Caching hand feasibility, disabling interactions if there are no hands
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@@ -42,7 +42,7 @@ end
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function Main.SetupEvents()
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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Events.OnReceivedTocData.Add(CachedDataHandler.CalculateHighestAmputatedLimbs)
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Events.OnReceivedTocData.Add(CachedDataHandler.CalculateCacheableValues)
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end
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function Main.InitializePlayer()
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