Caching hand feasibility, disabling interactions if there are no hands

This commit is contained in:
ZioPao
2024-03-21 19:37:30 +01:00
parent 0e911ec860
commit 1c990f3b9b
9 changed files with 133 additions and 31 deletions

View File

@@ -68,6 +68,9 @@ function ProsthesisHandler.SearchAndSetupProsthesis(item, isEquipping)
local dcInst = DataController.GetInstance()
dcInst:setIsProstEquipped(group, isEquipping)
dcInst:apply()
-- Calculates hands feasibility once again
CachedDataHandler.CalculateBothHandsFeasibility()
end
-------------------------