Missed some stuff after previous refactoring
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@@ -18,12 +18,12 @@ local StaticData = require("TOC/StaticData")
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local LocalPlayerController = {}
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---Setup the Player Handler and modData, only for local client
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---@param playerObj IsoPlayer
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---@param isForced boolean?
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function LocalPlayerController.InitializePlayer(playerObj, isForced)
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function LocalPlayerController.InitializePlayer(isForced)
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local playerObj = getPlayer()
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local username = playerObj:getUsername()
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TOC_DEBUG.print("[PlayerHandler] Initializing local player: " .. username)
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TOC_DEBUG.print("[LocalPlayerController] Initializing local player: " .. username)
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DataController:new(username, isForced)
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LocalPlayerController.playerObj = playerObj
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@@ -281,7 +281,7 @@ end
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---Starts safely the loop to update cicatrzation
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function LocalPlayerController.ToggleUpdateAmputations()
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TOC_DEBUG.print("[PlayerHandler] Activating amputation handling loop (if it wasn't active before)")
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TOC_DEBUG.print("[LocalPlayerController] Activating amputation handling loop (if it wasn't active before)")
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CommonMethods.SafeStartEvent("EveryHours", LocalPlayerController.UpdateAmputations)
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end
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@@ -139,7 +139,7 @@ function AmputationHandler:execute(damagePlayer)
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-- Heal the area, we're gonna re-set the damage after (if it's enabled)
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local bd = self.patientPl:getBodyDamage()
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local bodyPart = bd:getBodyPart(self.bodyPartType)
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PlayerHandler.HealArea(bodyPart)
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LocalPlayerController.HealArea(bodyPart)
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-- Give the player the correct amputation item
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ItemsController.Player.DeleteOldAmputationItem(self.patientPl, self.limbName)
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@@ -159,7 +159,7 @@ function AmputationHandler:execute(damagePlayer)
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-- If the part was actually infected, heal the player, if they were in time (infectionLevel < 20)
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if bd:getInfectionLevel() < 20 and bodyPart:IsInfected() and not dcInst:getIsIgnoredPartInfected() then
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PlayerHandler.HealZombieInfection(bd, bodyPart, self.limbName, dcInst)
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LocalPlayerController.HealZombieInfection(bd, bodyPart, self.limbName, dcInst)
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end
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-- The last part is to handle the damage that the player will receive after the amputation
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@@ -64,7 +64,7 @@ function Main.Initialize()
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return
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end
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PlayerHandler.InitializePlayer(pl, false)
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LocalPlayerController.InitializePlayer(false)
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Events.OnTick.Remove(TryToInitialize)
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end
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CommonMethods.SafeStartEvent("OnTick", TryToInitialize)
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@@ -8,16 +8,16 @@ local DataController = require("TOC/Controllers/DataController")
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local StaticData = require("TOC/StaticData")
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TestFramework.registerTestModule("PlayerHandler", "Setup", function()
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TestFramework.registerTestModule("LocalPlayerController", "Setup", function()
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local Tests = {}
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function Tests.InitializePlayer()
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local pl = getPlayer()
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PlayerHandler.InitializePlayer(pl, true)
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LocalPlayerController.InitializePlayer(true)
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end
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return Tests
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end)
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TestFramework.registerTestModule("PlayerHandler", "Perks", function()
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TestFramework.registerTestModule("LocalPlayerController", "Perks", function()
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local Tests = {}
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function Tests.SetMaxPerks()
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@@ -46,7 +46,7 @@ TestFramework.registerTestModule("PlayerHandler", "Perks", function()
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return Tests
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end)
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TestFramework.registerTestModule("PlayerHandler", "Cicatrization", function()
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TestFramework.registerTestModule("LocalPlayerController", "Cicatrization", function()
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local Tests = {}
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function Tests.SetCicatrizationTimeToOne()
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@@ -117,8 +117,8 @@ if not getActivatedMods():contains("PerfTestFramework") or not isDebugEnabled()
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local PerfTest = require("PerfTest/main") -- SHould be global anyway
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local CachedDataHandler = require("TOC/Handlers/CachedDataHandler")
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PerfTest.RegisterMethod("PlayerHandler", PlayerHandler, "InitializePlayer")
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PerfTest.RegisterMethod("PlayerHandler", PlayerHandler, "UpdateAmputations")
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PerfTest.RegisterMethod("LocalPlayerController", LocalPlayerController, "InitializePlayer")
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PerfTest.RegisterMethod("LocalPlayerController", LocalPlayerController, "UpdateAmputations")
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PerfTest.RegisterMethod("CachedDataHandler", CachedDataHandler, "CalculateHighestAmputatedLimbs")
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PerfTest.RegisterMethod("ISHealthPanel", ISHealthPanel, "render")
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