Caching hand feasibility, disabling interactions if there are no hands
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@@ -68,6 +68,9 @@ function ProsthesisHandler.SearchAndSetupProsthesis(item, isEquipping)
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local dcInst = DataController.GetInstance()
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dcInst:setIsProstEquipped(group, isEquipping)
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dcInst:apply()
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-- Calculates hands feasibility once again
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CachedDataHandler.CalculateBothHandsFeasibility()
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end
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-------------------------
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