatrization process.
|
||||
If your limb isn't completely cicatrized, you can still equip prosthetic limbs, but that can trigger random bleedings from that area.
|
||||
|
||||
[h2]Prosthesis[/h2]
|
||||
[h2]Prosthetics[/h2]
|
||||
If you're missing a hand, you won't be able to do a lot of things, such as equipping two-handed weapons. With prosthetics limbs, you can fix that.
|
||||
There are two prosthesis type that can be crafted\found in medical areas:
|
||||
[list]
|
||||
@@ -38,14 +44,19 @@ There are two prosthesis type that can be crafted\found in medical areas:
|
||||
[/list]
|
||||
|
||||
The main difference between the twos is that your actions will take longer with the Hook Prosthesis.
|
||||
When you equip a prosthetic limb, you will slowly gain skill points in the [b]Prosthesis Familiarity[/b] perk, making actions more speedy in due time.
|
||||
|
||||
[h2]Admin tools[/h2]
|
||||
If something strange happened, an admin can reset TOC mechanics on any player by right clicking on them and select [i]"Reset Amputations"[/i]. They could also do the opposite by clicking on [i]"Force Amputation"[/i] for each amputable limb.
|
||||
|
||||
[hr][/hr]
|
||||
|
||||
[h1]Issues and bugs?[/h1]
|
||||
Got any issues or found some pesky bugs? Report them on GitHub!
|
||||
|
||||
[h1]Issues[/h1]
|
||||
Got any issues? Report them on GitHub!
|
||||
[url=https://github.com/ZioPao/The-Only-Cure][img]https://img.shields.io/badge/GitHub-100000?style=for-the-badge&logo=github&logoColor=white[/img][/url]
|
||||
|
||||
|
||||
[h1]Credits[/h1]
|
||||
|
||||
[table]
|
||||
[tr]
|
||||
[th]Pao[/th]
|
||||
@@ -65,13 +76,9 @@ Got any issues? Report them on GitHub!
|
||||
[/tr]
|
||||
[/table]
|
||||
|
||||
[hr]
|
||||
[hr][/hr]
|
||||
|
||||
[h1]Want to support me?[/h1]
|
||||
[url=https://ko-fi.com/M4M7IERNW][img]https://storage.ko-fi.com/cdn/kofi3.png[/img][/url]
|
||||
|
||||
[hr]
|
||||
|
||||
|
||||
Workshop ID: 3236152598
|
||||
Mod ID: TheOnlyCure
|
||||
[hr][/hr]
|
||||
@@ -268,7 +268,7 @@ end
|
||||
local function CheckLimbFeasibility(limbName)
|
||||
local dcInst = DataController.GetInstance()
|
||||
local isFeasible = not dcInst:getIsCut(limbName) or dcInst:getIsProstEquipped(limbName)
|
||||
TOC_DEBUG.print("isFeasible="..tostring(isFeasible))
|
||||
--TOC_DEBUG.print("isFeasible="..tostring(isFeasible))
|
||||
return isFeasible
|
||||
end
|
||||
|
||||
|
||||
@@ -71,11 +71,13 @@ function TourniquetController.WrapClothingAction(obj, wrappedFunc)
|
||||
group:setMultiItem(TourniquetController.bodyLoc, false)
|
||||
end
|
||||
|
||||
wrappedFunc(obj)
|
||||
local ogValue = wrappedFunc(obj)
|
||||
|
||||
if isTourniquet then
|
||||
group:setMultiItem(TourniquetController.bodyLoc, true)
|
||||
end
|
||||
|
||||
return ogValue -- Needed for isValid
|
||||
end
|
||||
|
||||
|
||||
@@ -98,12 +100,12 @@ end
|
||||
|
||||
local og_ISWearClothing_isValid = ISWearClothing.isValid
|
||||
function ISWearClothing:isValid()
|
||||
TourniquetController.WrapClothingAction(self, og_ISWearClothing_isValid)
|
||||
return TourniquetController.WrapClothingAction(self, og_ISWearClothing_isValid)
|
||||
end
|
||||
|
||||
local og_ISUnequipAction_perform = ISUnequipAction.perform
|
||||
function ISUnequipAction:perform()
|
||||
TourniquetController.WrapClothingAction(self, og_ISUnequipAction_perform)
|
||||
return TourniquetController.WrapClothingAction(self, og_ISUnequipAction_perform)
|
||||
end
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user