Basic Fix for traits
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@@ -4,6 +4,14 @@ function TocResetEverything()
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local player_inventory = player:getInventory()
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local mod_data = player:getModData()
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mod_data.TOC = nil
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-- Removes traits just to be sure
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local toc_traits = player:getTraits()
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toc_traits:remove("Amputee_Hand")
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toc_traits:remove("Amputee_LowerArm")
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toc_traits:remove("Amputee_UpperArm")
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TheOnlyCure.InitTheOnlyCure(_, player)
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-- Destroy the amputation or prosthesis item
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@@ -148,6 +148,13 @@ function TocSetInitData(mod_data, player)
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mod_data.TOC.Limbs.Left_LowerArm.is_operated = true
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mod_data.TOC.Limbs.Left_LowerArm.is_amputation_shown = true
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mod_data.TOC.Limbs.Left_LowerArm.is_cicatrized = true
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for _, v in pairs(mod_data.TOC.Limbs.Left_LowerArm.depends_on) do
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mod_data.TOC.Limbs[v].is_cut = true
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mod_data.TOC.Limbs[v].is_operated = true
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mod_data.TOC.Limbs[v].is_amputation_shown = false
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mod_data.TOC.Limbs[v].is_cicatrized = true
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end
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elseif player:HasTrait("Amputee_UpperArm") then
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local amputation_clothing_item = player:getInventory():AddItem("TOC.Amputation_Left_UpperArm")
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TocSetCorrectTextureForAmputation(amputation_clothing_item, player)
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@@ -157,6 +164,13 @@ function TocSetInitData(mod_data, player)
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mod_data.TOC.Limbs.Left_UpperArm.is_operated = true
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mod_data.TOC.Limbs.Left_UpperArm.is_amputation_shown = true
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mod_data.TOC.Limbs.Left_UpperArm.is_cicatrized = true
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for _, v in pairs(mod_data.TOC.Limbs.Left_UpperArm.depends_on) do
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mod_data.TOC.Limbs[v].is_cut = true
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mod_data.TOC.Limbs[v].is_operated = true
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mod_data.TOC.Limbs[v].is_amputation_shown = false
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mod_data.TOC.Limbs[v].is_cicatrized = true
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end
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end
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