Reworked textures for HealthPanel
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@@ -64,7 +64,7 @@ StaticData.BODYLOCS_IND_BPT = {}
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---@param side string
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local function AssembleHandData(assembledName, side)
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StaticData.LIMBS_BASE_DAMAGE_IND_NUM[assembledName] = 60
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StaticData.LIMBS_CICATRIZATION_TIME_IND_NUM[assembledName] = 1200
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StaticData.LIMBS_CICATRIZATION_TIME_IND_NUM[assembledName] = 120
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StaticData.LIMBS_TIME_MULTIPLIER_IND_NUM[assembledName] = 2
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StaticData.LIMBS_DEPENDENCIES_IND_STR[assembledName] = {}
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StaticData.LIMBS_ADJACENT_IND_STR[assembledName] = StaticData.PARTS_IND_STR.ForeArm .. "_" .. side
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@@ -74,7 +74,7 @@ end
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---@param side string
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local function AssembleForearmData(assembledName, side)
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StaticData.LIMBS_BASE_DAMAGE_IND_NUM[assembledName] = 80
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StaticData.LIMBS_CICATRIZATION_TIME_IND_NUM[assembledName] = 1800
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StaticData.LIMBS_CICATRIZATION_TIME_IND_NUM[assembledName] = 144
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StaticData.LIMBS_TIME_MULTIPLIER_IND_NUM[assembledName] = 3
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StaticData.LIMBS_DEPENDENCIES_IND_STR[assembledName] = { StaticData.PARTS_IND_STR.Hand .. "_" .. side }
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StaticData.LIMBS_ADJACENT_IND_STR[assembledName] = StaticData.PARTS_IND_STR.UpperArm .. "_" .. side
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@@ -84,7 +84,7 @@ end
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---@param side string
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local function AssembleUpperarmData(assembledName, side)
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StaticData.LIMBS_BASE_DAMAGE_IND_NUM[assembledName] = 100
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StaticData.LIMBS_CICATRIZATION_TIME_IND_NUM[assembledName] = 1800
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StaticData.LIMBS_CICATRIZATION_TIME_IND_NUM[assembledName] = 192
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StaticData.LIMBS_TIME_MULTIPLIER_IND_NUM[assembledName] = 4
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StaticData.LIMBS_DEPENDENCIES_IND_STR[assembledName] = { StaticData.PARTS_IND_STR.Hand .. "_" .. side,
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StaticData.PARTS_IND_STR.ForeArm .. "_" .. side }
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@@ -178,23 +178,23 @@ StaticData.TRAITS_BP = {
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StaticData.HEALTH_PANEL_TEXTURES = {
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Female = {
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Hand_L = getTexture("media/ui/Hand_L.png"),
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ForeArm_L = getTexture("media/ui/ForeArm_L.png"),
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UpperArm_L = getTexture("media/ui/UpperArm_L.png"),
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Hand_L = getTexture("media/ui/Female/Hand_L.png"),
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ForeArm_L = getTexture("media/ui/Female/ForeArm_L.png"),
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UpperArm_L = getTexture("media/ui/Female/UpperArm_L.png"),
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Hand_R = getTexture("media/ui/Hand_R.png"),
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ForeArm_R = getTexture("media/ui/ForeArm_R.png"),
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UpperArm_R = getTexture("media/ui/UpperArm_R.png")
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Hand_R = getTexture("media/ui/Female/Hand_R.png"),
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ForeArm_R = getTexture("media/ui/Female/ForeArm_R.png"),
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UpperArm_R = getTexture("media/ui/Female/UpperArm_R.png")
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},
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Male = {
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Hand_L = getTexture("media/ui/Hand_L.png"),
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ForeArm_L = getTexture("media/ui/ForeArm_L.png"),
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UpperArm_L = getTexture("media/ui/UpperArm_L.png"),
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Hand_L = getTexture("media/ui/Male/Hand_L.png"),
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ForeArm_L = getTexture("media/ui/Male/ForeArm_L.png"),
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UpperArm_L = getTexture("media/ui/Male/UpperArm_L.png"),
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Hand_R = getTexture("media/ui/Hand_R.png"),
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ForeArm_R = getTexture("media/ui/ForeArm_R.png"),
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UpperArm_R = getTexture("media/ui/UpperArm_R.png")
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Hand_R = getTexture("media/ui/Male/Hand_R.png"),
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ForeArm_R = getTexture("media/ui/Male/ForeArm_R.png"),
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UpperArm_R = getTexture("media/ui/Male/UpperArm_R.png")
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}
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}
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